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Tiercel wrote:
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Siggard HallBjorn wrote:could i just stitch leather onto it to make it thicker?
Belegarth Bible wrote:3. Armor Checking
3.1. Definitions
3.1.1. Leather - Armor constructed of tanned animal hide.
3.1.2. Metal - Armor constructed of metal. Includes chain and plate.
3.1.3. Rigid Metal - Armor constructed of discrete or continuous metal plate.
3.1.4. Chain - Metal Armor constructed of interlocking metal rings.
3.1.5. Helmet - Armor for the Head and Neck.
3.1.6. Cops - Rigid metal knee and elbow Armor.
3.1.7. Composite - Armor constructed of both metal and leather.
3.1.8. Penny Round - Armor checking standard where the edge of rigid metal Armor is compared to that of a penny:
3.1.8.1. The edge of rigid metal Armor shall have the smoothness of the edge of a penny.
3.1.8.2. The edge of rigid metal Armor shall have less cutting ability than the edge of a penny.
3.1.8.3. The radius of any rigid metal corner must be greater than the radius of a penny.
3.2. Armor must be passed by Marshals from two separate realms, assuming an inter-realm event.
3.3. Armor must not catch appendages. Fingers should not catch in Armor. This includes articulated plates and large diameter chain.
3.4. Armor may not have protrusions that rise more than 1/2 inch from the surface.
3.5. The minimum thickness for leather Armor is 3/16 inch. The minimum thickness requirement can be achieved by layering up to two pieces of thinner leather.
3.6. Metal Armor
3.6.1. Metal Armor must be made from period metals and alloys such as iron, bronze, brass, or copper. Modern steel alloys are also allowed.
3.6.2. Metal Armor must conform to both of the following:
3.6.2.1. Must not be easily deformable by hand or by weapon strikes.
3.6.2.2. Using a material with a thickness of at least 20 gauge.
3.6.3. Rigid Metal must conform to the Penny Round standard.
3.7. Composite Armor
3.7.1. Studded, scaled, or brigandine Armor can only be counted as Armor if 2/3 of the target area is covered by metal or leather, or the studs/rings/plates are no more than 1/2 inch apart.
3.7.2. Composite Armor must be identifiable as Armor by appearance.
3.8. Prohibited Armor:
3.8.1. Rigid Metal knee or elbow Armor (cops).
3.8.2. Rigid Metal full Helmet. Partial Rigid Metal Helmet as well as full Helmet made of any other Armor materials are allowed.
3.8.3. Rigid Metal hand Armor.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Siggard HallBjorn wrote:ya i knew it'd be something like sailor or pirate boots
Siggard HallBjorn wrote:http://medievalcollectibles.com/p-3443-altair-leather-boots.aspx also some leather boots from assasin's creed 2
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