Uruk-Hai Helm 3.0

Leather, Chain and Plate

Moderators: Enderonimus, Belegarth: Forum Moderators

Uruk-Hai Helm 3.0

Postby Cade » Wed Apr 20, 2011 10:31 pm

This will be the third Uruk helm i have built over the past couple years. After selling the last two i decided that i needed another one, so here it is.

Aside from sealing it, it is finished and ready for action. With this helm i decided to take pictures at each stage of construction for personal reasons and after realized that these images could be useful for people building helms of their own.

For a full list of all 30+ images of the helm, visit this link to facebook. The permissions should be set correctly for everyone to be able to view it...
http://www.facebook.com/media/set/fbx/?set=a.1694926528718.2094921.1104456237&l=4775c5cc96

Image

Image

Image

Image
User avatar
Cade
Brute
Brute
 
Posts: 550
Joined: Sun Jul 05, 2009 11:48 am
Realm: Nomad
Unit: Southern Uruk-Hai
Favorite Fighting Styles: Playing Dead

Re: Uruk-Hai Helm 3.0

Postby Fangesta » Wed Apr 20, 2011 10:48 pm

you just made me touch myselved innapropriately! :devil:






I LOVE IT!
:pirate:
Say it...Say it....HARRRRR
User avatar
Fangesta
Mercenary
Mercenary
 
Posts: 617
Joined: Tue May 20, 2008 6:20 pm
Location: Idapimp
Realm: Highest bidder--PIRATE
Unit: Reavers
Favorite Fighting Styles: Archery
Florentine
Short sword

Re: Uruk-Hai Helm 3.0

Postby varadin » Thu Apr 21, 2011 6:34 am

sucks that is fails

3.4. Armor may not have protrusions that rise more than 1/2 inch from the surface.

looks good though.
User avatar
varadin
Veteran
Veteran
 
Posts: 1932
Joined: Sun May 04, 2003 3:26 pm
Location: Pentwyvern
Started Fighting: 20 Apr 2001
Realm: Pentwyvern
Unit: EBF

Re: Uruk-Hai Helm 3.0

Postby Cade » Thu Apr 21, 2011 8:18 am

Varadin wrote:sucks that is fails

3.4. Armor may not have protrusions that rise more than 1/2 inch from the surface.

looks good though.


Thanks V, glad you like it.

You are absolutely correct, its fails under the letter of the law for Belegarth. I'm not going to argue the point here on the armor forums, I knew that when i built it.

Dagorhir's ruleset adds the word Rigid in there which lets it pass for Dag since none of the spikes are rigid, and in fact after the question was raised, i stabbed myself with them to see what would happen and they just bend. Granted they probably wouldn't do the eye any favors, but the point remains, they are not rigid.

"5.1.14 - Rigid body armor including helmets must not have projections which protrude more than 1/2 inch from the armor."

You could always fail it under the safety rule which states that anything deemed unsafe can be and should be pulled off the field.

I am well aware that this helm won't pass everywhere, and im perfectly fine with that. I do have other helms i can wear that pass the letter of the law in Bel as well. In the meantime ill just be sure not to take it to an event or practice that you are heralding at ;)
User avatar
Cade
Brute
Brute
 
Posts: 550
Joined: Sun Jul 05, 2009 11:48 am
Realm: Nomad
Unit: Southern Uruk-Hai
Favorite Fighting Styles: Playing Dead

Re: Uruk-Hai Helm 3.0

Postby Arrakis » Thu Apr 21, 2011 9:08 am

Also, you mentioned that the leather isn't thick enough to pass on its own, so it fails for thickness anywhere it isn't doubled, too.
User avatar
Arrakis
Warning: Knows Math
 
Posts: 4784
Joined: Mon Jun 18, 2007 3:24 pm
Location: Central Jersey
Started Fighting: 17 Jun 2007
Realm: Crystal Groves
Unit: Omega
Favorite Fighting Styles: No gimmicks.
Pronouns: He/Him

Re: Uruk-Hai Helm 3.0

Postby Thorondor » Thu Apr 21, 2011 10:08 am

Varadin wrote:sucks that is fails

3.4. Armor may not have protrusions that rise more than 1/2 inch from the surface.

looks good though.


Sucks that you're going to have to tell a bunch of people their leather armor fail for this reason then...

But this isn't the thread for that.

Nice helm Kade :-)
Uruk-Hai Serpent Breed and proud
Victory though intensity, tactics and glorious death!

Daemarth: <On the topic of some people just can't get along> it's like sticking me and Kegg in a room... and I keep punching him in the f'n face, and someone looking into the room just keeps telling him that he just needs to get along with me...
User avatar
Thorondor
Grizzled Veteran
Grizzled Veteran
 
Posts: 2340
Joined: Sat Apr 05, 2003 3:07 pm
Location: Austin, TX
Started Fighting: 31 Mar 2001
Realm: Grim Sword
Unit: Uruk-Hai
Favorite Fighting Styles: Short Recurve Bow

Re: Uruk-Hai Helm 3.0

Postby Cade » Thu Apr 21, 2011 10:58 am

Arrakis wrote:Also, you mentioned that the leather isn't thick enough to pass on its own, so it fails for thickness anywhere it isn't doubled, too.


Its doubled up everywhere actually.

I had mentioned that the base was six ounce. If you look on the inside of the helm via the facebook link, you can see that it is doubled up everywhere now.
User avatar
Cade
Brute
Brute
 
Posts: 550
Joined: Sun Jul 05, 2009 11:48 am
Realm: Nomad
Unit: Southern Uruk-Hai
Favorite Fighting Styles: Playing Dead

Re: Uruk-Hai Helm 3.0

Postby Arrakis » Thu Apr 21, 2011 11:18 am

Why do the pictures you posted to this thread show clearly un-doubled areas (back edge visible in first picture, et al.)? Are these pictures of the helm in some prior state?
User avatar
Arrakis
Warning: Knows Math
 
Posts: 4784
Joined: Mon Jun 18, 2007 3:24 pm
Location: Central Jersey
Started Fighting: 17 Jun 2007
Realm: Crystal Groves
Unit: Omega
Favorite Fighting Styles: No gimmicks.
Pronouns: He/Him

Re: Uruk-Hai Helm 3.0

Postby Cade » Thu Apr 21, 2011 12:04 pm

Sorry i should have clarified. Not all of the leather is six ounce. The back plate is 12 ounce as is the rim of the helm and the spikes on top.

The base of the faceplate is six ounce, but the chompy face on top of it is 12 ounce. If you look under it, there are two panels on the backside of the cheeks that are 12 ounce which help keep its shape.

The dome of the helm is all six ounce, but is doubled up with alternating layers.
User avatar
Cade
Brute
Brute
 
Posts: 550
Joined: Sun Jul 05, 2009 11:48 am
Realm: Nomad
Unit: Southern Uruk-Hai
Favorite Fighting Styles: Playing Dead

Re: Uruk-Hai Helm 3.0

Postby Fangesta » Thu Apr 21, 2011 12:15 pm

Rumbeard made an actual Uruk-Hai helmet from the LOTR...friggen awesome!! He was forced to cut down the jaw horns though, but even though now it's not true to scale it still looks like he wanted it.
Say it...Say it....HARRRRR
User avatar
Fangesta
Mercenary
Mercenary
 
Posts: 617
Joined: Tue May 20, 2008 6:20 pm
Location: Idapimp
Realm: Highest bidder--PIRATE
Unit: Reavers
Favorite Fighting Styles: Archery
Florentine
Short sword

Re: Uruk-Hai Helm 3.0

Postby Soo Ma Tai » Thu Apr 21, 2011 12:16 pm

And that helm looks freaking badass Fangy.
Soo Ma Tai, Warmaster
Sir Fancy Pants
Uruk-Hai, Horde, White Skull, VB
Antler Up, Herd Win!
User avatar
Soo Ma Tai
Grizzled Veteran
Grizzled Veteran
 
Posts: 3462
Joined: Mon Aug 18, 2003 12:57 pm
Location: Stygia (Missoula, MT)
Realm: Stygia
Unit: Western Uruk-Hai- White Skull- HoRDe- VB

Re: Uruk-Hai Helm 3.0

Postby Alunsun » Thu Apr 21, 2011 11:33 pm

Looks awesome brah. Props.
how much about a nike dunk ??every one know??
User avatar
Alunsun
Scout
Scout
 
Posts: 299
Joined: Thu Dec 13, 2007 5:52 am
Location: Umbar
Realm: Umbar
Unit: The Black Corsairs
Favorite Fighting Styles: Single Blue

Re: Uruk-Hai Helm 3.0

Postby Forkbeard » Fri Apr 22, 2011 1:29 pm

You can make the horns on top 2 piece that connect via chicago screws. I have had great success with thicker, shorter leather protrutions at bel events. Especialy when I keep them slighty angled in. You could have short base horns and bolt on the extentions when you want to look extra scary somewhere that allows it. Same with the teeth.
Sweet helmet.
fb
Warlord of the Western Uruk-Hai

Don't call it a comeback
I been here for years
Rockin my peers and puttin suckas in fear
User avatar
Forkbeard
Grizzled Veteran
Grizzled Veteran
 
Posts: 5604
Joined: Tue Apr 22, 2003 5:46 pm
Location: Kung Foo Island
Started Fighting: 15 Jun 2000
Realm: Aquilonia
Unit: Western Uruk Hai
Favorite Fighting Styles: Just the Tip

Re: Uruk-Hai Helm 3.0

Postby Exile_Bear » Fri Apr 22, 2011 2:56 pm

I'm working on re-designing my helm and this post as well as others have brought me to this question.

What makes the helm originally posted in this thread illegal due to the 1/2" protrusion rule versus this other helm fork posted in another thread? I kind of like fork's design and am wanting to emulate parts of the design below. At what point is something a protrusion versus part of the armor?
Image
Exile_Bear
Recruit
Recruit
 
Posts: 1
Joined: Fri Mar 25, 2011 11:18 am
Started Fighting: 04 Jul 2009
Realm: Gilead
Unit: Exile
Favorite Fighting Styles: Sword and Board

Re: Uruk-Hai Helm 3.0

Postby Teej » Fri Apr 22, 2011 3:23 pm

The nasal piece is not protruding... the plate on the forehead is "webbed." Thus, the things that look like "spikes" from the side are actually quite shallow in between.

See: background

Image
User avatar
Teej
Grizzled Veteran
Grizzled Veteran
 
Posts: 2627
Joined: Sat Dec 31, 2005 9:55 am
Location: Florida
Started Fighting: 31 Dec 2005
Unit: Rogues of Gorewood
Favorite Fighting Styles: Spear

Re: Uruk-Hai Helm 3.0

Postby Kael Prime » Fri Apr 22, 2011 10:57 pm

Dude that helm is **** amazing, very nice work.
Fifth Knight of the Western Flame.
Knight of Ren of The Sith Empire .
Shadow master of Sunspear
The Pale Demon
The Original Silverhelm
User avatar
Kael Prime
Monkey
Monkey
 
Posts: 185
Joined: Wed Nov 17, 2010 10:10 pm
Location: Fresno/Clovis CA
Started Fighting: 15 Aug 2010
Realm: Sunspear
Unit: The Sith Empire
Favorite Fighting Styles: Kungfu S&B

Re: Uruk-Hai Helm 3.0

Postby Cade » Fri Apr 22, 2011 11:18 pm

I think the point he is making is that despite it being webbed, its still protruding more than half an inch from the helm. And according to the letter of the rule that was being tossed around earlier in the thread, it technically can be failed for that reason. It won't of course, Now, its not really up to anyone here online, its up to the weapons checkers who are heralding at the event.

Actually most people don't apply the 1/2 inch rule to anything but rigid protrusions. I have two other helms with "tusks" similar to the ones on this helm that have passed everywhere i have ever taken them including Ockfest. In reality, helms are generally passed or failed based on how safe they are, not how far leather protrudes off them.

Rule 3.4 is a poorly worded rule. Originally it specified rigid protrusions, but at some point that part was dropped. The fun part of this rule is that weapons checkers can fail any helm by specifying any part of the helm as protruding from any other. On the flip side, i could argue that by the letter of the law the spikes are part of the helm and therefore not protruding from the helm since they are part of the helm.

Now, obviously they are protruding, but if someone was being a tool, i could make the argument to be a smartass.

"At what point is something a protrusion versus part of the armor?" To answer this question...its completely arbitrary and up to the weapon checker to decide this. I mean when you really think about it, a nasal guard is protruding as well...it simply lies along your nose as opposed to sticking up from the helm like a tusk or spike. Its still protruding.

Design your helm however you want and don't worry so much about it. If you have anything close to the helm you linked, you won't have any problems.
User avatar
Cade
Brute
Brute
 
Posts: 550
Joined: Sun Jul 05, 2009 11:48 am
Realm: Nomad
Unit: Southern Uruk-Hai
Favorite Fighting Styles: Playing Dead

Re: Uruk-Hai Helm 3.0

Postby varadin » Sat Apr 23, 2011 8:41 am

kade, you're in the wrong. You are trying to argue a point because you made something cool looking because of a rule you didn't agree with. Any weapon checkers that passes this helm is wrong, and should no longer be checking. The rules are the rules. While you may not agree with them as a weapons checker it is your duty to uphold them. If your realm doesn't play by the book of war thats your call and you can then change the rules. People must be aware of this IE Wolfpack and red flails, a few dag realm that allow metal elbows and such.

The fact is if you throw out this rule for your helmet to pass anyone can come up with a giant spiky helm or even shoulder armor of pain. You are obligated to pass these just like your helm. At the very least check it with the same attitude that "spikes aren't unsafe"

TLDR version: Cool cosplay helm, don't bring it on a field
User avatar
varadin
Veteran
Veteran
 
Posts: 1932
Joined: Sun May 04, 2003 3:26 pm
Location: Pentwyvern
Started Fighting: 20 Apr 2001
Realm: Pentwyvern
Unit: EBF

Re: Uruk-Hai Helm 3.0

Postby Forkbeard » Sat Apr 23, 2011 9:17 am

To explain the helm I made: I know very well that the crown is a little too spikey. That is specificaly why it is webbed. So the the points COULD be cut off and it would still have the same look, though I dont ever forsee there being any problems with it. I actually went to an Amtdude, so it doesnt matter.
I worry constantly about **** like that, however. I made that the way the customer wanted. Just about all the helms I make with protusions like that are by customer request. I warn them that they might have problems.
On another note, Weapon and armor checks are kind of relative. If I find the right guy at any event I could get that helm passed. Being who I am and all. But everybody cant count on that nepitism. I constantly advise people not to. Its a great way to disapoint yourself.
Last, I have to say that while you are right, Varadin, your also kind of wrong.
Passing this would in no way mean checkers would have to allow something else "like" it. I can tell one person yes and another no right in front of each other based on MY idea of safety. They cant argue. You cant argue with heralds. You just have to have the balls to look em in the eye and DO IT.
FB
Warlord of the Western Uruk-Hai

Don't call it a comeback
I been here for years
Rockin my peers and puttin suckas in fear
User avatar
Forkbeard
Grizzled Veteran
Grizzled Veteran
 
Posts: 5604
Joined: Tue Apr 22, 2003 5:46 pm
Location: Kung Foo Island
Started Fighting: 15 Jun 2000
Realm: Aquilonia
Unit: Western Uruk Hai
Favorite Fighting Styles: Just the Tip

Re: Uruk-Hai Helm 3.0

Postby Tiberius Claudius » Sat Apr 23, 2011 4:36 pm

...post moved to rules discussion...
Last edited by Tiberius Claudius on Sat Apr 23, 2011 6:19 pm, edited 1 time in total.
Remy the Wroth wrote:Just don't call it boffing/boffering. That's not what we do. We fight. With swords. To the sorta-death. I can't stand it when someone says boffering. Plus is means sexin' in the UK.



RIP Surt, Adunakhor of Barad'dun
Image
User avatar
Tiberius Claudius
Hero
Hero
 
Posts: 1431
Joined: Wed Aug 12, 2009 10:50 pm
Location: St. George, UT
Started Fighting: 20 May 2009
Realm: An Tir Dearg - Realm Leader
Unit: War Wolves of An Tir Dearg
Favorite Fighting Styles: S&B, spear, longsword

Re: Uruk-Hai Helm 3.0

Postby Thorondor » Sat Apr 23, 2011 4:47 pm

Tiberius, somehow "rigid" got removed from that rule somewhere along the way...taking "rigid armor" to just "armor" and that's where my argument comes from. Leather that hasn't been hardened in any way is not really rigid armor.
Uruk-Hai Serpent Breed and proud
Victory though intensity, tactics and glorious death!

Daemarth: <On the topic of some people just can't get along> it's like sticking me and Kegg in a room... and I keep punching him in the f'n face, and someone looking into the room just keeps telling him that he just needs to get along with me...
User avatar
Thorondor
Grizzled Veteran
Grizzled Veteran
 
Posts: 2340
Joined: Sat Apr 05, 2003 3:07 pm
Location: Austin, TX
Started Fighting: 31 Mar 2001
Realm: Grim Sword
Unit: Uruk-Hai
Favorite Fighting Styles: Short Recurve Bow

Re: Uruk-Hai Helm 3.0

Postby Teej » Sat Apr 23, 2011 4:53 pm

OP: Great work though, I saw the mesh in the Dag forums. What color was it? It may be better black... it looked white-ish; however, that could be the flash. Have you considered the Batman trick? (Black paint/makeup around the eyes)

Uruks invented leather armor...
User avatar
Teej
Grizzled Veteran
Grizzled Veteran
 
Posts: 2627
Joined: Sat Dec 31, 2005 9:55 am
Location: Florida
Started Fighting: 31 Dec 2005
Unit: Rogues of Gorewood
Favorite Fighting Styles: Spear

Re: Uruk-Hai Helm 3.0

Postby Cade » Sat Apr 23, 2011 5:47 pm

Its actually copper paint. And it looks awesome out in the sun where it reflects off the copper. However, in the shade you get that pic.

I'm replacing it with some safety goggle glass when i get a moment.

I could paint up, but im not really crazy about the idea. there would be cleanup after and whatnot. And whatever paint or die i used would get into the leather and rub off when i wasn't wearing facepaint. I think ill just stick with safety plastic.

As far as the rules discussion goes. Frankly im not going to argue the points. If it passes cool. If not...oh well, ill wear one of my other helms. It's not a huge deal. There are more than enough people on both sides of the argument and frankly i think the legalizing should be taken to the rules section where it belongs and left out of the armor forum.

I came here for feedback, and im not shamed to say, to brag a bit on what i built. Not to discuss its legality.
User avatar
Cade
Brute
Brute
 
Posts: 550
Joined: Sun Jul 05, 2009 11:48 am
Realm: Nomad
Unit: Southern Uruk-Hai
Favorite Fighting Styles: Playing Dead


Return to The Armory

Who is online

Users browsing this forum: No registered users and 17 guests