It is currently Mon May 29, 2017 4:42 pm


Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Ideas From Maslow's Hierarchy of Needs
PostPosted: Mon Mar 13, 2017 12:42 pm 
Underling
Underling
User avatar

Joined: Sat Apr 25, 2009 8:27 pm
Posts: 75
Started Fighting: 19 Apr 2009
Realm: Thunder Guard
Favorite Fighting Styles: Sword and board, spear
You may already be familiar with Maslow's Hierarchy of Needs. It's basically a tiered system that tries to represent how people develop, the idea being that people will tend to focus on their most basic needs first, and not move into a higher level in the hierarchy until their lower level needs are met.

When Belegarth realms fail to meet their members' needs, we generally end up with dissatisfied players and our player retention suffers. While veterans will often take care of their own needs, it's important to make sure that you have your bases covered for new players in order to ensure that they have a good experience and will want to return. I realize that not all of these suggestions will be feasible due to financial reasons or limitations with physical space, but they are a good starting point in terms of things to consider for improving practices and events.

Image

TIER 1 - PHYSIOLOGICAL NEEDS
  • WATER - Make sure drinking water is available. If your venue is indoors, make sure there is a water fountain or you have cups available for tap water. For outdoor venues, consider bringing a cooler full of water and some cups.
  • HEAT - If you run outdoor practices in cold temperatures, consider an indoor location, or running practices near a building so that players have somewhere to warm up.
  • SHADE/REST - If you run outdoor practices in warm temperatures, ensure that there are shaded areas where players can rest. If seating isn't available at your location, bring some camping chairs.
    FOOD - For longer events and practices, consider snacks, feasts, etc.

TIER 2 - SAFETY NEEDS
  • WEAPONS CHECK - Check everyone's weapons, check them every practice. New fighters may not know what a failing weapon feels like. Show them what a good passing weapon feels like, and include them in weapons check where possible so that they can identify when something is not correct with the gear on the field.
  • HERALDING - Nothing drives away new players faster than cheaters and unsafe fighting. If new players are complaining about cheaters or unsafe behavior, do not ignore them. Bring one or two heralds onto your field to watch for problems, and ensure that all players are communicating about why they're not taking hits (Make sure people call "Light", "Graze" etc on shots).
  • HOLDS AND FIRST AID - Ensure that all players on the field are familiar with what "Hold!" calls mean. Ensure that a first aid kit is available should an emergency arise. Having someone trained in basic first aid and CPR is also an asset.

TIER 3 - BELONGING
  • WATCH THE NEGATIVITY - It's easy to bash newbies and complain about their behavior. Don't. If someone is breaking the rules, don't talk behind their back to everyone in the realm. Bring it up with a herald, or approach them yourself and explain the problem in a way that doesn't make you seem like a jackass. New players often don't realize that they're breaking the rules, and need reminders.
  • MAKE NEWBIES A PART OF YOUR GROUP - Belegarth is more than just fighting. We socialize on the sidelines, we socialize outside of Belegarth. You don't have to be best friends with everyone in your realm, but engaging with new players on and off the field at practice, and having the occasional realm social event (BBQ? Garb night?) really helps people to feel included and connected with others.
  • TEACH - Is a new person struggling on the field? Pull them aside and help them with their stance, or team up with them on the field and teach them about awareness and positioning.

TIER 4 - ESTEEM
  • RECOGNIZE CONTRIBUTIONS - Is someone contributing to your realm by doing weapons check? Prepping feast? Thank them! Recognize good shots, good tactics, good honor, good garb, good whatever! It's important to stay positive, and make combatants and non-coms alike feel valued. Recognize contributions to the realm and recognize the growth of your players in the sport.

TIER 5- SELF-ACTUALIZATION
  • JOIN THE COMMUNITY - Help players in your realm achieve greater fulfillment and great experiences by travelling regularly to events as a realm. Make your travel plans known to the realm ahead of time, so that other realm members can coordinate with you on event travel.
  • KEEP GROWING - Provide opportunities for your more experienced fighters to teach newer fighters and/or take on more responsibility in the realm (If they want to). Find out how others in your group want to progress in the sport, where their interests lie, and help them to achieve their goals in the sport, or point them to others who might be able to help them.

Someone with a better understanding of psychology can probably do better on this than I can, but hopefully this is a good starting point :)

_________________
Look out! I'm building a scythe!


Top
 OfflineProfile  
 Post subject: Re: Ideas From Maslow's Hierarchy of Needs
PostPosted: Mon Mar 13, 2017 3:55 pm 
Gladiator
Gladiator
User avatar

Joined: Tue Sep 05, 2006 7:21 pm
Posts: 993
Location: Carbondale, IL
Started Fighting: 02 Apr 2006
Realm: Kingdom of Knightfall
Favorite Fighting Styles: Red Sword - S&B - Florentine
I'm working on a revamp of the New Realm Starter Kit, and I'm including articles that are useful for helping realm leaders run their groups. I really like this. It simplifies the essential functions of the sport in a way that some might find easier to digest. Do you mind if I include it in the new kit?

_________________
"It is a brave act of valour to contemn death; but where life is more terrible than death, it is then the truest valour to dare to live."


Top
 OfflineProfile  
 Post subject: Re: Ideas From Maslow's Hierarchy of Needs
PostPosted: Mon Mar 13, 2017 3:59 pm 
Belegarth President
User avatar

Joined: Sun Sep 25, 2005 3:27 pm
Posts: 1996
Location: Irvine, CA
Started Fighting: 31 Aug 2001
Realm: Marshal of Anduril
Unit: Wardens
Favorite Fighting Styles: Sword & Board, Extreme Taunting
Love this, thank you!

_________________
Cofounder and Marshal of Andúril
Cofounder Battle for the Ring
Order of the Shining Tower
Order of the Western Flame

See you at Battle for the Ring VII MLK Weekend in January 2015


Top
 OfflineProfile  
 Post subject: Re: Ideas From Maslow's Hierarchy of Needs
PostPosted: Mon Mar 13, 2017 4:00 pm 
Become One With the Wind
User avatar

Joined: Sat Apr 05, 2003 4:20 pm
Posts: 5840
Location: Cedar Falls, IA
Started Fighting: 01 Apr 2001
Realm: Nan Belegorn
Unit: Hellhammer
Favorite Fighting Styles: Sword & Board
And on that note, I think this'd be a great blog post for belegarth.com/blog. Feel free to drop it to me in an email if you'd like to get it posted: derian@belegarth.com

_________________
- Derian -

"An octopus has eight arms, three hearts, five *, two Super Bowl rings, a beak, and the power to solve crimes."


Top
 OfflineProfile  
 Post subject: Re: Ideas From Maslow's Hierarchy of Needs
PostPosted: Mon Mar 13, 2017 8:47 pm 
Underling
Underling
User avatar

Joined: Sat Apr 25, 2009 8:27 pm
Posts: 75
Started Fighting: 19 Apr 2009
Realm: Thunder Guard
Favorite Fighting Styles: Sword and board, spear
Thurat wrote:
I'm working on a revamp of the New Realm Starter Kit, and I'm including articles that are useful for helping realm leaders run their groups. I really like this. It simplifies the essential functions of the sport in a way that some might find easier to digest. Do you mind if I include it in the new kit?


Yeah go for it. I might reword it a bit - It was a quick writing that I did on my lunch break.

Derian, I'll shoot you a copy once I've cleaned it up :)

_________________
Look out! I'm building a scythe!


Top
 OfflineProfile  
 Post subject: Re: Ideas From Maslow's Hierarchy of Needs
PostPosted: Fri Mar 24, 2017 1:12 pm 
Become One With the Wind
User avatar

Joined: Sat Apr 05, 2003 4:20 pm
Posts: 5840
Location: Cedar Falls, IA
Started Fighting: 01 Apr 2001
Realm: Nan Belegorn
Unit: Hellhammer
Favorite Fighting Styles: Sword & Board
http://www.belegarth.com/ideas-from-mas ... -of-needs/

_________________
- Derian -

"An octopus has eight arms, three hearts, five *, two Super Bowl rings, a beak, and the power to solve crimes."


Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
GuildWarsAlliance Style by Daniel St. Jules of Gamexe.net. Modified by