by Slagar » Tue Feb 02, 2010 10:58 am
You're in kind of a rough spot. The simple fact is, Belegarth isn't for everyone. Lots of people show up to Numenor, spend a few weeks playing, and getting the snot beat out of 'em, and decide they don't care for it. The ones who stay are the ones who enjoy what we do. If we wanted to keep everybody, we couldn't do it by playing Belegarth. If you're really careful, you might get a few of the off-group into your new realm, but for the most part you're going to lose a lot of the casuals. Belegarth is probably the most intense foam-fighting game, and not everybody wants to play.
To be honest, if they're all having fun, then leave it alone. If there are a couple that are interested, then do weekly sparring sessions with 'em, and drag them to events. Keep the invites to your sparring sessions open for anybody who wants to try, but steer well clear of the established practices for the homebrew group (different times on different days). If there's enough interest for a realm, if enough people are showing up to spar regularly, eventually your 'sparring sessions' become 'practices', and now you have a realm. Easy, organic, and the previously established group can continue to hold play their game undisturbed.
I do this anyway, for practice. It got to the point where my buddies and I were fighting four times a week, two at Numenor and two 'sparring sessions' with 5-8 people showing up. School nixed that, though.
Numenorean expatriate
Gaffi Stick of the Sand Plains
Retainer to Squire Trogdor