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Derian wrote:Well, ****. Par is right.
Sare wrote:Acorn is the very template of awesome.
Encourage good garb from the get-go, it'll make getting everyone on board much easier. Have your prominent members in garb at every practice. Give encouragement to anyone that shows up in garb. Get together with your realm-mates outside of scheduled practice times to hang out and work on A&S (arts and sciences). Even if you just spend 5-10 minutes weaving chain or hand-stitching something and the rest of the time getting drunk and watching House, you're still creating an environment where good garb and good looking gear is the norm.Yopparai wrote:I think if we implement the rule too quickly it'll scare off too many people.
There are no staffs in Belegarth. Because of how they are constructed, they are really Pugil Sticks.
Organize socials, off the field. Show them how to easily make garb. Eris made a cardboard cutout of a quarter tunic. You place it on fabric, cut it out four times, sew it, and BAM! Instant tunic. You can do the same with haks too. You can show them how to cut it out at the same time, and at least share what sewing machines you have in the group. This way, you are not only creating an opportunity for them to make garb, but you are also fostering friendships between everyone, and strengthening the group. If you can lock them in to the group off the field, you pretty much have them on the field, and don't have to worry so much about them losing interest eventually.
Also, consider appointing someone head garber/costume designer. Someone who has the experience and know how. That person can help those who don't have garb, those who have trouble making it. Also, if a kid wants to make something advanced and super cool, this person can help with that, maybe even get commissions to make those things.
One thing I found has worked well in the past, is make it worth their while to garb up. A LARP I used to play gave out an extra experience point for being in costume, and another one for being voted for having best garb. You may not be able to give out experience, but I'm sure you can think of something to perk their interests. Maybe an extra respawn or something.
Yopparai wrote::finger:
There are no staffs in Belegarth. Because of how they are constructed, they are really Pugil Sticks.
That is not punishment.Isk wrote:A few approaches to encouraging garb on the field I have seen are:
[list][*]After 2-4 practices, a person not in garb can only fight single blue.
[*]People not in garb are not permitted to call 'light' or 'garb' on any hit.
Purp wrote:That is not punishment.Isk wrote:A few approaches to encouraging garb on the field I have seen are:
- After 2-4 practices, a person not in garb can only fight single blue.
- People not in garb are not permitted to call 'light' or 'garb' on any hit.
At all.
Purp wrote:I think that if someone is pushed away from the sport because they dont want to wear garb at practice, I suffer, and everyone suffers. I just want people to fight if they dont want to wear garb oh well at least we have someone to fight.
I support garb 100%, I love it, I think it's great, and I wear it. Just like at events, garb is a requirement, and it should be.
Telling a new kid to use single blue because he doesn't have garb isn't a bad thing. fighting single blue will improve shot placement, and teach punch blocking.
Personaly, I love single blue, I think it is a lot of fun, and while working with it my reaction time has improved.
I don't see why single blue would ever be a bad thing.
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