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BattleChrist wrote:Whats the difference between Dag and Bel as far as fighting?
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
Juicer wrote:rule about the balance point on a sword not being in the handle.
MoA 2008 wrote:4.1.11.2.3. Balance above the top of the handle (i.e., blade heavier than
handle).
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
Brennon EH wrote:Juicer wrote:rule about the balance point on a sword not being in the handle.
That might be the most imbecilic thing I've ever heard.
There is a rule about how you can weight your weapons?
Why stop at half-measures? How about just outlaw the development of skill? Mandate that all shots must be high crosses? Make it illegal to learn new techniques. Quit *-footing around the issue and stagnate already.
This can't be a real rule.
Juicer wrote:Not that any of that makes much of a difference to me anyway, I use tip-heavy clubs like a real man.
Brennon EH wrote:Juicer wrote:Not that any of that makes much of a difference to me anyway, I use tip-heavy clubs like a real man.
I prefer my balance to be about three inches above my handle. This causes me to be able to better 'feel' where my tip is.
It's still a completely short-sighted and moronic rule designed to give an advantage to a very specific style of fighting while offering no benefit in return.
If I started changing rules like this in Amtgard, I would get run out on a rail.
That particular rule, among others, seems to me to have the specific effect of discouraging people from getting better at making weapons. Performance is one of the biggest reasons(if not the biggest one) for making better weapons, and when you have rules about weapon construction specifically to outlaw certain kinds of performance, it means that people have less incentive to make better weapons. It's a step backwards.
MagnusofDregoth wrote:Also, in my opinion, handle-weighted weapons are not good. I accidentally made a sword that has its weight in the handle, and it is really hard to control when using a Rogue-style grip, so I basically have to pommel-fight if I want it to feel right. All of the swords I make now balance basically right at the base of the blade, and they are totally sweet.
Arrakis wrote:It's just silly to regulate how you are allowed to balance your weapons, I think.
*shrugs*
Brennon EH wrote:MagnusofDregoth wrote:Also, in my opinion, handle-weighted weapons are not good. I accidentally made a sword that has its weight in the handle, and it is really hard to control when using a Rogue-style grip, so I basically have to pommel-fight if I want it to feel right. All of the swords I make now balance basically right at the base of the blade, and they are totally sweet.
I completely agree with your assessment. My swords that meet Bel weight have a balance point about 12-13 inches from the bottom of the pommel. My handles are generally about 9-10 inches. I find that this feels best to me, and gives me the best control.
That said, the entire concept behind the rule seems to be to discourage innovation and advancement... And that helps nobody in the long run. I hope Bel doesn't adopt a similar standard.
Lurker wrote:"it's a safety reason; if your sword is balanced in the handle, you would often punch people when you swing,"
Lokin wrote:Lurker wrote:"it's a safety reason; if your sword is balanced in the handle, you would often punch people when you swing,"
So are they going to outlaw left-handed people now?
Solusar wrote:No, it's more like WWE.
Dedric wrote:Lokin wrote:No what I meant by that is that when a lefty and a righty generally match someone ends up getting punched.
Not really. If YOUR lefties are doing that, remind me never to fight them. Or just let them know I hit back.
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