Amtgard: Spring War 2012

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Amtgard: Spring War 2012

Postby Krix » Sun Dec 04, 2011 7:28 pm

When: Wednesday, 14 March 2012 at 15:00 until Sunday, 18 March 2012 at 12:00

Where: Fireman's Park Giddings TX

The Crew:
Auto Crat - Duke Weasel
Co Auto Crat - Lady Squire Meissa
Gate Crat - Sir Aessic
War Crat - Thad
Feast Crat - Squire DeMonica
Kid Crat -
Groundskeeper -

Site Rules:
1) There are NO GLASS BOTTLES allowed on site.
2) No underage drinking will be permitted.
3) No fighting.
4) Wristbands MUST be worn at all times.
5) ID's will be checked at Gate.

Gate will open at Noon on Wednesday March 14, 2012.

Gate Shifts:
Anyone wanting to volunteer to work on the gate, please contact Sir Aessic at aessic@hotmail.com or Meissa.

Battlegames / Tourneys: Times and dates are not being posted as we are still too far out from the event. However, as we get closer, the dates and times will be put in.

****Iron Owl Tourney - Competitors will have 1 hour, minus 5 minutes per Order of the Owl they have, to complete a legal sword from materials provided. At the end of this one hour, there will be a half hour bear pit style tournament where your sword must remain Amtgard legal to continue fighting. At the end of this time, the contestant with the most kills will be declared the winner. There will be no swapping or repairing of weapons allowed during the fighting portion.
****Top shot Event 1 – Targets will be set at various distances. Each competitor will be allowed to carry 12 projectiles with them; if one is dropped, fired, or thrown it cannot be picked up again. When a target is hit, they may progress to the next target. Competitor with the fastest time wins. In the event of a tie, the competitor with the most remaining projectiles wins. All top shot events will be awarded 7 points for first place, 5 points for 2nd, 3 points for third, and 1 point to each contestant who completes the course. Points will be totaled at the conclusion of Saturday’s event for final standings
****Death Ball – Full class shatter game, no death count. Captains of each team are immune to the death ball; for everyone else, it is an engulfing effect that kills through invulnerabilities and severs spirits.
****No Champs tourney - Double elimination open weapon tourney. Only people with 5 or fewer Orders of the Warrior are eligible to enter. Top 3 placing competitors will receive invitations to the 6 and over tourney
****Militia pot of gold game – 3 teams, each with their own cauldron to fill. No class militia game, all equipment rules in effect. The central pot of gold will start with gold, which players may remove and carry in their hands, they may not use any sort of implement such as pouch or bucket to transport gold. They will have a 60 count death and must drop any gold they are carrying when they die. First team to fill their cauldron of gold wins.
****Top Shot Event 2 - Relay races. Competitors will form into 5 person teams - each teammate may carry 5 projectiles. There will be a large rack of many targets, the first member of each team will begin at the firing line, and take all 5 shots. He/she must then return to the rally line before the next teammate may move to the firing line. After returning to the rally line, they may gather spent ammunition before reclaiming their position in the team line. Teams will be timed - the first team to hit all of the targets on the target rack gets first place, second and third accordingly.
****Lizard Hunt – St. Patrick was celebrated for driving the serpents from Ireland. We will make ready to drive them from the Celestial Kingdom as well. This will be a full class shatter battle - with lizard men, dragons, basilisks and the like will on the monsters side.
****6 and over tourney – Double elimination open weapon, eligible only to participants with 6 or more Orders of the Warrior, and top contenders from the previous days No Champs Tourney.
****Castle siege - Full class 4 teams. Defenders will have full class abilities, no death count, but may only spawn a total of 100 times. Attackers will be limited to a single melee weapon and no class abilities or armor, they have unlimited lives and a 10 count death at one of the assault spawn points. Each team will have 1 turn at defending, and 3 turns at attacking.
****Territory battle – Full class 3 teams. Each team will have normal life count and no death count. They will, however, only be allowed to call alive at a flag flying their color. There will be several flag stations on the field, each team will begin the fight with a single flag of their color. If you are dead, but still have lives, you could potentially still be out of the fight until a flag comes up with your color.
****Top Shot Event 3 - Teams will consist of partners. One member of each team will be allowed to carry up to 12 projectiles, the other a single shield. Teams will commence combat until both members of a team have received killing blows. Opponents may not use each other’s gear, however teammates may trade out as often or little as they desire. Teams will compete in a single elimination tournament.
****Caster and friend – Duel to the death in a double elimination tournament. Teams will consist of one caster, and 1 non caster that will have no class abilities of his own, be allowed short weapons and up to a medium shield, no armor- but may carry an enchantment or enchantments if stacked. The duration of the tournament shall be considered the game, and per life spells will only be reset by joining the losing bracket. Both members of the team must receive killing blows to end a round, subdual spells will not constitute victory.
****Jugging tourney
****St Patrick’s day, all full class and militia games, combatants will receive 1 natural protect per life if they are wearing at least 50% green****
****Iron Man tourney – Open weapon winner stays tourney. Rack up points per kill. Simultaneous kills send both combatants to the back of the line. 1 hour of combat.
****Taste the Rainbow – The rainbow bridge has treasure on the other side. If you fall off the rainbow (unless you can fly), you are dead and out of range for a summon. There will be clouds on the field as well that can support weight - you may fly or teleport to them. Each team will have a leprechaun that may teleport 1 passenger at a time.
****Shamrock Battle – 3 teams, several barricades and bases. There will be several numbered shamrock marked objects out in the field. Game will be Militia, last 1 hour and have 60 second death counts. Whichever team has possession of the sacred shamrock at the end of the game wins. Sacred shamrock will be determined by a die roll at the time of game termination. The more you have, the better your odds, but it is possible to win by only controlling a single shamrock.
****Top Shot Event 4 - Increasing range distance stationary shot. Each contestant will have 3 shots at each range increment until they are eliminated. Stationary target will begin at 40 feet. As long as there are 2 remaining competitors, the range will be increased by 10 feet each round.

Feast Menu:
As with previous events, if you have serious food allergies, please forward that information to Duke Weasel, Lady Squire Meissa or Squire De'Monica, so we can get your information on the allergy list.

Kids Area:
Right now, the childrens area has activities planned for Thursday and Friday. There will be set drop off and pick up times. Please ensure someone is there to pick up your child(ren) at the time specified. If you are bringing your children to the event, please post to the wall the number of children and their ages, so we can begin to get a head count of the children who will be participating in the Kids Activities.

Entertainment:
We are looking for Entertainers to perform in the Tavern. You will be booked for a 30 minute block. If there are still blocks available, you may be able to do another 30 minute block. If you are interested in performing at the Tavern, please contact Duke Weasel or Lady Squire Meissa to be placed on the schedule.

Tavern:
The Tavern will be open Thursday evening, during the day on Friday and Friday evening. We may extend the hours of the Tavern - time permitting.

Margarita Party:
FT's Famous Margarita Party will be held Saturday night! Don't miss it.

Snack Bar:
As with our previous Spring Wars, the Snack Bar will be open. Hours of operation will be posted at a later time.

FB Link: https://www.facebook.com/events/254797474551693/?ref=ts
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Re: Amtgard: Spring War 2012

Postby Loptr » Mon Jan 02, 2012 1:06 pm

Sprang War is an excellent opportunity to get some hard core ditching in.
the caliber of shtick will range from noobs at one end to the warlords at the other.

I am always more than satisfied with my ditching opportunities and always come away with an improvement in a number of areas.

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Re: Amtgard: Spring War 2012

Postby Krix » Tue Jan 10, 2012 8:01 pm

Thanks Lopty, here's a bump. I do hope some of you can make it down.
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Re: Amtgard: Spring War 2012

Postby MagnusofDregoth » Sun Jan 15, 2012 6:30 pm

That Iron Owl battle sounds awesome. But I guess the 1 hour time limit means you can't use any adhesives, right? That might make its ability to translate to Bel somewhat limited. A great idea nonetheless.
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Re: Amtgard: Spring War 2012

Postby Krix » Tue Jan 17, 2012 8:48 pm

The guy who designed it is basing it around noodle tech I'm guessing.
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Re: Amtgard: Spring War 2012

Postby Krix » Thu Jan 26, 2012 7:03 pm

So Sponge in his usual tradition has furnished the "official" Spring War website. http://springwar.amtgardck.org/
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Re: Amtgard: Spring War 2012

Postby Hannoske » Wed Feb 01, 2012 8:38 am

Loptr wrote:Sprang War is an excellent opportunity to get some hard core ditching in.
the caliber of shtick will range from noobs at one end to the warlords at the other.

I am always more than satisfied with my ditching opportunities and always come away with an improvement in a number of areas.

Loptr

Despite the fact that Loptard supports this event and his generally quiet demeanor, this event really is one of the best events to get your fight on. Other things that should be on your schedule are Rakis, Salt War, and Clan.

Feast of Mars is an up and coming event with great peeps, and an awesome theme; normally happens around the end of Sept, early Oct.
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Re: Amtgard: Spring War 2012

Postby Krix » Sat Feb 18, 2012 9:58 pm

So in a twisted turn of events, turns out I will be running the Spring War events on Saturday. Below is an updated schedule for the saturday games, hope to see some of you out there.

Saturday – As it will be St Patrick’s day, all combatants will receive 1 natural protect per life if they are wearing at least 50% green in the full class games. The green must be visible from at least 100 feet away to count. When struck the player must declare “Luck of the irish!” to indicate that this protect has been used.

10:00 Four Horseman tournament: Teams of Four will compete in a full militia tournament. The tournament will be single elimination and bracketed. Projectiles will be considered "spent" once fired or thrown, and may not be reused for the duration of the round. All teams are required to have their armor inspected prior to entering the tournament. Players will be given a card with their name and the reeves armor rating on it. These cards must be submitted to the Head Tournament reeve prior to beginning of each round.

1:00 Taste the Rainbow – The rainbow bridge has treasure on the other side, if you fall off the rainbow, unless you can fly, you are dead and out of range for a summon. There will be multiple paths to the other side of the Rainbow. There will be no magic classes allowed in this game. Each team will have leprechauns capable of teleporting them to desired locations. The leprechaun must accompany them to the desired location and return to base. The leprechaun is only allowed to teleport one player at a time. Player lives are set at unlimited with a respawn time of 30 seconds at their home base. Time limit is 1 hour. Capturing team must be in possession of their pot of gold to score, game resets each time the pot of gold is captured.

4:00 Shamrock Blues – 2 teams, capture and control territory. There will be several shamrock marked objects out in the field. Each team must have control of the object to score points. Points are scored by flying your flag over the object. The object is considered contested when two flags are flying within 10 feet of the object, and no points are gained. Points are gained at the rate of 1 point every minute for each object under their control. The game will be militia based, last 1 hour with 60 second death counts.

6:00 Top Shot Event 4- Increasing range distance stationary shot. Each contestant will have 3 shots at each range increment until they are eliminated. Stationary target will begin at 40 feet, As long as there are 2 remaining competitors, the range will be increased by 10 feet each round.
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