Games for Development

Discuss how to become a better fighter and training methods for teaching new fighters.

Moderator: Belegarth: Forum Moderators

Games for Development

Postby RedBeard » Wed Jun 13, 2007 6:27 pm

In Dun Abhon, there was a game that specifically focused on the development of team fighting and fighting against teams:

Three lines.

Lines one and two suplied team fighters, line three supplied single fighter.

After the battle, the engaged fighters would go to the back of the next line (twos became threes, threes became ones, etc.)

This is a great game to build skill on two levels simultaneously.

Are there other games like this? Anyone have any ideas?

I would like to hear especially about team tactics training and unit development.

Thanks,
RB
RedBeard
Dimma Ulfur - Dark Wolves
ImageImage
User avatar
RedBeard
Barbarian
Barbarian
 
Posts: 356
Joined: Wed Jul 26, 2006 9:09 am
Location: Dun Abhon (Southern Indiana)

Postby Kyrian » Thu Jun 14, 2007 7:44 am

One I did was what I called a "freeze" battle. I would be marshalling and let the battle start. Once I saw a something significant about to happen (a decision point in military jargon), I called "Freeze!" and everyone stopped in their tracks. I would immediately ask and/or point out what was about to happen (Your left is about to get flanked; They're going to punch through this gap in your line; That archer is sighting your commander, etc.) and then try to explain how to counter what was happening. Once that was done, I would call "Resume!" and the battle would continue until another decision point was reached. I remember these battles kind of annoying the veterans because I was pointing out what they were about to do but I figured it was worth it to help the new fighters realize what was going on.

One drill I did at an SCA practice was an awareness drill where the two lines would meet, a hold would be called, one side would turn around, and the herald would switch people or change the position of people on the other side. The side that didn't change would turn around and then were asked what was different, i.e., those people switched spots, they're closer, etc. This awareness drill is predicated on the fact that our brains tend to be good at detecting changes. Rather than trying to focus on everything at once, the drill helps you to focus only on the things that are different and keeps you from suffering from information overload.
"...change requires action, it doesn't just happen. Define your actions by how you think the game should be, not how the game is. The game will follow."--Big Jimmy
User avatar
Kyrian
Hero
Hero
 
Posts: 1528
Joined: Sat Apr 19, 2003 10:52 pm
Location: Chino Hills, CA
Started Fighting: 0- 8-1991
Realm: Andor
Unit: Clan of the Hydra
Favorite Fighting Styles: sword and board
florentine
archery
Pronouns: he/him

Postby Aegis » Thu Jun 14, 2007 8:50 am

imma steal that freeze battle idea and use it at our practice, thatll help some of our new people greatly with BFA
Image
User avatar
Aegis
Warrior
Warrior
 
Posts: 783
Joined: Mon Mar 19, 2007 11:57 am

Postby Cib » Thu Jun 14, 2007 10:24 am

RedBeard, could you elaborate on your game? I am having a hard time understanding it...
Image
Image
Image
Creativity is Key
The truth begs for scrutiny, but lies beg for tolerance.
User avatar
Cib
Skull Crusher
Skull Crusher
 
Posts: 1204
Joined: Mon Feb 26, 2007 2:40 pm
Location: Calgary Alberta Canada
Started Fighting: 0- 2-2007
Realm: Arderyth
Unit: Mercenaries of Strathclyde
Favorite Fighting Styles: Short Spear

Postby Elohssa Y'trid » Thu Jun 14, 2007 11:37 am

Yeah I'm not understanding your battle, RedBeard.

That freeze battle sounds great! I'd love to have someone run that at a practice I'm at, I think it'd help my understanding of battlefield tactics a lot.
Mountain Troll.
Elohssa Y'trid
Scout
Scout
 
Posts: 293
Joined: Wed Aug 02, 2006 3:03 pm
Location: I'ma wanderin'
Started Fighting: 01 Apr 2007
Favorite Fighting Styles: Lefty.

Postby Olos » Thu Jun 14, 2007 2:48 pm

Redbeard's game is pretty simple.

It's basically just setting up some 2v1's, but it switches which side each person is on.

Think of it as a triangle with points A, B, and C. Point A fights points B and C, and after the battle, the player from point A moves to the B line, and then teams up with the player from the C line.

It teaches how to fight against a 2v1, and how to fight effectively as a 2v1.
Brother of the Black Company!
Resident Dwelf.

HEIL o/

GOD WILLS IT!
User avatar
Olos
Berserker
Berserker
 
Posts: 833
Joined: Wed Sep 15, 2004 9:45 pm
Location: St. Louis (Arnor) area

Postby Kyrian » Thu Jun 14, 2007 4:25 pm

Another type of battle we've done is sort of like monkey in the middle. One fighter starts out alone against all of the other fighters. At anything over 10 fighters total or so, you should probably have more than one fighter standing alone. The object of the single fighter (or small group) is to use the least amount of "lives" to kill off the larger team. The single fighter is completely regenerated after losing a life while fighters on the big team keep wounds between lives and stay dead once they're killed. This can get rough on the knees especially if you're gimped early on so kneepads help. As soon as the single fighter is killed, the remaining fighters freeze in place. Once the fighters are frozen in place, the single fighter may move around and position themselves wherever they wish as long as they are no less than 10' away from the other fighters. The single fighter then calls "Lay on!" The single fighter can use this to their advantage by trying to catch the other fighters off guard. The last remaining fighter on the group side becomes the single fighter for the next round. This is a good scenario for helping a fighter deal with a large group as well as training a team in how to properly engage a single fighter while minimizing casualties.
"...change requires action, it doesn't just happen. Define your actions by how you think the game should be, not how the game is. The game will follow."--Big Jimmy
User avatar
Kyrian
Hero
Hero
 
Posts: 1528
Joined: Sat Apr 19, 2003 10:52 pm
Location: Chino Hills, CA
Started Fighting: 0- 8-1991
Realm: Andor
Unit: Clan of the Hydra
Favorite Fighting Styles: sword and board
florentine
archery
Pronouns: he/him


Return to Fighting Skill Development & Training

Who is online

Users browsing this forum: No registered users and 15 guests