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Mekoot Bhakdar wrote:Hopefully I didn't come off as slighting Peter's work so much as trying to offer exactly what you guys are saying: diversification. My point was more that I haven't seen many advanced Triad, Hellhammer, or Knights of Numenor sorts of fighters at Peter's classes (and it's not b/c he doesn't whoop their asses with grace and style). I was trying to openly question, "why is that?" and what do long-term Belegarth veterans need and want to learn to keep pushing our game?
Peter is my friend and we maintain a friendly rivalry that pushes us to grow across years of experience together. Quite honestly, his form and conscious control of technique is much more advanced than mine. I just get in the flow, observe my opponents on the fly, and throw crap until things click into place. This is one example of unique dynamics amongst veterans. Peter's mental focus on conscious technique makes him a more grounded and stable field fighter. My diversity and letting go of analysis while fighting makes me more unpredictable and difficult to read, especially in dueling.
I think Peter's training classes particularly resonate with a more analytic learning style that is prevalent amongst the users of this forum. That's a plus.
So with that topic aside, if anyone has requests for what I try to brew with training material in the coming future, please throw them out here. I'm all ears.
Bishop wrote:Overall I believe the article was positive for our image, loosely defining us as a sadomasochist anti-larp. I'm ok with that. http://www.vice.com/en_ca/read/LARP-harder
Caleidah wrote:But, his sensei passed that style down to him! Literal hours of tradition!
Slagar wrote:Thanks, I'm really pleased with the choice myself. A great group, and I'm glad they're willing to have me.
I've got another topic for you. One thing I've noticed in your fighting style, and that you've commented on in posts, is that too few people in belegarth play rough (shield contact, kicks, grappling) and most of the ones who do rough-house tend to do it wrong. You are very good at shield kicks in particular, when fighting florentine. An in-depth tutorial on the rough stuff allowed in our game would be something very new, and potentially very helpful. This is also something that Belegrim in particular are uniquely positioned to take advantage of, since ours is the only game (for the most part) where rough play is allowed and encouraged (Dag it's legal, but in my experience it's commonly avoided).
My .02, since you've asked.
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