by Gamera » Mon Mar 14, 2011 12:08 am
I am in a similar boat. I am more comfortable going solo or someone else giving the orders. But I've learned in our team games, someone has to step up to the plate and act as CIC, especially when you start to have more than 3 members.
You may be good individually, but without some sort of unifying element/some direction what all your fighting might gets transformed into diffuse aggression which may stumble onto victory if they are lucky or if your fighters are just better than their opponents. You're way more vulnerable to flanks, aggro, and other tactical maneuvers that exploit the tunnel vision that occurs when people are left to their own devices.
Your unit looks to you for guidance for a reason, You probably are familiar with what a given fighter does and ways to exploit them, or at least how much force you must allocate to bring something down. You want to avoid situations where a big chunk of your line breaks off to intercept a flanker when one or two would have sufficed. You've also probably learned what are bad situations to be in, ways to avoid them, or ways to get out of them. Because of this, you are the one qualified to yell out "Press!" when you can swarm a polearm/archer or "Pull Back!" "Break Through Left!" when you see a pincer forming.
It's not easy when all you are used to being responsible for only yourself and want to be on the front line, but what you are cultivating is something potentially more valuable than you alone as a fighter.
A big benefit to a clear command structure is that it provides a scaffolding for your fighters to develop and build up their roles/coordination. With enough experience, they will instinctively know what to do and coordinate maneuvers without a single word needing to be said.