number line
4---3---2---1---0---1---2---3---4
ok so it starts with a basic random split of teams by token color. the battles take place and the winning team advances one space, which then changes the next battle. Now if a team wins 2 in a row they lose 5 players. If they lose by alot they will lose 5 hero type players, if it is real close they will lose players of more average skill, heralds will determine. if a team loses 3 in a row they gain 10 players. again the skill of those players depend on the sevarity of the loss. the battles will continue to move one slot forward or back and change the battles accordingly.
the first battle is at the 0 position.
battle 0 = a basic open field line battle, teams line up 30 yards apart and the last team standing advances.
battle 1 = a restricted feild battle, one that would incure in a city( city field permitting), as you would be moving through thew city to get to a castle.
battle 2 = castle battle, you must gain entry in a time limit the gates are closing to the castle.you must kill all the enemies in a specific time limit. the attacking team has regen point, defending does not. the time will be 3 minutes. It may be adjusted.
battle 3 = a bridge battle, everybodies favorite. lava for edges= no wading through. get your pole arms ready. winner advances.
battle 4 = kill the monarch, each team elects a king, keep them alive. Regen point for both teams, timed for 10 minutes. if you can defend for 10 minutes the defending team wins. if you can kill the defending monarch in the time allowed your team is the winner. if the attacking team loses thier monarch they lose the battle.
is it workable, or am i wastine my time.
it is ok rip it apart i don't want to have a suck event, lets hear it.