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Do you like these rules for the Gods War?
Yes, use these rules for the Gods War. 55%  55%  [ 40 ]
No, come up with different rules for the Gods War. 15%  15%  [ 11 ]
No, Gods Wars suck, don't bother running one at all. 30%  30%  [ 22 ]
Total votes : 73
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 Post subject: Gods War ... ?
PostPosted: Fri May 16, 2003 9:21 pm 
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Here are the rules that someone submitted to me as a suggestion for running a Gods War. Please read these rules and vote how you feel about them.

Proposed Gods war Rules:

The gods: Here are the rules for the respective gods that I feel take their character into account. If they're too complex, I can trim them down.

Khorne - God of blood and war. Counts as having 4 hits for each location (additional armor DOES NOT count). Immune to missile weapons. Cannot use missile weapons, shield, or hinged weapons. All hits counts as 2. Cannot retreat; if seen moving away from the enemy by herald, he is struck dead immediately.

Tzeentch - God of change and conspiracy. Can only use missile weapons, but any hit by his shots are dead (even hits to shield or helm). Cannot be harmed by missile weapons, but a single melee hit kills him immediately. No armor allowed.

Nurgle - God of disease and decay. Cannot move faster than a walk. Cannot use missile weapons; preferred weapon is flail. Limbs are invulnerable; body takes 3 hits to kill. Any killing hit he delivers turns the victim to a "plague zombie": attacks teammates, can only walk (zombie-walk), and only dies from a body hit. Power cannot affect gods.

Slaanesh - God/goddess of sensation and perversity. Cannot use armor or shield. Can point to one target who can see him/her and paralyze them for 5 seconds; power cannot affect gods. Can touch followers and either heal them instantly or make them invulnerable for 5 seconds (after which they die instantly, no matter what hits they've taken).

Battles: Depending on how long it's supposed to go, without stepping on other things, there are a number of battles that can be run. Each god's team stays the same from battle to battle.

"Uneasy Alliances" - 2 teams vs 2 teams; alternate between 2 battles

"Brother vs. Brother" - Single-team battles, each team against each of the others once. Might be too much; to do them all, would have to do 6 battles.

"Free-For-All" - 4-corners battle with resurrection for 1st 10 or 15 minutes, then becomes last-man-standing.


Last edited by Jikanta on Sat May 17, 2003 6:36 am, edited 2 times in total.

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PostPosted: Fri May 16, 2003 9:54 pm 
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Uh...

I don't see any rules. Does this mean I win? :D

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PostPosted: Fri May 16, 2003 9:56 pm 
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PostPosted: Fri May 16, 2003 10:13 pm 
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I liked my version better. :D Seriously, though.

On Khorne. If I heard correctly, plate used to give multiple hits to zones, but the problem was people couldn't keep track of it. Won't a similar problem appear here? I mean, four is a lot. When it's said that "All hits count as two," does that mean "class two," or "two class one?" Vital distinction, of course.

Slaanesh is too powerful, IMO. Or completely useless. It depends on if the instant heal actually does instantly heal, or instantly heals and then immediately kills, or instantly heals and then five seconds later kills. This should be clarified. Additionally, the paralysis doesn't have a limited use or limited intervals. Paralysis is as good as death, and bringing down a whole line is more powerful than what other gods can do.

I think an good way to begin balancing this would be to post a poll asking which god people would want to be, if they were trying to win. If there's an obvious discrepency, that god is too powerful (or too weak, if it goes the other way).

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 Post subject: God's War
PostPosted: Sun May 18, 2003 11:01 pm 
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Jikanta,

Perhaps you could determine the god's power and abilities depending on how many fighters choose to fight for him or her. For example, for Khorne it might be:

3 followers: is given immunity to all missile weapons
6 followers: is given 4-pt armor over entire body
9 followers: may not use missiles, shields or hinged weapons
12 followers: must not retreat or be struck down immediately

I guess the point I'm trying to make is to keep the gods from getting so powerful that they can totally rule the field. They can be fairly powerful if there are only a few people with them but too many and they start having restrictions imposed.

Just an idea...

Kyrian

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PostPosted: Sun May 18, 2003 11:07 pm 
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Kyrian,

If the objective is to weaken the gods as they gain more followers, why would 3 and 6 both give benefits? Are you going for a Black & White style Belief system, where belief gives power? I mean, I think this is a solid start, but your numbers are too low IMO...

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PostPosted: Mon May 19, 2003 10:59 am 
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Poeir wrote:

If the objective is to weaken the gods as they gain more followers, why would 3 and 6 both give benefits? Are you going for a Black & White style Belief system, where belief gives power? I mean, I think this is a solid start, but your numbers are too low IMO...


I was looking at this from an overall game balance perspective. If a particular god has a large amount of followers, then he/she has a good amount of combat power. If a god's inherent abilities are also factored in, then the one god could conceivably rule the field. I was searching for a way in which a god would be rewarded for having a good number of followers (to be honest, I was just using those numbers as an example...I agree that they're way too low depending on participation), but not to make it so unbalanced that it makes it impossible for any of the other gods to win.

Kyrian

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PostPosted: Mon May 19, 2003 9:24 pm 
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can slaanesh heal its self?

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PostPosted: Sun Dec 07, 2003 1:26 am 
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it is too complex makes easy for dishonorable people to cheat


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PostPosted: Sun Dec 07, 2003 2:43 am 
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I like Kyrian idea of followers

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PostPosted: Sun Dec 07, 2003 8:40 am 
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How do I play when I know none of these Gods are real? :knight:

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PostPosted: Mon Dec 08, 2003 12:08 am 
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Just have to improvise i suppose

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PostPosted: Mon Dec 08, 2003 7:50 pm 
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Arent those gods from Warhammer 40k? they are part of the Chaos Legion.

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PostPosted: Tue Dec 09, 2003 12:57 am 
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I honestly couldnt tell you

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PostPosted: Sat Dec 13, 2003 6:38 pm 
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Yes. They are the four gods of chaos.

Littlejohn, and how is that different from the rest of the game? Not much is changing.

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PostPosted: Sun Dec 14, 2003 12:35 am 
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Yes, I made rules for the Chaos Gods. Yes, they're from Warhammer & Warhammer 40K. I don't see any reason why we should always use the Norse gods, and it's not that hard to imagine up workable rules.

Maybe they'll actually get USED sometime, rather than real-life screwing up my plans last minute... AGAIN.

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PostPosted: Mon Dec 15, 2003 7:07 pm 
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No, I like that the gods are from Warhammer. :D

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PostPosted: Thu Jan 15, 2004 9:52 pm 
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the greek gods are better known, but thay aren't as war-oriented

Khorne would obviously be mars

Slannesh would be aphrodite

Tzeenitch would be like cupid (the bow thing) or hermes (a tricky guy)

nurgle would be hades

you could add in more, like hephestus (forge) who's weapons would be reds in one hand or something and would count as having un-breakable chest armor (but he would have to crawl, because he is a gimp)

possibilities are endless, but just an idea

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PostPosted: Fri Jan 16, 2004 2:20 am 
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Or mayhaps the ever-popular Norse pantheon.

Khorne would be either Odin or Thor

Tzeentch would be the lovable Loki

Nurgle would be Hel

Slaanesh would be Freya


hmmm, looking back over that, nobody probably knows who those guys are, except for the first two.....

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PostPosted: Fri Jan 16, 2004 8:25 am 
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Time for a Crusade to destory the heretical beilifes of others!

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PostPosted: Fri Jan 16, 2004 9:44 am 
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Yun of the East wrote:
hmmm, looking back over that, nobody probably knows who those guys are, except for the first two.....


Oh I know all of them, Norse mythology is the best :D . Also Tyr was actually the god of war, but then again I don't see any reason why Odin and Thor wouldn't do just as as fine for something like this.

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PostPosted: Fri Feb 25, 2005 3:35 pm 
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these rules are fin to me i could care less about rules though!!!! :goblin:


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PostPosted: Sun Feb 27, 2005 2:20 pm 
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wow! zombie thread...


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PostPosted: Tue May 24, 2005 12:59 pm 
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I like the idea.

Nurgle - God of disease and decay. Any killing hit he delivers turns the victim to a "plague zombie": attacks teammates, can only walk (zombie-walk), and only dies from a body hit. Power cannot affect gods.

I think this Zombie rule will be rather difficult, because you team will be attacking you. I understand that is the point. But it is going to confuse a lot of people.

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PostPosted: Tue May 24, 2005 1:50 pm 
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so I would assume there would be head bands or some way of realizing who is on your side. Like black for the zomie people. Only problem is the zombie god will have a hard time gaining folowers unless the game starts with each god having followers.

Now that would be interesting. The game starts with the 4(+) gods all alone and everyone else choose what god to believe in.

and to make it more interesting. When Nurgle, God of disease and decay, kill someone that person becomes a zombie on Nurgle's side. Zombies can still die, but Slaanesh has the ability to remove the zombie curse and thus making that person a regular fighter of Slaanesh.

Then there is the idea of high preists of the gods who are given 1 or 2 god like powers to help protect their god.
Example:
Khorne - All hits counts as 2

Tzeentch - Cannot be harmed by missile weapons

Nurgle - killing hit turns the victim to a "plague zombie"

Slaanesh - heals limbs(no more than 2) cures zombies


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PostPosted: Thu Jun 02, 2005 9:12 pm 
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It all looks okay but you should probably redo Slaanesh's "point and stun" thing, unless the requirement is the person can hear/see Slaanesh do that to them. You know in battles how hard it can be sometimes throwing a javelin or shooting an arrow at a back and yelling at some person running by to take a hit. Unless its really obvious who the Gods are, they can be easily overlooked and ignored.

Maybe it just needs a distance, 10-15 feet and you have to announce yourself first, "I am Slaanesh! You Borric will freeze!"


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PostPosted: Mon Jun 06, 2005 4:14 pm 
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The idea sounds cool. But i have a feeling it would get confusing during battle...

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PostPosted: Tue Apr 11, 2006 11:43 pm 
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just a thought, a great way to know who's who on the field would be to have a whole **** load of cheap tabbards for each army. Have a really fancy one for the god, a less fancy but still cool looking one for the priest dude, and so on and so forth for the rest of the people. I also think the priest dudes should have a disadvantage in the form of only being allowed to use a mace and board and no armor or something cause if you think about it, they are priests and aren't going to be "skilled/trained" with the other types of weapons. This sounds like a really cool idea and I would definitely want to be the god who gets the extra hits and all hits from him count as reds (can't remeber his name though) so I don't think it is neccessarily lopsided in anyway.

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PostPosted: Tue Apr 11, 2006 11:43 pm 
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just a thought, a great way to know who's who on the field would be to have a whole **** load of cheap tabbards for each army. Have a really fancy one for the god, a less fancy but still cool looking one for the priest dude, and so on and so forth for the rest of the people. I also think the priest dudes should have a disadvantage in the form of only being allowed to use a mace and board and no armor or something cause if you think about it, they are priests and aren't going to be "skilled/trained" with the other types of weapons. This sounds like a really cool idea and I would definitely want to be the god who gets the extra hits and all hits from him count as reds (can't remeber his name though) so I don't think it is neccessarily lopsided in anyway.

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PostPosted: Wed Apr 12, 2006 9:01 am 
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To me it sounds as if all Khorne has to do is hit you once and you're dead even if you're wearing armor unless you have a shield or he hits only an armored limb at which point it would take 2 shots. Tzeentch will need arrows that are different from everyone elses that way the person who gets hit by them will know that it's a god arrow and not just a normal one. As for the gods I think I would prefer Nurgle if a good flail and boarder is portraying him. All limbs invulnerable, the ability to wear armor, and 3 hits to the body. I agree that with Slaanesh something needs to be called out when she's paralyzing someone, but some kind of limit or restriction needs to be set for this ability. Like the god cannot be holding any kind of weapon while using that ability. As long as the followers are protecting Slaanesh then there's a good chance they can win.

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PostPosted: Wed Apr 12, 2006 10:06 am 
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die zombie thread die!!!

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PostPosted: Thu Apr 13, 2006 7:56 am 
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LOL didn't realize it was a zombie thread :)

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PostPosted: Tue Apr 18, 2006 1:45 am 
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that'd be my fault.

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