It is currently Sun Oct 25, 2020 8:12 am

Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Why does armor block 1-handed stabs?
PostPosted: Thu Apr 19, 2018 12:46 pm 
User avatar

Joined: Fri Aug 27, 2010 9:25 am
Posts: 63
Location: Salt Lake City, Utah
Started Fighting: 01 Jul 2010
Realm: Salt Lake City

It seems that the shield+short spear weapon combo is practically non-existent. I would guess that it is because this combo is completely ineffective against someone wearing armor.

Two questions:
1: Why is armor so complicated? Why not simply "ablate 1 hit"?
2: Why is stabbing so strange with how it interacts with armor?

Third unrelated question:
3: Why do 2-handed red swings damage shields? Why not simply encourage flanking/overrunning against shields?

 Post subject: Re: Why does armor block 1-handed stabs?
PostPosted: Sun Jun 03, 2018 6:53 am 
User avatar

Joined: Tue Sep 05, 2006 7:21 pm
Posts: 1077
Location: Carbondale, IL
Started Fighting: 02 Apr 2006
Realm: Carthage
Unit: Clan of the Hydra
Hey Shell, sorry for the super late reply. The boards are mostly used for War Council discussions anymore. Most everyone else can be found over on the Belegarth Official Discussion Page or on the Belegarth Rules Discussion Page.

Realm of Carthage War Council Representative
Knight of Oldcastle
Realm Map Curator
Master Seneschal

 Post subject: Re: Why does armor block 1-handed stabs?
PostPosted: Sun Jun 03, 2018 10:10 pm 
Become One With the Wind
User avatar

Joined: Sat Apr 05, 2003 4:20 pm
Posts: 5952
Location: Cedar Falls, IA
Started Fighting: 01 Apr 2001
Realm: Nan Belegorn
Unit: Hellhammer
Favorite Fighting Styles: Sword & Board
Ultimately the answer is game balance.

Spears, while historically significantly more common than they are in our game, and realistically, more likely to pierce through armor (especially leather armor), do not suffer from many of the drawbacks of swung weapons. For example, there is no minimum weight requirement.

Additionally, armor wearers suffer a significant penalty to in game performance whether by additional weight, heat retention, limited mobility or all of the above. Modifying armor to simply absorb one strike (without changing any other rules) would decrease the effectiveness of armor as a whole and reduce its prevalence. And let's be clear; armor is cool and looks great.

- Derian -

"An octopus has eight arms, three hearts, five *, two Super Bowl rings, a beak, and the power to solve crimes."

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 6 hours

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
GuildWarsAlliance Style by Daniel St. Jules of Modified by