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max weights

PostPosted: Fri May 13, 2011 12:22 pm
by Taxfrog
While scanning thru BoW I didn't notice any max weight specs on shields or swords. Out of curiosity, are there any?

Re: max weights

PostPosted: Fri May 13, 2011 12:24 pm
by Cyric
only for javelins.

Re: max weights

PostPosted: Fri May 13, 2011 12:25 pm
by No'Vak
Nope just gotta be safe and pass check.

Re: max weights

PostPosted: Fri May 13, 2011 12:29 pm
by Taxfrog
Good, gooood. I ask cause heavier shields are jarred less by lighter weapons and vice versa.

Re: max weights

PostPosted: Tue May 17, 2011 8:51 am
by Forkbeard
Not as much as you would think.
It is true more of weapons than shields.
But still, not as much as you would think.
Light and heavy are realative to the application.
a 3# shields acts much like a 10# shield when strapped to the arm of a person who know how to use it. Especialy when 90% of the weapons you face weigh 12-16 oz.
Look at the weight minimums on the stuff you plan to build. Heavier is better for blocking, but you really don't want to go more than double the min wieght. Once you get over twice the min, you start having performance problems. Everything starts getting slow relative to our field.
FB

Re: max weights

PostPosted: Fri Jul 10, 2015 3:51 pm
by Kester
So a 4 pound 6 ft long class 2/3 weapon is a bad idea? What's the legality as far as pain threshold? I mean a sword could have adequate padding by the BoW, but still hurt when thrust or swung. So what is the standard as far as that goes?

-Kester Tol

Re: max weights

PostPosted: Fri Jul 10, 2015 5:40 pm
by Wisp, the Wyrd
In Malkier, if the weapon stings longer than a 10 count, we fail it for being to dense.

Re: max weights

PostPosted: Sat Jul 11, 2015 10:40 am
by Sir Thurat
Weight has nothing to do with whether or not to pass a weapon for hit. If it causes legitimate pain, it fails. An unreasonable amount of slap or sting is painful, and would cause it to fail for hit as well, because even if it isn't the same type of pain legit pain means injury is happening, which our weapons should not cause.

Re: max weights

PostPosted: Sat Jul 11, 2015 3:32 pm
by Wisp, the Wyrd
Thurat wrote:Weight has nothing to do with whether or not to pass a weapon for hit. If it causes legitimate pain, it fails.


Sorry, I meant dense as in compact as opposed to weight. I suppose a better word would be rigid or stiff. Light weapons can be very slappy and heavy weapons can hit like pillows.

Re: max weights

PostPosted: Wed Jul 15, 2015 3:02 am
by Sir Thurat
Ah, okay. Thanks for clarifying.