Flail lengths

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Flail lengths

Postby Remus » Mon May 30, 2005 12:26 pm

Since we are getting a new length and weight rule,My question is,Do we really need to keep the max length rule for flails?
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Postby taalbacca » Mon May 30, 2005 12:51 pm

YES. Do you REALLY want to see someone with a ten-foot flail standing behind a shieldwall using it like a spear, but able to bend around shields? I really didn't think so. And you know it'll happen.
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Postby Remus » Mon May 30, 2005 1:12 pm

why not.I have seen 10 foot swords on the field before,besides you misunderstood my point.There are no length restrictions on swords or maces or axes,So why should there be a length and weight restriction on flails.
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Postby Obryn » Mon May 30, 2005 1:29 pm

A 10' sword is a liability.

A 10' glaive is par for the course and models actual medieval weaponry without being cheesy.

A 10' flail is cheesy death on the end of a really long stick.

Seriously, I wouldn't expect new weight/length rules would affect War Council's decisions on this matter one way or the other.

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Postby taalbacca » Mon May 30, 2005 2:57 pm

There should be everything restrictions on flails because they're CHEESY CRAP.
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Postby Mercer » Mon May 30, 2005 4:19 pm

taalbacca wrote:There should be everything restrictions on flails because they're CHEESY CRAP.


I wouldn't go that far, but they are the most unrealistic and "broken" weapon in the game, and enough of an advantage is gained from them, with no enforceable negatives to balance, that they are essentially a no-brainer for those seeking a leg-up on the opposition.
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Postby Remus » Mon May 30, 2005 8:50 pm

they are only a leg up against those who do not know how to defend against them.
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Postby MagnusofDregoth » Mon May 30, 2005 8:53 pm

I am tempted to agree with my esteemed superior officer. In the other game I play, there is no haft length restriction on flails, and this does not seem to cause many problems; the most effective flails are between 30 and 40 inches anyway, since flails are harder to control in proportion to their length, and the really big ones (some around 4-5' long) have to be used two-handed, and are still only blue. They add an interesting element to battles, but are hardly a major factor.

I don't myself see a problem with the rules the way they are now, but I'm more or less indifferent on the issue.
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Postby calebmonkey » Wed Jun 01, 2005 9:53 am

i think flail length should be cut out of the rules,now tht we got weight we relly dont need other restrictions,and id relly like to see red flails again.
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Postby Obryn » Wed Jun 01, 2005 12:18 pm

I think sufficiently regulated class 2 flails would be an asset to the game.

I would like, however, to avoid very long light flails.

Good - 6' long flail, with a 1.5'-long head.

Bad - 6' long flail with a 4" head.

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Postby Aidoann Fvctvlike » Thu Jun 09, 2005 9:34 am

so just make the requirement that the flail head must equal at least 1/4 of the length of the flail haft. would that be workable? I'm not a skill on a stick person myself, but they do have their uses.
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Postby Obryn » Thu Jun 09, 2005 10:04 am

Wolfpack's requirement for great flails is a haft at least 4' long and a head at least 18" long x 15" circumference.

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RE: Pole Flail

Postby Calarn the Black » Thu Jun 09, 2005 4:48 pm

Xipher has around a 6 tf pole flail with a (I believe) 1 1/2-2 ft head. It is a bit silly, but it's hardly impossible to deal with.
I'd love to see two-handed flails; it's not like everyone on the field will be using them.
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Postby calebmonkey » Thu Jun 09, 2005 5:08 pm

well noone will use a two handed huge blue flail butif it were red and had say min 24" circumfrence on all axis(sounds big but it aint)and a three foot haft then it would definetly make turbo red flails almost impossilbe to make
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Postby Obryn » Thu Jun 09, 2005 5:53 pm

We count the Wolfpack one as Class II. It's pretty impossible to break a shield with it, but it's fun for armor.

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Postby Forkbeard » Wed Jun 22, 2005 3:26 pm

We've had a few red sized flail here but we always couted them as blue weapons. This worked fine and many of us could kill all day withthem. They were heavey and had heads about 15" long and 15" around. They were fun, but we threw them out when the rule changed(and after they worn out).
Red flails would be great, with the proper min size requirements.
I think blue flails should stay shorter than 40 inches.
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Postby TinMan » Sun Jul 03, 2005 6:37 pm

Flails look stupid. Red flails look worst.
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Postby Soo Ma Tai » Sat Apr 15, 2006 4:24 pm

You might try backing up your statements with some logical description of why tou think that. I don't think a flail looks any more lame than a sword with a brightly colored cover, but those are fine. I actually think big flails, 4' haft plus head, look pretty cool. Have you ever seen one, prolly not since nobody fights with them any more. But they are pretty cool and add one more dimension to our game.

I would like to see two handed flails reestablished, as a red weapon,that deals blue damage. It must have at least a 4' haft, plus and 18"long x 18"diameter head, and weigh at least 24 oz.

I have also had one of these and though they are not a big ole advantage that you can use to sweep enemies off the field, but there are people who would like to be able to use them, including me.
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Postby Cyric » Sat Apr 15, 2006 6:00 pm

Tinman's statement is almost a year old.
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