It is currently Fri Sep 21, 2018 1:40 am


Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Axes
PostPosted: Mon Jun 26, 2006 9:52 am 
Warrior
Warrior
User avatar

Joined: Thu Oct 13, 2005 5:17 am
Posts: 749
Location: K-Town
This came up at a practice a few weeks ago... Could rules be added to axes that would make them more historically acurate and effeicient?

Most veterns that I have talked to say they will never use an axe again due to their pointlessness.

Through-out history axes have been used to cleave right through armour and splinter shields to pieces. Could new rules be added to say that a blue axe with a certain head width and weight is assumed to travel through armour and deal damage directly to the Target area? I think this could bump up the number of people who use axes and add more diversity to the weapons on the field.

I just want to see what people think.

_________________
Official Foamsmith of Khatovar


Top
 OfflineProfile  
 Post subject:
PostPosted: Mon Jun 26, 2006 3:02 pm 
Grizzled Veteran
Grizzled Veteran
User avatar

Joined: Thu May 15, 2003 1:22 am
Posts: 2197
Location: Tir Na Nog
Started Fighting: 0- 4-2002
Realm: Babylon Empire
Unit: God Squad
Favorite Fighting Styles: JCVD spin kicks
Sticking to the KISS (Keep It Simple Stupid) rule, I wouldn't want this to happen. In the heat of battle I don't always have time to check if it was an axe or a sword or whatnot that hit me, which would lead to a lot of confusion and possibly some enraged tempers.

_________________
Dragoon and Knight of Babylon
Judo Judas of the God Squad
Guildenstern the Gold: OG member of the Wizards Council, specialist in unlocking magics/spells

Shinbro wrote:
It's Belegarth man, if it get's too real just drink more.


Top
 OfflineProfile  
 Post subject:
PostPosted: Mon Jun 26, 2006 3:15 pm 
Moderator
User avatar

Joined: Mon Apr 07, 2003 11:34 am
Posts: 1130
Location: Numenor
Started Fighting: 0- 0-1988
The effect your looking for is to make all Axes Class II (Red). When the current rules were written, it was discussed that axes should only have to be 36" long to be Class II. The idea didn't last long.

What you are asking to create is a one handed Class II weapon. This would be VERY powerful, and soon a preponderance of fighters would be weilding axes. Hack 1, Hack 2, shield broken.

The problem is that there are other weapons that are historically "better" against some armor and some shields than axes. Why not give these more power also? You see where this leads. Why would anyone use a sword when there are other "exotic" weapons that heap damage.

Belegarth went with a simple rule set that says all weapons pretty much do the same damage and that all armor. I sincerely doubt this is going to change anytime soon.


Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
GuildWarsAlliance Style by Daniel St. Jules of Gamexe.net. Modified by