Axes

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Axes

Postby Faolan » Mon Jun 26, 2006 9:52 am

This came up at a practice a few weeks ago... Could rules be added to axes that would make them more historically acurate and effeicient?

Most veterns that I have talked to say they will never use an axe again due to their pointlessness.

Through-out history axes have been used to cleave right through armour and splinter shields to pieces. Could new rules be added to say that a blue axe with a certain head width and weight is assumed to travel through armour and deal damage directly to the Target area? I think this could bump up the number of people who use axes and add more diversity to the weapons on the field.

I just want to see what people think.
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Postby Kurgan » Mon Jun 26, 2006 3:02 pm

Sticking to the KISS (Keep It Simple Stupid) rule, I wouldn't want this to happen. In the heat of battle I don't always have time to check if it was an axe or a sword or whatnot that hit me, which would lead to a lot of confusion and possibly some enraged tempers.
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Postby Kegg » Mon Jun 26, 2006 3:15 pm

The effect your looking for is to make all Axes Class II (Red). When the current rules were written, it was discussed that axes should only have to be 36" long to be Class II. The idea didn't last long.

What you are asking to create is a one handed Class II weapon. This would be VERY powerful, and soon a preponderance of fighters would be weilding axes. Hack 1, Hack 2, shield broken.

The problem is that there are other weapons that are historically "better" against some armor and some shields than axes. Why not give these more power also? You see where this leads. Why would anyone use a sword when there are other "exotic" weapons that heap damage.

Belegarth went with a simple rule set that says all weapons pretty much do the same damage and that all armor. I sincerely doubt this is going to change anytime soon.
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