Sheild damaging javelins

Topics For Experienced Members

Moderator: Belegarth: Forum Moderators

Sheild damaging javelins

Postby Argyll » Thu Apr 12, 2007 8:12 am

just throwing this idea around, not even sure if I like it completely... but it could be cool.

The Romans were very good at killing barbarians. one reason was that they would hurl their javelins at the enemy in mass, and the javs were designed to get lodged and the shield and bend in such a way that they could not be removed the wooden barbarian shields, and the shield would become useless and would have to be discarded.

This gave me the idea that perhaps a javelin in our sport could be able to count as a red hit on foam cored shields only. It would serve to sway people from using as many 1/2 ounce foam core shields and bring some more balance/historical accuracy to the game.

Something like a jav to a foam shield counts as a red hit.

what do you think?
Keeper of the House O Raghailliagh
Tanaise of the West
Ard Laech of the Fianna

http://www.geddon.org/index.php/Argyle_III_Salochstagh
Image
User avatar
Argyll
Mercenary
Mercenary
 
Posts: 687
Joined: Sun Jul 23, 2006 10:54 pm
Location: Reilltoch (Palatine, Il)
Started Fighting: 15 Apr 2006
Realm: Reilltoch
Unit: House O Raghaillaigh of the Fianna
Favorite Fighting Styles: Red Sword
Sword and Board

Postby Vokor » Thu Apr 12, 2007 8:39 am

It is a good idea but with a game like ours it is best to use the KISS thought Keep it super simple. also you could just add a thin 1/4 ince pice of wood to a punch and it would no longer be coreless. IMHO
do not fear my size. fear that I know how to use it.
"but be wary for I am an ancient and fat evil " Graavish
User avatar
Vokor
Ninja
Ninja
 
Posts: 1663
Joined: Sun Feb 27, 2005 5:04 pm
Location: Nashville
Started Fighting: 10 Jul 2004
Realm: Dur d
Unit: EBF

Postby Magpie Saegar » Thu Apr 12, 2007 8:43 am

Shouldn't this be in "Rules Discussion and Development?"

I'm not sure what I think about this. I guess I would say maybe, IF it was a really solid hit to the shield (Straight on, full force, solid hit). But then... that could get really hard to measure/pay attention to.

All-in-all, I support the movement away from coreless shields, but I don't think this is a functional way to make that happen.

If you want to sway people, I would institute a relatively strict weight / flex requirement on shields.


[edit: yeah, there's also the question... what's considered cored/coreless? I make my shields out of sections from an old canoe that my dad cut up. I think he said that that's made out of vinyl. what about those saucer sled shields? those cores are much different than thick wood cores.]
Magpie of Rhun/Denuvald - A stranger in a strange land.
Dream Blog.
User avatar
Magpie Saegar
Skull Crusher
Skull Crusher
 
Posts: 1381
Joined: Thu Dec 30, 2004 9:52 am
Location: State College, PA
Started Fighting: 16 Sep 2004
Realm: Denuvald
Unit: Ex - Clan of the Hydra

Postby savetuba » Thu Apr 12, 2007 8:52 am

Magpie of Rh?n wrote:what's considered cored/coreless?


cored = requires your hand and arm to control it.

coreless = uses only your hand to control it.
Image
User avatar
savetuba
Grizzled Veteran
Grizzled Veteran
 
Posts: 2382
Joined: Mon Apr 28, 2003 8:18 pm
Location: Arizona
Started Fighting: 0- 4-2003
Realm: Aberdeen Militia

Postby Kenneth » Thu Apr 12, 2007 8:55 am

I really liked this idea, up until I thought about it for a few minutes.

The concept is essentially a long ranged red against a typically large target. The strike can not really have any minimum force requirement.

I truly dislike the vast majority of coreless shields. I feel they imbalance the game, especially when combined with other equipment. However, given the growing prevalence of javelins, I suspect punch shields will be nearly wiped out by this type of rule. What you have is a reusable (Reusable missile weapons), riskless (long ranged) attack, that can also attack the head.

What I would far rather see is coreless punch shields taking only 1 red hit. That ups the relative strength of reds, which are relatively underrepresented in this game. Reds have the tremendous drawback of being archer bait, and relatively defenseless alone. It also lowers the relative strength of all-foam shields, which I suspect are a bit too powerful and are a bit overrepresented in this game.

Edit:
A cored shield does not mean it requires my hand and arm to control it, nor does a coreless shield mean I only use my hand. The distinction you're making is strap vs punch shield. There are coreless Amtgard strap shields, and there are cored punch shields(Haardgrim's Viking shield comes to mind).
User avatar
Kenneth
Thug
Thug
 
Posts: 436
Joined: Sun Apr 06, 2003 2:19 pm
Location: Numenor

Postby Angmarth » Thu Apr 12, 2007 9:21 am

I have no problem with discussing this idea, IF missiles are not reusable. Until that happens this discussion is completely pointless.
Sir Angmarth, High King of Arnor
Knight of Numenor
aka Mike Hockaday
User avatar
Angmarth
Ninja
Ninja
 
Posts: 1610
Joined: Tue Apr 29, 2003 2:13 pm
Location: St. Louis, MO
Started Fighting: 01 Mar 1998
Realm: Arnor
Unit: Moredain
Favorite Fighting Styles: Crushing my opponent until they relent.

Postby Plithut » Thu Apr 12, 2007 12:20 pm

savetuba wrote:
Magpie of Rh?n wrote:what's considered cored/coreless?


cored = requires your hand and arm to control it.

coreless = uses only your hand to control it.


Savetuba that doesnt make sense. You cant define cored the same with you define coreless and then just add 'and arm'.

A cored sheild has a hard backing, usually wood.

A coreless sheild has no backing, but a rod of fiberglass (or pvc, etc.) to hold your hand.
Dragoon Plithut
Sir Plithut - 17th Knight of the Highlands (Retired)
Genetically Enhanced Life Form - GELF
God Squad - Mayhem Muhammad
Hell Hammer - Slaanesh Entices
User avatar
Plithut
Grizzled Veteran
Grizzled Veteran
 
Posts: 2861
Joined: Thu Jul 31, 2003 1:42 am
Location: Portland, Oregon
Started Fighting: 01 Apr 2002
Realm: Babylon
Unit: GodSquad-HellHammer-Gelfs
Favorite Fighting Styles: Florentine and Archery

Postby Tren » Thu Apr 12, 2007 12:47 pm

At the very least this sounds like it might be pretty cool for a battle scenario, you institute no reusable missles, and red damage from javelins, everyone lines up and throws at the beginning, and then you see what comes out after the clusterf*ck of missles. Could be really fun.
To Err is Human,
To Arr is Pirate

ImageImage
User avatar
Tren
Monkey
Monkey
 
Posts: 196
Joined: Sun May 04, 2003 6:41 pm
Location: Northern Illinois

Postby Aegis » Mon Jul 09, 2007 4:39 pm

i dont remember any javelins breaking shields in history....

BALLISTA BOLTS yes.
Javelins, no.
Image
User avatar
Aegis
Warrior
Warrior
 
Posts: 783
Joined: Mon Mar 19, 2007 11:57 am

Postby Od1n » Mon Jul 09, 2007 4:55 pm

Aegis wrote:i dont remember any javelins breaking shields in history....

BALLISTA BOLTS yes.
Javelins, no.



wikipedia wrote:Most later pila were constructed such that the iron shank would bend on impact. A pilum, having penetrated a shield through a small hole and its shank having bent would now be difficult to remove. It is likely that the shaft would hit the ground and thus stop the charging enemy in its tracks. Further injury would occur if the enemy did not discard the shield quickly enough or if he was "bumped" into the head by collision from the rear.


While the shield is not technically destroyed by a javelin, it could be disabled.[/quote]
I am Odin
Od1n
Grizzled Veteran
Grizzled Veteran
 
Posts: 4694
Joined: Sat Apr 05, 2003 2:47 pm
Started Fighting: 01 Jan 1921

Postby Aegis » Mon Jul 09, 2007 5:00 pm

thats assuming the javvy penetrates the shield...
Image
User avatar
Aegis
Warrior
Warrior
 
Posts: 783
Joined: Mon Mar 19, 2007 11:57 am

Postby Olos » Mon Jul 09, 2007 6:58 pm

Everyone would want to throw black company javs if this happened and it required some sort of sufficient force :)

But, no, this wouldn't work, but I too wouldn't mind to see something done about the punch shield thing. I picked one up the other day after fighting exclusively strap since I started fighting, and it was quite a bit easier to kill people without dying. But that's just my take on it, and my observations from fighting people using both types.
Brother of the Black Company!
Resident Dwelf.

HEIL o/

GOD WILLS IT!
User avatar
Olos
Berserker
Berserker
 
Posts: 833
Joined: Wed Sep 15, 2004 9:45 pm
Location: St. Louis (Arnor) area

Postby vek » Mon Jul 09, 2007 8:14 pm

I have not found punch's to have a great advantage in our realm, mostly because we discovered that those little shields swivel to open for up the enemy quite nicely, but I still don't like them.

Making Red javs I think starts going toward a super weapon, because its a projectile, a spear and a flying red.
Umpa Troll
Men, riding dragons, throwing wolves at maggots
User avatar
vek
Slayer
Slayer
 
Posts: 1016
Joined: Tue Aug 31, 2004 3:39 pm
Location: Salamandastron

Postby Aegis » Mon Jul 09, 2007 8:17 pm

i love controlling large punches and getting very easy wrap shots.
Image
User avatar
Aegis
Warrior
Warrior
 
Posts: 783
Joined: Mon Mar 19, 2007 11:57 am

Postby vek » Mon Jul 09, 2007 8:24 pm

isn't it awesome
Umpa Troll
Men, riding dragons, throwing wolves at maggots
User avatar
vek
Slayer
Slayer
 
Posts: 1016
Joined: Tue Aug 31, 2004 3:39 pm
Location: Salamandastron


Return to Rules Discussion And Development

Who is online

Users browsing this forum: No registered users and 6 guests