Hey, I was just wondering what kind of interest there would be in trying to balance out the shields with a rule change. In my mind, the coreless shields provide a great advantage in more speed and less weight. You can hold them further away from your body then you can when it's strapped to two points on your arm, and there isn't really anything to balance them and make them less effective than a cored shield of the same size. I've talked about this with the people in my realm, and we feel it could be easily balanced by making coreless shields take one hit from a red sword to break. They are lighter, so they are supposedly mimicking a shield made of a lighter and less durable substance, so as far as realism *gasp* I think that makes sense, and it also favors variety by taking away the inherent advantage of coreless shields.
Other options include:
A) making cored shields take three hits and coreless take two (I think that's just too many hits to get in and makes cored shields that much more powerful)
B) Something I haven't thought of yet
C) changing nothing
Thoughts?