I've been working up rules for a long term, nationally played scenario. This is the first draft and I would like imput from as many different realms as possible. Please read through the rules, take a look at the example maps, and let me know what you think. What do you like about it? What don't you like about it? What aspects do you think will not work? Is this something you would like to particpate in? Do you think your realm would be interested in particpating? Thanks!
Purpose
The purpose of this extended national campaign scenario is to promote realm participation, teamwork, and inter-realm relations. It is hoped that more extensive contact between local realms will help to foster growth and competition.
Registration
1. Only registered fighters may participate in campaign battles.
2. To register, email Xipher at XXXXXXXX or register with your local Kingdoms herald.
3. Registration is maintained as long as the fighter continues to participate in Kingdom battles. It expires one year after the last Kingdom event attended.
4. Registration information should include fighting name, realm, county, and unit.
Territory
1. A realm must have 5 registered members to participate.
2. A realm’s capital is located in the county which practices are held in.
3. Realms with 20 fighters expand their attack range to all counties adjacent to their capital.
4. Every additional 10 fighters registered with a realm adds one tier of counties to their attack range.
5. Realms may annex unclaimed counties that are not in any other realm’s attack range and to which they have a direct corridor of territory at any time.
6. Counties that are included in the attack range of multiple realms must be won in battle before being annexed.
Conquest
1. Counties controlled by other realms may be annexed through conquest if they are within the attack range and there is a direct corridor of territory to travel through. Attack ranges are calculated using registered member numbers one week prior to the scheduled Kingdom event. New fighters may register at the event, but they will not affect army size or attack range.
2. Once a county is won through conquest, it is considered part of a realm’s controlled territory.
3. Counties lost in conquest battles can not be counter-attacked for one month.
4. Controlled territory must always be connected to the capital through a direct corridor of other controlled territory. If a county is cut off from the capital so that no direct corridor exists, that county reverts to being unclaimed. If it is included in only one realm’s attack range, that realm may annex it immediately.
5. The maximum number of fighters that can participate in a conquest attack is equal to the attacking realm’s number of registered fighters, minus five fighters for every county they are removed from the home realm. Thus, attacking a county two tiers removed would remove ten fighters from the maximum army size.
Battles
1. Conquest battles should take place at a place and time mutually agreed upon by the participating realms.
2. There must be a campaign herald present to run the battles.
3. This herald is responsible for determining maximum army sizes and recording participants.
4. The warring realms may fight any number of battles they choose, with a minimum of nine. The conditions for victory must be agreed upon by all realms before the conquest starts.
5. All realms with the ability to attack the contested county are allowed to participate in the battles.
6. Multiple counties may be fought over on at a single event, with each realm having a maximum of four attacks per month. Thus, two realms attacking each other could potentially fight over eight counties in a single event.
Vassal Realms
1. When a realm’s capital is attacked, the defending realm has the option to fight from a castle.
2. If the defending realm loses a conquest battle for their capital, they become a vassal realm of the attacking realm.
3. Vassal realms become part of the controlling realm’s army. Each army’s attack range and maximum army sizes still apply.
4. All controlled territory of the defeated realm returns to an uncontrolled status. If a county is included in only one realm’s attack range, it may be annexed immediately. If an uncontrolled territory is included in more than one attack range, it must be conquered as normal. Vassal realms of a conquered realm are considered to have won a rebellion.
5. Vassal realms may choose to rebel against their controlling realm. An attempt to rebel can be made once every three months. The battle is played out exactly as if the controlling realm were attacking an independent realm’s capital. If a vassal realm wins their rebellion, they are returned to an independent capital county, with no other territory.
Mercenaries
1. If a realm is unable to fill their maximum army size with registered members from their own realm, they may hire mercenaries.
2. Mercenaries must be registered fighters, but may be from any realm except the opposing realm.
3. Mercenaries must have a connection to a unit present in the hiring army. The hiring army can only accept mercenaries that belong to units that are already represented in the army.
4. The number of mercenaries hired is limited by two factors: The hiring army can only hire half the number of mercenaries from a single unit as are already represented and the maximum army size must not be exceeded. Thus, if the hiring army contains ten fighters from a single unit, they can recruit five more fighters from that unit from outside the realm, as long as they do not exceed the maximum army size.
These example images are very high resolution and may be better viewed when downloaded and viewed as a .jpeg file. Some detail is lost when viewed in it's entirety.
Example Image: A selection of midwestern realms. It is in no way complete, or even particularly accurate, it is merely a proof of concept.
Example Image with estimated attack ranges included. Again, this image is in no way accurate, it is merely an educated guess.
Thanks for reading through all of it, please give me any thoughts!