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Ketsif wrote:..why not just have metal armors be immune to stabs and leather armors have stabs work same as slashes? It would make more people wear chain/plate and give more variety to the armor on the field.
Ketsif wrote:..why not just have metal armors be immune to stabs and leather armors have stabs work same as slashes? It would make more people wear chain/plate and give more variety to the armor on the field.
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
Juicer wrote:This is so much *. It works just fine as is. All the pocket-stabbers are just * that their sweet new move doesn't work against anyone wearing a chestplate. Change it if you will, but I'm with Plithuit. It seems like the first step towards changing stab rules entirely, which I heartily disagree with, and made that known two years ago when we last talked about this *. I wouldn't mind being able to damage armor with one-handed green, but I don't like where it leads.
Arrakis wrote:Juicer wrote:This is so much *. It works just fine as is. All the pocket-stabbers are just * that their sweet new move doesn't work against anyone wearing a chestplate. Change it if you will, but I'm with Plithuit. It seems like the first step towards changing stab rules entirely, which I heartily disagree with, and made that known two years ago when we last talked about this *. I wouldn't mind being able to damage armor with one-handed green, but I don't like where it leads.
Where does it "lead", since it's clearly so obvious to you and so clearly not a slippery slope argument?
If people didn't really wear armor, I wouldn't care, but too many people wear armor on a national field for stabbing to remain a second-class citizen like this.
Isk wrote:The point being made is actually that the game has been balanced while stabbing was rare. The issue of stabs not affecting armor didn't come up that much. Stabbing has become more common, therefore armor is more valuable changing the balance of the game from what it was before. Reference Arrakis' numbers above, if stabs were 1/100 shots and now they're 1/20, armor is 5x more effective, which changes the balance.
Elebrim wrote:Isk wrote:The point being made is actually that the game has been balanced while stabbing was rare. The issue of stabs not affecting armor didn't come up that much. Stabbing has become more common, therefore armor is more valuable changing the balance of the game from what it was before. Reference Arrakis' numbers above, if stabs were 1/100 shots and now they're 1/20, armor is 5x more effective, which changes the balance.
More stabbing (1/100 "then" vs. 5/100 "now") doesn't mean that armor is 5x more effective. The armor balancing effect is just 5x more obvious than it was before, because it is coming into play 5x more often. It doesn't mean that the rule is now magically out of balance, it means that the rule is doing exactly what it was designed to do and we're just now paying more attention.
Elebrim wrote:Ketsif - I think you missed part of the point - the current stabbing rules add an incentive for people to wear armor apart from the extra hit. The rule change being proposed is a disincentive for armor. But the rise in stabbing will exist anyway, which means that more unarmored people will get stabbed - more casual players, by your description.
Elebrim wrote:As stabbing got more popular over the past year, the standard in stabbing tips has gone down to allow harder stabs. You yourself said that even when made safely, you would prefer to get stabbed while wearing armor than while not wearing armor. It is a forceful way to get hit - and more casual players will not appreciate always getting slammed that way when someone stabs them.
Elebrim wrote:The rule change is also - if you caught the theme I quoted previously - specifically to power up stabbing in response to its rise in popularity. "Hey, we do this more now, so we should make it cooler and better than before." Sorry, but I'm fine with challenging myself to get better within the rules as they are rather than change them to customize myself and any new trick I may pick up.
Of every argument I've made for and against this rules change, the one you latch onto is "Giggles doesn't like people having fun." Okay, you got me.Elebrim wrote:Giggles - I'm sorry that a bunch of us have fun with the "silly backwards rules" that you don't like.
I'd like to think that we're mature enough to not have to resort to lobbying for our pet weapons class. I fight with a pole most of the time. When I fight s&b or single blue, I throw stabs 25%-75% depending on the skill level of who I'm up against. Stabs could be completely ineffective and I'd still throw them (actually I'd go back to Amtgard) because it's good fight mechanics and it's a very realistic technique. My love for stabbing has nothing to do with my support for this proposal; my passion for having a more balanced, playable, and realistic combat system is. Stabbing isn't some newly discovered tech. It's the proto-tech. When you punch somebody, guess what? You're stabbing them. With your fist.Elebrim wrote:The rule change is also - if you caught the theme I quoted previously - specifically to power up stabbing in response to its rise in popularity. "Hey, we do this more now, so we should make it cooler and better than before."
Did you support ultralight weapons when they were removed from the BoW because they challenged yourself to get better within the rules as they were? What about the change to metal gauntlets? Didn't the risk of getting accidentally hit in the jaw with a metal fist challenge yourself to get better within the rules as they were?Elebrim wrote:Sorry, but I'm fine with challenging myself to get better within the rules as they are rather than change them to customize myself and any new trick I may pick up.
Arrakis wrote:Some retards would rather fight sloppy than learn to fight? What's new?
Not a good reason to not pass something.
Reverend wrote:Actual conversation I had with a fighter after he stabbed me in the eye:
"Mate, you gotta work on your shot placement, this wild stabbing nonsense is going to hurt someone." "Why should I work on shot placement? I can just keep stabbing 'till I get through your armor."
Reverend wrote:It wasn't just "some retards", it was a significant number of fighters who were, in my opinion, causing a significant safety issue.
Elebrim wrote: *snip* so I don't think it is fair to say that we should reexamine the rules and potentially negate that benefit just because they are benefiting more. Armor users are not doing anything differently; it's everyone else throwing more stabs that is different. The rule being discussed stands to obviously benefit only those who changed and removes benefits from those who stayed the same and did nothing wrong in the process. Hence my argument that this is all tantamount to "Hey, let's make X thing we do more often even better."
Elebrim wrote: I recognize the technical and strategic value of stabbing, hence why I'm trying to become better with them myself. But that still doesn't necessarily translate into a demand for a change in the rules surrounding them. And while you may not want to lobby for it just because it's the cool new thing to do, other people are doing just that and are doing it openly.
Reverend wrote:
And I have to say, it was really **** awesome as a herald. When someone got stabbed/hit, there was no possible way for them to try and cheese which limb has what damage.
Actual conversation I had:
"Dude, I got stabbed in the arm." "And then you got hit in the leg, go down, you're dead."
As a fighter, it really **** sucked. I wear greaves, torso armor, and a helm. I watched two mediocre spear fighters take out an entire line with synchronized 2hG to the shins.
Reverend wrote: I felt way to many knuckles, hafts, and 2hG stabs in the face (with 1h weapons), throat, and back of my head because people would rather try and stab to take the armor than throw a shot that is easier to block.
This play test showed me that these proposals (together and separately) fail miserably for the first tenants of this sport: Safety and playability.
Actual conversation I had with a fighter after he stabbed me in the eye:
"Mate, you gotta work on your shot placement, this wild stabbing nonsense is going to hurt someone." "Why should I work on shot placement? I can just keep stabbing 'till I get through your armor."
Thorondor wrote:Reverend wrote:Actual conversation I had with a fighter after he stabbed me in the eye:
"Mate, you gotta work on your shot placement, this wild stabbing nonsense is going to hurt someone." "Why should I work on shot placement? I can just keep stabbing 'till I get through your armor."
To be honest, as a herald I'd tell him to work on shot placement once I noticed this behavior. If he kept throwing wild stabs I would pull him from the field for a few fights and explain to him that he was being unsafe and what would happen if he kept doing so. If he kept throwing wild stabs after being spoken to twice, I'd pull him from the field for the day.
It's the same as someone throwing wild shots with a blue and smacking people in the head. IF they continue to be unsafe, pull them from the field.
Thorondor wrote:Reverend wrote:It wasn't just "some retards", it was a significant number of fighters who were, in my opinion, causing a significant safety issue.
If you make an example of a few of these fighters, the others will either 1) get the message that being unsafe isn't going to be tolerated or 2) not get the message and be thrown off the field as well.
This almost reminds me of the 'shenanigans' issue that was going on for a little while...after enough people got the message (that they'd be kicked from the event) the problem resolved itself for the most part. I haven't heard of any shenanigan issues on the boards in a while now. A few odds and ends might happen, but not nearly as bad as it had gotten.
Loptr wrote:Reverend wrote:
And I have to say, it was really **** awesome as a herald. When someone got stabbed/hit, there was no possible way for them to try and cheese which limb has what damage.
Actual conversation I had:
"Dude, I got stabbed in the arm." "And then you got hit in the leg, go down, you're dead."
As a fighter, it really **** sucked. I wear greaves, torso armor, and a helm. I watched two mediocre spear fighters take out an entire line with synchronized 2hG to the shins.
Correct me if I am wrong. Does not Dbl green from a spear pierce and bypass armor? How has this changed the game? Is it lame? But its not illegal.
Loptr wrote:Reverend wrote: I felt way to many knuckles, hafts, and 2hG stabs in the face (with 1h weapons), throat, and back of my head because people would rather try and stab to take the armor than throw a shot that is easier to block.
This play test showed me that these proposals (together and separately) fail miserably for the first tenants of this sport: Safety and playability.
Actual conversation I had with a fighter after he stabbed me in the eye:
"Mate, you gotta work on your shot placement, this wild stabbing nonsense is going to hurt someone." "Why should I work on shot placement? I can just keep stabbing 'till I get through your armor."
Two thoughts on this Rev.
1. As I mentioned above. When a new "toy" is brought out it tends to get over used by peeps that don't really understand how to use it. I do not feel this is a reason to shot down a good idea. This is a good time to educate the masses on how to stab.
2. I wish you'd had the guy thrown off the field for that conversation. That is the mindset of an unsafe fighter not an unsafe skillset. As mentioned above peeps should be made examples of so that the message is clear. Just because stabbing is viable doesn't mean you can start being sloppy.
I do NOT want to discourage the use of armor. I am in full agreement quality armor on the field is a fine sight to behold. At the same time I saw some truly craptastic armor at Samhain. It is my opinion that what is considered armor has been cheesed by some into the thinnest leather jacket with some studs added for flavor/"protection". Armor kicks * and I intend to construct some sweet thick hardened leather. At the same time I am interested in armor for two reasons, it makes me feel like a badass (which ups my game) AND I gain an extra hit thereby staying in the game longer.
I keep hearing the argument of this is not fair to armor, why change it now. Well I feel I have made my case a number of times on this.
Safety, playability and realism. I feel all of these criteria are met. Wild out of control players must be dealt with regardless of their infraction.
Thanks to everybody for the civil and on topic conversation. I truly respect each of you for your cool headedness.
Loptr
Uhhh... nope. Saying that is like saying, "This is just something people don't want passed because they're bad fighters that can't block."Kage wrote:This is just something people want passed because their cool new trick doesn't work like they want it. That is the simple truth.
I didn't herald at Samhain, but from heralding at our own practices I have to echo Rev's sentiment. As a herald, I love this change.Reverend wrote:And I have to say, it was really ****-off awesome as a herald. When someone got stabbed/hit, there was no possible way for them to try and cheese which limb has what damage.
Elebrim, I appreciate the tone you have maintained in arguing rationally and civilly for your point of view. You do keep repeating this statement, though, and I just don't personally believe the "1h stabs don't go through armor" or "stabs don't count toward DbD" rules were nearly so carefully planned as you put forward. My early days in Dag were in Provo (Now Ered Duath) from 1992. At that time realism was the primary goal and stabs were not counted for DbD because of some idea of bleeding to death from hacks. "1h stabs don't damage armor" comes from the same grounds with people primarily thinking of solid metal armors. Leather armor, at least in my part of the West, was mostly unheard of so this logic made a sort of sense. IME, at that time the primary concern was not game balance (playability), it was realism.Elebrim wrote:The balancing effect for stabs was already in the rules from waaay back in the before times - armor was a saving grace. Not counting pierced limbs towards death was a balancing effect. Taking those away away screws up the balancing effect of the game for everything else that does piercing damage - spears and arrows are overpowered, and armor loses value.
Elebrim wrote: Did you not read Reverend's description of what happened at Samhain? Piercing was way overpowered and the fighting was way too unsafe. I wish I could have been there to see it in happen person.
Arrakis wrote:I'd love to see double green disappear, by the by, and archery relegated to off-the-field competitions or, maybe, the ability to do one single-green hit of damage.
Arrakis wrote:Forky, I'm concerned with high-quality Belegarth Game Players. I am under no delusions about our real combat prowess, which is a large part of why I don't care about somebody's capacity for standing in hot sun in full armor kit for hours. A useful skill at the Battle of Hastings? To be sure. An intrinsic part of my Belegarth experience? Nope.
*shrug* Ever try to stab someone wearing a chain shirt in a "gap" in their armor? And where are these parts of soft leather "armor" kits that dig into you and hurt you?
I just don't think that the "nuance" of the ability to stand around in 50 pounds of chain is as important as the nuance of making stabbing a useful component of combat on an armored field.
Elebrim wrote:On the subject of Samhain, did anyone else herald at the event that can report on what they saw? A herald's perspective (macro-view) could be more revealing in this case because they are in a better position to observe. It seems like we have a mixed bag of first person perspectives - some individuals who fought that didn't have a huge problem with the changes, and other individuals who fought that did have big problems. But I find it interesting that the only report from a herald (Reverend) is pretty negative.
Reverend wrote: And I have to say, it was really **** awesome as a herald. When someone got stabbed/hit, there was no possible way for them to try and cheese which limb has what damage.
Actual conversation I had:
"Dude, I got stabbed in the arm." "And then you got hit in the leg, go down, you're dead."
As a fighter, it really **** sucked. I wear greaves, torso armor, and a helm.
Elebrim wrote:Arrakis wrote:Forky, I'm concerned with high-quality Belegarth Game Players. I am under no delusions about our real combat prowess, which is a large part of why I don't care about somebody's capacity for standing in hot sun in full armor kit for hours. A useful skill at the Battle of Hastings? To be sure. An intrinsic part of my Belegarth experience? Nope.
So... automatically, any and all armor tanks on the field are suddenly not "high enough quality" fighters for you? Seriously?
Elebrim wrote:*shrug* Ever try to stab someone wearing a chain shirt in a "gap" in their armor? And where are these parts of soft leather "armor" kits that dig into you and hurt you?
I aim for armpits and necklines quite a bit. And it wouldn't be too hard next time I wear armor to count the areas of skin getting rubbed raw on my wrists, shoulders, armpits, and neck, not to mention the welts and bruises caused by rivets, leatherslap and chainslap when a particularly good hit lands in one of those areas after a full day of fighting. I'm sure others can attest to similar issues.
Elebrim wrote:I just don't think that the "nuance" of the ability to stand around in 50 pounds of chain is as important as the nuance of making stabbing a useful component of combat on an armored field.
Try overheating in the stuff sometime when you fight hard in 90 degree heat. It sucks.
Elebrim wrote:If armor gets nerfed, the weight and encumbrance will not be worth anything and more people will ditch their armor.
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