THIS is really the issue with keeping or discarding the 'stabbing' class.Loptr wrote:if we are going to require enhanced stabbing construction I think we need to keep green. Not everyone is going to want to build greens onto blues.
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THIS is really the issue with keeping or discarding the 'stabbing' class.Loptr wrote:if we are going to require enhanced stabbing construction I think we need to keep green. Not everyone is going to want to build greens onto blues.
Derian wrote:Well, ****. Par is right.
Sir Par wrote:If we want it to be counted the same as a blue against armor, delete the BOW sentance that says single green is ignored by armor. TADA! Topic handled.
Derian wrote:Well, ****. Par is right.
Sir Par wrote:... It has to stay its own type of damage because is most realms, and at the national events, a stab from a "blue foam only" sword most likely won't pass. As it stands right now you need some evalite or something to make a passing stabbing weapon. ...
Derian wrote:Well, ****. Par is right.
Derian wrote:Well, ****. Par is right.
Sir Par wrote:We have to keep green as a damage type becuase fundamentally its a different type of weapon, and damage. If we are making green damage count for the same type of damage as blue, thats cool, we'll adjust the green rules. It has to stay its own type of damage because is most realms, and at the national events, a stab from a "blue foam only" sword most likely won't pass. As it stands right now you need some evalite or something to make a passing stabbing weapon. We have to keep the class, and the damage type. If we want it to be counted the same as a blue against armor, delete the BOW sentance that says single green is ignored by armor. TADA! Topic handled.
Book of War wrote:3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmored Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have. If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area.A one-handed strike causes no injury to an Armored Target Area.
Book of War wrote:3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death.Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
Book of War wrote:3.4.2.2. Disabled Arm - A disabled Arm may not hold anything. If the Arm is disabledby a Class 1 or 2 Weaponthen place Arm behind back.If the Arm is disabled by a Class 3 or 4 Weapon, leave Arm dangling limply at side.
I would be glad to just see stabs affect armor, but I see no reason not to also make them do the same damage as blues and streamline the game that much further with these seven simple strikeoutsBook of War wrote:3.4.3.1. All subsequent strikes with Class 3 or 4 Weapon on the same Target Area previously injured only by a Class 3 or 4 Weapon are ignored.
3.4.3.2. All subsequent strikes to a disabled arman Arm disabled by a Class 1 or 2 weaponpass through to the Torso.
3.4.3.3. All subsequent strikes to a disabled Legdisabled by a Class 1 or 2 weaponare ignored.[/strike]
Oh, and I support this plan. Blue stabbies FTW!Sir Par wrote:No he just needs to go to EVERY EVENT EVERYWHERE and place himself in charge of weapons check. That ought to do it.
Isk wrote:Can anybody give a reasonable justification (in terms of safety, playability or realism) for treating stabs differently from hacks?
Azgarehta wrote:I agree with Angmarth about eliminating short greens. My dagger is a green/blue 18", and its about the minimum you'd want for a dagger. There are some people that have green-only daggers that are less than 18", and they're pretty close to punching weapons.
There are no staffs in Belegarth. Because of how they are constructed, they are really Pugil Sticks.
Derian wrote:Well, ****. Par is right.
Arrakis wrote:Alright! So, can we get some solid playtesting for one-handed green stabs doing one point against armored target areas and then put that proposal through? Who here's a WC rep?
Here is the story as I understand it, Kyrax can correct me if I am wrong in whole or in part.
In the dark ages of Dagorhir (before the birth of Amtgard) the only armor allowed was metal. Most of that was plate breastplates owned by the Legions of Rome. It was decided at some point, that a 1h thrust could not penetrate plate mail and so the rule was born. Since we play by the simplest of rules, chain was considered as good as plate and life moved on. At some point, leather was desired to be used for greaves and bracers. This was voted on and accepted by the powers that be, and life went on. Then with the influx of many new Western Realms (some as far west as Illinois - I know that sounds absurd) leather was brought before the Rag War Council and it was decided that as long as leather remained a minimum of 3/16" thick, it could be used for body armor.
The stabbing rules never changed. We kept the rule of 1h stabs not going through armor since all armor was considered equal. I think at one point there were some special rules about types, but those have been lost in the simplistic rules we have today.
Juicer, last time we had this fun talk, wrote:Arrakis wrote:Juicer, what do you think would make a 10' spear so much better under the new rules? I wipe 8'+ spears with NO armor on all the time. And if spears ARE better under the new rules... isn't that historically appropriate?
Also, how does that overpower archers? If they can still shoot you in the armored torso or unarmored head and kill you from 50 feet by missing you completely and then hollering at you that you're dead, they really can't get much more powerful.
Allow me to take this one at a time.
The 10' spear is merely so I can reach even more people to brutally murder. It would work with an eight footer too. If this passed all I have to do is continually pool-cue stab legs up and down the line until everyone is DEAD. All the shieldmen on my side have to do is block for me and occasionally throw a half-assed shot to open up another leg for me. I can see it now: Bam. I stab a greave five people down. "armor". bam. I stab it again. Legged. He puts his back leg up and I just repeat the procedure or stab the unarmored area that is now open to me. He's dead. All of this is terribly easy and I don't even have to open myself up because they're all single green shots. I'm pretty sure you're familiar with spearwork and know how fast you could do this.
As for historically accurate, I believe it goes something like this: Safety, PLAYABILITY, Realism. In that order. These rules would nerf armor and cheese the hell out of spears. And bows. Speaking of....
Bows. Can't get much more powerful you say? With the current rules, you get shot in the arm, you can still be effective (and you have a one hit shield of sorts). You can also use said arm to block further shots at you. I see that one used all the time by non-shield users, and it works. Again, PLAYABILITY. Why fix what isn't broken? Wasn't your original intent behind this to be able to conceal armor? Well you've ditched that and this rule change now looks a lot like the one WE JUST DISCUSSED. Maybe it wasn't worded to your satisfaction, but the same intent was behind it. Someone could have easily re-worded it. Nobody did. It got shot down then, and I bet if you proposed this one, it'll get shot down now.
Loptr wrote:Why doesnt a single green deal 1 point of damage to armor?
For this topic I could care less about the strange pierce ruleset. This topic got derailed by that conversation.
Forkbeard wrote:Armor adds ALOT to our game. This is going to make it less popular. People ARE goin to wear it less.
Is that something we want?
"emphasis mine)Arrakis wrote: (the playing of the game, not the atmosphere)
Turin wrote:"emphasis mine)Arrakis wrote: (the playing of the game, not the atmosphere)
See, right here, this is like the one big thing happening. Arrakis, you & others appear to draw a hard-line distinction between things like "atmosphere", RP & garb; and how the game it played- it's rules, utensils, & technical concerns. This is ridiculous in either direction. It is not impossible to honor both sides of this coin. Does that mean I expect everybody to have an elaborate origin story? No. Does it mean I expect everybody to always hit like truck to take their hits? No. Its all a balance somewhere in the middle.
The game has changed. We do need to address it. But as we do, we need to be sensitive & sympathetic to as many people as we can. Who really cares if more less-skilled fighters are on the field? More variety is more fun, period. More people is more fun.
We are a community of people who have similar, but not identical interests. What we are not is a place for abject competition; we are not a place for making stick-jocks feel good about themselves while leaving (or forcing) others out. Similarly, we are not a place for 24 hour RP, either.
Upholding rules that encourage armor use is important to the game as a whole because it makes us look & feel better as a whole. This an important point that Forkbeard has, circumspectly, brought up. This is a consideration that needs to be weighed with new rules propositions: "How does this change our community", not just "how does this change how we fight".
Not very conducive to the thread but it makes me chuckle when I think about it. I was fighting Jesus last year at Okfest and stabbed him pretty hard in the chest with a sword. He looked at me funny for a good second which threw me out of the fight before he pointed at the armor he was wearing and then clubbed me like a seal. Kind of a *facepalm* moment for me.Big Jimmy wrote:I wear armor for that extra blue shot, immune to one handed stabs... I don't think it's ever even come up.
Arrakis wrote:I'm not going to respond to this in this thread. If you wish to have a debate on the merits of considering a set to be equivalent to the union of two smaller subsets, please start a new thread on the topic.
Turin wrote:Arrakis wrote:I'm not going to respond to this in this thread. If you wish to have a debate on the merits of considering a set to be equivalent to the union of two smaller subsets, please start a new thread on the topic.
Your response appears to belittle mine as 1) not germane & 2) unimportant.
Regarding the former, although post may have seemed a digression, it was meant to bring in a new angle of consideration to the current topic. Although the people in this thread have done an exemplar job in keeping the subject matter tightly focused, I'm advocating to keep a single broad issue in mind during discussion. I'm not looking to start a new thread (yet) or derail this one.
Touching the latter, meh, that may be your view. Correct me if have made assumptions unintended; words are slow.
Derian wrote:Well, ****. Par is right.
Froste wrote:I can't reply in the pertinent thread unfortunately. Perhaps one of you who can will pass this along, but on Sunday since I was the only person in armor I took it upon myself to loudly announce that I would take single stabs as one armor hit if it happened.
It happened a couple of times. My heart was not broken. I did not want to shed my armor and cry because it's no longer useful. It was a slight inconvenience, no more, and it encouraged people to stab me which made the fighting a little more unpredictable and therefore interesting.
I liked it.
To me, that is a perfectly eloquent expression of the reasons why this rule should be changed. As stabbing becomes more prevalent, armor becomes invulnerability from a significant form of attack for a price; how is that justified? So that more people will wear armor?Sir Par wrote:I hate getting pocket stabbed. Hate it, hate it, hate it. (don't we all?) At Chaos I got to walk through at least 4 pocket stabs because of the armor I was wearing, and hesitated on stabbing a ton of people because of their armor. Last night at practice I got to ignore a stab to my legs because I was wearing greeves. Even though stabbing (historically) goes right through chain and usually leather, I think we should leave it alone if the goal is to get more people to wear armor.
Sir Par wrote:I wear armor and get to ignore stabs
Kasada wrote:Realism: A stab hits a very small area. A small hole does not make the entire rest of that section of armor useless or destroyed. A slash, however, goes across a larger area and may very well damage armor enough to negate its protection.
Forkbeard wrote: Loptr, lets not make this about garb. You wear jeans.
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