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I have really mixed feelings about this idea. It massively nerfs archery and we'd see less archers, IMO. You would also definitely see more armor, particularly on florentine, spear and red fighters. You could treat helmets like any other armor. As a little bit of balance, I think single green stabs should definitely damage armor if missiles are dropped to 1 point of damage. Speaking of which, if you do this, would you drop javs to one point as well?bo1 wrote:arrow doing a single point would be amazing. and would make sure you see tons of armor, and then missle get to stay reusable. this wasnt ever tested that i know of, perhaps we should do this as well.
Loptr wrote:Kindly double check your facts. The only herald perspective claimed a very positive experience. (emphasis mine)
Can Mikey or Kelik or another herald please chime in?
Arrakis wrote:If an advantage never came up and now it comes up all the time, it does make the advantage more desirable and more advantageous. If you used to blow off two shots per event because of 1hG-does-nothing-to-armor and now you blow off 30, that's an improvement in your favor. That's your armor being more powerful: it blocked a higher percentage of your total shots received.
Don't you think people are going to wear more armor as stabbing becomes more prevalent, specifically to ignore one-handed green? I know that when archers get thick on the field, everyone picks up their helms. Same thing.
THIS I absolutely agree with and is what we are discussing.Elebrim wrote:. . . it's a balance issue. Everything has a strength and a weakness. . .
While nothing has changed about the armor itself, it does NOT have the same value. Stabbing is not a silly fad that has grown up, stabbing was an important part of our medievalesque game that was almost completely neglected. The tech has caught up and it is coming into its own, finally. Because the tech has changed, armor IS more powerful as it blocks more of the shots being thrown at it. Armor was only completely invulnerable to a very small percentage of shots before this improvement in the tech. Now as more and more stabs are being thrown, armor is completely invulnerable to a significant percentage of the shots being thrown on the field.Elebrim wrote:Armor has the same value it always had; nothing has changed about armor.
Isk wrote:THIS I absolutely agree with and is what we are discussing.Elebrim wrote:. . . it's a balance issue. Everything has a strength and a weakness. . .
Arrakis wrote:We've been seeing more stabbing and more armor-wearing to counter it for the last two years.
Elebrim wrote:I understand why you say that: you're attributing the increased number of shots to additional value in the armor. That being said, I still disagree with it. The rule has existed before, and has been employed before by many people. I'm not attributing the increased number of shots to an increased value in armor, but rather to the increased number of people throwing a type of shot to begin with. Armor has the same value it always had; nothing has changed about armor. To me, all this rule change does is accommodate that larger number of people throwing that particular type of shot. It seems like the armor wearer is getting weakened or punished for doing the exact same thing he or she has always done.
then you should agree somewhat to the fact that stabbings check and balance is armor
Graavish wrote:it's not the weight of the weapon that makes for a solid hit, it's how much i don't like you when i'm swinging.
Do we let armor become more powerful as stabbing continues to be more and more common or do we try to keep armor about the same by letting 1hG damage armor.
Forkbeard wrote:We've talked about this and now we've playtested it.
I am absolutly against changing the armor rules. One handed stabs affecting armor will make armor less powerful.Do we let armor become more powerful as stabbing continues to be more and more common or do we try to keep armor about the same by letting 1hG damage armor.
The answer to this question is yes, we let armor "become more powerful". If the change in peoples voluntary fighting style makes armor more powerfull, then it should be more powerfull.
If the way you fight makes me win, you should fight differently. I should not be made weaker.
FB
Arrakis wrote:Forkbeard wrote:We've talked about this and now we've playtested it.
I am absolutly against changing the armor rules. One handed stabs affecting armor will make armor less powerful.Do we let armor become more powerful as stabbing continues to be more and more common or do we try to keep armor about the same by letting 1hG damage armor.
The answer to this question is yes, we let armor "become more powerful". If the change in peoples voluntary fighting style makes armor more powerfull, then it should be more powerfull.
If the way you fight makes me win, you should fight differently. I should not be made weaker.
FB
Wuss. Can't have us poking a hole in your security blanket.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Dane wrote:The check and balance to stabbing is not getting stabbed. You evade it or defend it. Armor shouldn't perpetually bail you out when you fail in your defensive responsibility - it should bail you out once. (I exclude helmets, here, because the only reason they grant immunity to missiles is so that people actually wear them.) Open up the possibility of single green strikes dealing damage to armored target areas and you make more weapon combinations and combat styles viable. Diversity on the field is good.
Noik wrote:Arrakis wrote:Wuss. Can't have us poking a hole in your security blanket.
You're attempting to patch the hole in your security blanket by poking one in his.
Kyrian wrote:Thanks to the rain gods (that includes you, Gorlock)
Turin wrote:8.After reading the posts in this link, http://forums.swordforum.com/showthread.php?t=41041, it becomes apparent that archery in our game is way over powered against armor, specifically against mail.
A perfect point. We make armor less strong, but we begin to overpower spears and javs.
Kyrian wrote:Thanks to the rain gods (that includes you, Gorlock)
Turin wrote:arrows doing the exact same type of damage
Magnus, I have always wanted a battle cat. If you ever realize this dream, please let me know where to pick up my ride. As I've already said, I do believe armor has gained value now that stabs can be and are a more significant part of the game, but I am completely with you in my personal reason for wanting to change to 1hG = 1hB. In my opinion and my experience playing by these rules the game is simpler, faster and smoother.Magnus of the Red Hand wrote:And after crafting this awesomeness I would then ride my giant battle cat to the Mammary Mountains and relax on the shores of the Babbling Beer Brook congratulating myself on a job well done.
To do this we need to decide if we are testing just 1hG damages armor or 1hG = 1hB. I'll put both rules changes here:Mekoot Gorlock wrote:I suggest that a rule actually be written up, so that play testing can be standardized, and reported on until December when the next voting period opens. Then the rule can be voted on, and the will of the community will be done.
OrBook of War - 1hG damages armor wrote:3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmoredTarget Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have.If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.
Book of War - 1hG = 1hB wrote:3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to any unarmoredTarget Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have.If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.
3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death.Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
3.4.2.2. Disabled Arm - A disabled Arm may not hold anything. If the Arm is disabledby a Class 1 or 2 Weaponthen place Arm behind back.If the Arm is disabled by a Class 3 or 4 Weapon, leave Arm dangling limply at side.3.4.3.1. All subsequent strikes with Class 3 or 4 Weapon on the same Target Area previously injured only by a Class 3 or 4 Weapon are ignored.
3.4.3.2. All subsequent strikes to a disabled Arman Arm disabled by a Class 1 or 2 weaponpass through to the Torso.
3.4.3.3. All subsequent strikes to a disabled Legdisabled by a Class 1 or 2 weaponare ignored.
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
The Peten wrote:Once your armor is slashed, hacked, bashed... It is gone. Someone give me a REAL reason why the green rules should changed... A CIVIL reason for rules to be changed.
We should change that. It's unrealistic, stagnates the fighting (when people retreat to trade armor), doesn't really contribute anything to our combat, and adds an extra complication that we really don't need.Thorondor wrote:False...the limb/torso under the armor is half damaged
Giggles wrote:We should change that. It's unrealistic, stagnates the fighting (when people retreat to trade armor), doesn't really contribute anything to our combat, and adds an extra complication that we really don't need.Thorondor wrote:False...the limb/torso under the armor is half damaged
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
No'Vik wrote:Giggles wrote:We should change that. It's unrealistic, stagnates the fighting (when people retreat to trade armor), doesn't really contribute anything to our combat, and adds an extra complication that we really don't need.Thorondor wrote:False...the limb/torso under the armor is half damaged
I have absolutely never seen this happen ever in four years....
The Peten wrote:Once your armor is slashed, hacked, bashed... It is gone. Someone give me a REAL reason why the green rules should changed... A CIVIL reason for rules to be changed.
Peeps want to suggest that stabbing is a "flavor of the month". I completely disagree, stabbing is becoming available to the masses. Bel is on the cusp of a significant change in how we fight. There will be more stabbing and learning to block stabs. This is going to drive skill on both sides of the stab.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Graavish wrote:it's not the weight of the weapon that makes for a solid hit, it's how much i don't like you when i'm swinging.
Dane wrote:Is getting stabbed while wearing armor safe?
Yes.
Is changing the rule playable?
Yes. In fact, it's more playable as it simplifies some rules and enhances the playability of other weapon types.
Is it realistic?
Yes, stabs penetrating armor is realistic, far more so than them not doing so.
Rev wrote:Is not getting stabbed while wearing armor safe?
Yes.
Is not changing the rule playable?
Yes. In fact, this is the way it has been played for nearly 20 years.
Is it realistic?
Yes, most stabs that would penetrate armor were from heavy, two-handed weapons or hyper-thin weapons, so having one-handed stabs not pierce armor is far more realistic than not.
Graavish wrote:it's not the weight of the weapon that makes for a solid hit, it's how much i don't like you when i'm swinging.
Loptr wrote:Peeps want to suggest that stabbing is a "flavor of the month". I completely disagree, stabbing is becoming available to the masses. Bel is on the cusp of a significant change in how we fight. There will be more stabbing and learning to block stabs. This is going to drive skill on both sides of the stab.
Loptr wrote:I continue to believe that stabbing. Proven to be safe and playable needs to look at realism. History points to stabs to armor as more effective than slashes.
Dane wrote:3. Single-handed stabs commonly penetrated leather and chain. Physics are such that you can stab harder one-handed. So yeah, one-handed stabs penetrating armor is more realistic than not at all.
Kage wrote:Chainmail or plate on the other hand wasn't really. It is both good against slashing and stabbing.
...
What brought an end to chainmail was the employment of low velocity firearms; i.e. hand cannons and early muskets. This brought out plate, which was used in heavy calvary until ww1 in some countries. And before anyone cites Deadliest Warrior as a reference; it's an absolutely horrible reference. Too new? Ok Linothorax, it was amazing. I'll let UWGB handle that one. Link
I recall this vid being somewhere on the forums but here it is again.
Kage wrote:I have seen sharkmail work personally and all it really is, is chainmail.
Rocca wrote:Shark Armor is not period materials - the current models are made of titanium and a carbon polymer, and the ones that are made of steel are of a stronger steel then historical steel armor. It is not a valid comparison.
Arrakis wrote:All of this is incorrect from a historical standpoint. Do better research than watching some Discovery Channel.
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