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Teej wrote:Didn't know that; is that density, length, or more area from the curve? Combination of the above?
Big King Jimmy wrote:A lot of fighting styles I can think of at this point don't ever actually throw a full wrap (or rarely), they throw more flat wraps, which use the same side of the blade as a normal shot. I wouldn't want to put a sword under 12 oz's in anyones hands who knows * they're doing and can still pull a decent strength shot out of it.
Teej wrote:1.4.1.1. A Class 1 Weapon under twenty-four (24) inches in length has no weight minimum.
1.4.1.2. A Class 1 Weapon twenty-four (24) inches in length or longer must weigh a minimum of twelve (12) ounces.
This is more of an idle question. It does not effect my gameplay at all. Anyway, To'Gur a few of his boys from N. Florida and I were building weapons in my garage. We finished a tapeless blue and well, it was probably the lightest thing I've held as far as Belegarth goes. I've never done weapons tapeless... anyway we were trying to figure out where we're going to put the weight (pennys) and it got me to thinking about this main point:
Should a single-edged blade be immune to this rule, categorized with (or similar to) weapons under 24 inches? Perhaps require less weight, but still have a minimum?
Just curious what some of you rule-sages think. Something I considered for sabre, cutlass, or katana types... I personally don't know how much a difference it would make, but assume with 2-3 layers of foam missing from one side, the weight difference would be significant; I have never done a single-edged blade myself.
Slagar wrote:There's also the problem of defining 'one-sided' to close up loopholes for * rules-lawyers. I know for a fact that I'd try at least once to argue that a bat is 'one-sided', just because it'd be fun to try.
Normally I'm all against the 'if it's not broken' argument, but between the complexity necessary to actually define what you mean, and extremely limited utility of encouraging one-sided weapons (read: they're freakin' stupid), I'd probably vote this change down. I'd be happy to hear someone make a case for promoting one-sided weapons, or for what this rules change would offer to improve the game, but as is I don't see it.
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
Juicer wrote:Slagar wrote:There's also the problem of defining 'one-sided' to close up loopholes for * rules-lawyers. I know for a fact that I'd try at least once to argue that a bat is 'one-sided', just because it'd be fun to try.
Normally I'm all against the 'if it's not broken' argument, but between the complexity necessary to actually define what you mean, and extremely limited utility of encouraging one-sided weapons (read: they're freakin' stupid), I'd probably vote this change down. I'd be happy to hear someone make a case for promoting one-sided weapons, or for what this rules change would offer to improve the game, but as is I don't see it.
I'd rather see single sided swords than a bunch of quicktubes, honestly. Call me crazy, but those things look **** retarded. Besides all that, single sided weapons are already mentioned in the BoW, wouldn't be too hard to toss in a couple lines making the weight limit not effect them. Single-edged swords take way more skill than a perfectly-balanced-omni-*. Maybe killing the weight limit on one-siders would encourage their use... meh.
I propose a better idea: Why not INCREASE the weight limit on clubs? Or better yet, any weapon with more than 2 striking edges? After all, historically weren't those "mass" weapons? Requiring more weight to do damage? It only makes sense. Besides, with that added advantage of not having to learn edge control, shouldn't we take a weight penalty to make up for it? I'm including flails in this. Let's raise the weight limit on all non-sword blues to say.... 16 oz.? How does that work for everyone?
Juicer wrote:
I propose a better idea: Why not INCREASE the weight limit on clubs? Or better yet, any weapon with more than 2 striking edges? After all, historically weren't those "mass" weapons? Requiring more weight to do damage? It only makes sense. Besides, with that added advantage of not having to learn edge control, shouldn't we take a weight penalty to make up for it? I'm including flails in this. Let's raise the weight limit on all non-sword blues to say.... 16 oz.? How does that work for everyone?
Akbar the Foul wrote:If only everyone had my sweet disposition, then we could all get along.
Todo wrote:Juicer wrote:
I propose a better idea: Why not INCREASE the weight limit on clubs? Or better yet, any weapon with more than 2 striking edges? After all, historically weren't those "mass" weapons? Requiring more weight to do damage? It only makes sense. Besides, with that added advantage of not having to learn edge control, shouldn't we take a weight penalty to make up for it? I'm including flails in this. Let's raise the weight limit on all non-sword blues to say.... 16 oz.? How does that work for everyone?
This.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Todo wrote:Juicer wrote:
I propose a better idea: Why not INCREASE the weight limit on clubs? Or better yet, any weapon with more than 2 striking edges? After all, historically weren't those "mass" weapons? Requiring more weight to do damage? It only makes sense. Besides, with that added advantage of not having to learn edge control, shouldn't we take a weight penalty to make up for it? I'm including flails in this. Let's raise the weight limit on all non-sword blues to say.... 16 oz.? How does that work for everyone?
This.
I like this idea. Although, it might hurt some crossover fighters that are stuck on their 12 oz. quicktubes and min/maxed flails. Something to consider. I know the last weight increase was mostly painless.Juicer wrote:I propose a better idea: Why not INCREASE the weight limit on clubs? Or better yet, any weapon with more than 2 striking edges?
Forkbeard wrote:But we should definetly increase the wieght of non-sword blue weapons to 16 oz. I'd even say 20oz.
Black Cat wrote:Forkbeard wrote:But we should definetly increase the wieght of non-sword blue weapons to 16 oz. I'd even say 20oz.
I like the idea of 18 oz. for blues with more than 2 striking edges.
Doubling that to 36 oz. min for omnidirectional reds sounds like a bit much though, so I would like to see it set to 32 oz.
So for clubs, flails, etc.; 18 oz. for blues and 32 oz. for reds. Good idea?
Forkbeard wrote:It would make clubs clubs instead of omi directional swords. It would make flails into maces on chains. It would make hammers and axes, well, hammers and axes.
Arrakis wrote:Awesome. All hail the mighty reign of the flatblade sword and the fishing flail. MAYBE if we (also?) legislated a minimum head-weight (6oz, say) we could make fighting with a flail less unrealistic. But otherwise, that change would just get rid of the remaining five axes and all of ten maces you see on an average event field and force a whole bunch of long-term bat-fighters to start using flatblades. Do you know what forcing roundie users to use flatblades gets you? An incredible amount of uncalled, unnoticed, extra-painful, illegitimate flat shots. Go herald at any event and JUST watch for people flatting on high crosses and deep wraps. JUST on those two shots. You'll see a dozen in the first 15 minutes, and you'll see two of those shots called back for being flat and MAYBE one of them called flat by the target.
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
Juicer wrote:Slagar wrote:There's also the problem of defining 'one-sided' to close up loopholes for * rules-lawyers. I know for a fact that I'd try at least once to argue that a bat is 'one-sided', just because it'd be fun to try.
Normally I'm all against the 'if it's not broken' argument, but between the complexity necessary to actually define what you mean, and extremely limited utility of encouraging one-sided weapons (read: they're freakin' stupid), I'd probably vote this change down. I'd be happy to hear someone make a case for promoting one-sided weapons, or for what this rules change would offer to improve the game, but as is I don't see it.
I'd rather see single sided swords than a bunch of quicktubes, honestly. Call me crazy, but those things look **** retarded. Besides all that, single sided weapons are already mentioned in the BoW, wouldn't be too hard to toss in a couple lines making the weight limit not effect them. Single-edged swords take way more skill than a perfectly-balanced-omni-dildo. Maybe killing the weight limit on one-siders would encourage their use... meh.
I propose a better idea: Why not INCREASE the weight limit on clubs? Or better yet, any weapon with more than 2 striking edges? After all, historically weren't those "mass" weapons? Requiring more weight to do damage? It only makes sense. Besides, with that added advantage of not having to learn edge control, shouldn't we take a weight penalty to make up for it? I'm including flails in this. Let's raise the weight limit on all non-sword blues to say.... 16 oz.? How does that work for everyone?
Zwei ap Owen wrote:Juicer sho' nuff loves tuh shuffle.
Forkbeard wrote:Arrakis, I think the playabilty problem with flat blades is the fact that the people who use them are not using them like a sword. THey use them like a club weilded by a superhero. Fantasy.
Slagar wrote:That's only true when people have the sack to actually call light on light shots, and put up with the flack that gets them. I've written several **** pages on multiple forums about why that doesn't happen. Just saying.
replaced pommel and crossgaurd strikes and unarmed strikes with wrap shots that are of dubious efficacy in a real swordfight,
Nicely laid out, Arrakis. This is why I play this game and not some other. From my experience, both with Western and Eastern Martial Arts and my background in analyzing ancient iron stuff: this is the best and most realistic pre-firearms combat sport of any size that exists in the US.Arrakis wrote:No, people fighting in Belegarth with Sword-Like Foam Batons are not using them like they should be using them if they are trying to simulate the use of a sword. But then, how does one encourage proper edge addressing, proper cutting form, accurate amounts of draw in cuts, or non-edge blocking when all we require is sufficient impact force? How does one correctly simulate the stickiness of metal blades, the flex characteristics of a real blade, or the vibration modes of a steel sword with a foam stick?
Belegarth has handwaved all of that good stuff into "hit hard enough" and replaced pommel and crossgaurd strikes and unarmed strikes with wrap shots that are of dubious efficacy in a real swordfight, found a way to allow some of the grappling used in medieval swordplay, and made it safe to use shields offensively. We're ahead of the rest of the simulated combat world, with the possible exception of the EMP, and I'm not really sure how to improve from here as an organization, in regard to safe, accurate simulation of combat.
Derian wrote:Well, ****. Par is right.
Sir Par wrote:If we were going for realistic with flails we'd pretty well ban them since they aren't ANYTHING like real flails. Which were mostly used form horseback. Don't have horses either.
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