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Should the rules be changed regarding double ended weapons?
No. 59%  59%  [ 16 ]
Yeah they are kinda vague, but shredder, I think you can live with them they way they are. 11%  11%  [ 3 ]
Yes. I think they should be rewritten completely and made into their own class of weapons. 11%  11%  [ 3 ]
Yes. I think they could be changed a little bit. 19%  19%  [ 5 ]
Total votes : 27
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 Post subject: double ended rule
PostPosted: Sat Jan 31, 2004 5:33 pm 
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I do not want to argue about the effectiveness of staffs on the battlefield in this thread.
I feel that the rules regarding double ended weapons are too vague. People always reffer to them as green or blue, when in fact they are their own type of weapon. This always leads to confusion.
I propose making a new class of weapons for double ended weapons in an effort to make the rules regarding these types of weapons more specific.

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PostPosted: Sat Jan 31, 2004 5:48 pm 
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I don't think we need a new class for double-ended weapons, nor do I think we need to add any new rules, but I do agree that the current rules could use a little work. I unfortunately don't have any suggestions for improvements.

Here are the current rules for double-ended weapons in the BoW:

1.7. Double-ended Weapons must conform to all of the following:
1.7.1. Double-ended Weapons must not be more than 7 feet long.
1.7.2. Double-ended Weapons must have a minimum of 18 inches in length of padding covering each end in a cylindrical fashion. Both striking surfaces of this weapon must follow Class 3 Weapon standards for a Double-ended Weapon to be legal.


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PostPosted: Sat Jan 31, 2004 6:32 pm 
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Adding a new type of weapon will just make the game harder. Do you REALLY want to think about how to take a Class 6 hit in the middle of a melee that has 150 people on both sides? The current rules are sufficient enough for double ended weapons.

BOW wrote:
1.7. Double-ended Weapons must conform to all of the following:
1.7.1. Double-ended Weapons must not be more than 7 feet long.
1.7.2. Double-ended Weapons must have a minimum of 18 inches in length of padding covering each end in a cylindrical fashion. Both striking surfaces of this weapon must follow Class 3 Weapon standards for a Double-ended Weapon to be legal.


Some suggestions for changes. Underlined parts I have added or reworded (so most of it).

1.7. Double-ended weapons must conform to all of the following:
1.7.1. Double-ended weapons must be between 4 and 7 feet long.
1.7.2. Double-ended weapons must have at least 18 inches of cylindrical striking surface on each end.
1.7.3. Double-ended weapons must pass Class 3 standards on both ends to be legal.

My thoughs wrote:
Intro is fine.
1.7.1 Make a minimum length...18" on both sides, 12" in the middle seems reasonable enough as a staff.
1.7.2. Broke apart into seperate rules. This one tells the minimum for each striking surface.
1.7.3. Says both ends must be Class 3 to be legal.


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PostPosted: Sat Jan 31, 2004 6:52 pm 
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Maybe it's just me, but I'm not having any problems comprehending these rules other people claim to be "vague".

LAYMAN'S TERMS!

A staff can be no longer than seven feet in total length.
It must be padded cylindrically.
The padded striking surface must be at least 18 inches long.
Both ends stabbing legal or neither. Your choice.

This is not complex, people.

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PostPosted: Sat Jan 31, 2004 10:56 pm 
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I think we should have double ended javelins, maybe double ended daggers. At the game I used to fight at we had them, and they worked out fine. We just used the regualr rules for both ends.

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PostPosted: Sat Jan 31, 2004 11:05 pm 
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Bane wrote:
At the game I used to fight at we had them,...


Our rules have been working just fine without either of those. But, as always, make one, figure out the rules to keep the game balanced, test them in your realm, then test them regionally, then if they are STILL good, bring them to a national event and see if they will pass.

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PostPosted: Sat Jan 31, 2004 11:48 pm 
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Will do.

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PostPosted: Fri Feb 06, 2004 3:31 pm 
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Quote:
1.7.2. Double-ended Weapons must have a minimum of 18 inches in length of padding covering each end in a cylindrical fashion. Both striking surfaces of this weapon must follow Class 3 Weapon standards for a Double-ended Weapon to be legal


I would change it to this:

Quote:
1.7.2. Double-ended Weapons must have a minimum of 18 inches in length of padding covering each end in a cylindrical fashion. Both striking surfaces of this weapon must follow Class 3 Weapon standards for either end of a Double-ended Weapon to be Class 3 legal

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PostPosted: Fri Feb 06, 2004 6:35 pm 
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PostPosted: Fri Feb 06, 2004 7:56 pm 
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ok it says cylideric, What about like layering square, not like a sword blade but like a 3inch by 3 inch rectangular prism


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PostPosted: Fri Feb 06, 2004 10:55 pm 
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if the rule were to be changed...

what would change:

what advantages would it obtain?( like a red weapon can break a shield)

and not as important but... what color would it be? they already are a combnation of blue and green

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PostPosted: Sat Feb 07, 2004 12:24 pm 
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My man Xanth has a staff about 5 feet long with stabbing ends. He actually is learning to use it to some effect. When staying any from sheilds and a few of the meaner folks. It seems like the rules work fine. He weilds it just like you would a long stick with sharp ends. Both playabilty and realism are prestent here. What's the problem?
The only thing that you can't do with a staff under the current rules os grip it by the end, because of foam damage.
Staffs can't be red. You cant hit nearly hard enough while holding the weapon by the middle. Theres no way it can hit like a red sword.
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PostPosted: Sat Feb 07, 2004 3:04 pm 
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staffs, or anything for that matter, can as hard as reds. We just have to make up for the reduced momentum of the weapon by adding more of your own.

as far as holding foam, it is difficult but not so much so that staffs loose too much effectiveness, you don't belive you bet me

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PostPosted: Sat Feb 07, 2004 8:08 pm 
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The problem as I see it with making a staff red is that therefore each end is red, therefore you just do a quick tophead bottomhead and a shield is gone. Its an unfair advantage. It turns them into the ultimate weapon (well, maybe not that), at least in the eyes of many newbies. Its a playablility issue.

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PostPosted: Sun Feb 08, 2004 1:39 pm 
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if a staff was red there would have to be a special rule to shield breaking tecniques

-like 4 hits to break a shield

just a suggestion

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PostPosted: Sun Feb 08, 2004 1:46 pm 
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Meh. To many more rules. This is where KISS comes in:

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I WANNA ROCK AND ROLL ALL NIIIIGHT....I mean Keep It Simple Stupid


To many more rules and different classes for weapons. Now, if more people actually used the staff, then that might be a different story, but it just isn't worth it to alter the rules for all 2 of the quarterstaves out there

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PostPosted: Sun Feb 08, 2004 3:54 pm 
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I don't believe that a staff should ever be a red weapon (heck it should barely be a blue against armored opponents). Why?

Because I fight in full armor, against people swinging real staffs (i.e SCA pole arms), at me very hard. Not only am I not killed. Heck I don't even get hurt. Most often, not even any bruising. They cause little or no damage. Sure a solid wood staff, would hurt a bit more, but not much.

Getting hit with waster swords (rounded edge steel blades), even at medium swings is something completly different. It does hurt. A round piece of wood, swung into a properly armored opponent does not do much serious damage.


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PostPosted: Sun Jan 02, 2005 10:24 pm 
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Glicyn Khyron wrote:
if a staff was red there would have to be a special rule to shield breaking tecniques

-like 4 hits to break a shield

just a suggestion


You can bang your walking stick on a steel shield all day and I guarantee the worst you will do is scratch the paint. Maybe it should be reverse even. Two good shots by a staff on a shield break the staff.

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