Belegarth Mafia, Night 1

Strictly In-Character Interaction

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Postby Horati OTFH » Wed May 07, 2008 8:16 pm

I just wish we would have taken care of Tuba earlier..
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Postby Oisin » Thu May 08, 2008 2:23 pm

GG guys! Well played!

I'd never have dreamed that there were only three mafia . . . *. Were there any other pro-town roles we didn't ever find out? Could you post the full role descriptions?


Was there only the one cultist ever?
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Postby Dabbanoth » Thu May 08, 2008 2:33 pm

Oisin, my attempts to recruit to the cult were all denied except in one instance where the person accepted, then found out Mafia had killed them overnight the next morning.

When the cult leader dies, the rest of the cult commits suicide, so had i had any recruits, they'd have all drank the kool-aid when i was gone
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Postby Elebrim » Fri May 09, 2008 11:44 am

Yeah, I limited the cult a bit in that regard. They also only had a maximum of three possible members at any time, so there was no real threat posed to the town until the end game if enough survived to make a power play. But it was really fun watching everyone panic about it. ;)

Spike was a specialized cop/vigilante who could detect the Godfather, the regular cop could not. Downside was that he'd appear guilty on a check from the normal cop.

Medic/Cleric was normal and the Lovers Pair was also normal.
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Postby Outhro Youkker » Thu May 22, 2008 1:30 pm

Horati wrote:I just wish we would have taken care of Tuba earlier..
MY BAD!!!
I DIDNT KNOW!!!! :eek:
"Gobo, what are you cooking?."
"Boot still with foot."
"That is disgusting!"
"Gobo know, me hate feet"
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Postby Oisin » Thu May 22, 2008 1:46 pm

Good thought on having the healer be the cleric of Bob, btw . . . one thing that constantly bugged me with my setup in the last game is that I couldn't come up with anyone who's well known AS a medic, cleric of Bob was the perfect choice.
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Postby Elebrim » Thu May 22, 2008 5:47 pm

Thanks. It took me a while to come up with that to be honest, but I saw a string of people "Hail Bob" in a thread somewhere and the idea hit me in the face.
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Postby Horati OTFH » Thu May 22, 2008 6:05 pm

We should start a new one!
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Postby Spike » Thu May 22, 2008 9:33 pm

Negatory. We should hold off a while so as not to cheapen the uniqueness of it.
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Postby Outhro Youkker » Thu May 22, 2008 11:42 pm

Spike wrote:Negatory. We should hold off a while so as not to cheapen the uniqueness of it.
i second this

we should atleast wait a month or two
or even wait for the next season.
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Postby The Great Gigsby » Fri May 23, 2008 1:02 am

Outhro Youkker wrote:
Horati wrote:I just wish we would have taken care of Tuba earlier..
MY BAD!!!
I DIDNT KNOW!!!! :eek:
I knew, and the record shall show that I wanted him dead on day one.
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Postby Versago Hayashida » Fri May 23, 2008 12:15 pm

ME TOO. . . so maybe next round he should die first!
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Postby savetuba » Fri May 23, 2008 12:30 pm

assuming that I am playing or that the game maker doesn't give me a special role like medic.

Edit: as for being IC, I wanted someone strong gone on night 1(like spike, juicer, rowan or oisin), juicer on night 2, Rowan on night 3, purposely made sure the medic was alive night 4 (and gave the end game the horrible 50/50 split), agreed with farrin's death on night 5 and advised elohssa to leave Oisin alive and kill juicer or rowan seeing how it was better for osin to live and clear him.

Game plan: Stir the pot of emotions as much as possible.
* up: Thinking farrin was inactive and making the 'followers of oisin' comment because of such.
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