Fighting at a disadvantage.

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Fighting at a disadvantage.

Postby Digoza » Tue Jan 03, 2006 1:26 pm

Assuming that you're either isolated from the rest of your team, unit, realm, etc. and/or you're one of the only people left alive; what's the best way to fight/defend against a larger number of opponents when they inevitably come after you?
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Postby debuenzo » Tue Jan 03, 2006 2:03 pm

gimp and go

try to move around so that only one enemy can engage you at once

then hit them in the leg and move on

also....hit a few in the leg....then on a round shield user...fake leg and go shoulder

mix it up and KEEP MOVING!

gimp and go gimp and go gimp and go
then....
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Postby Mawr » Tue Jan 03, 2006 2:16 pm

Feinting is your friend. Focus on one person and then quickly gank someone standing right next to them.
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Postby Kyrian » Tue Jan 03, 2006 4:58 pm

Use your mobility to your advantage. Keep them from boxing you into a corner or the edge of the battlefield. Your best bet is generally to try and stay out in the open. Avoid facing several fighters at once. If you're facing a line of several fighters, try hanging around the edge and positioning yourself so that only the fighter at the end can engage you while the others have to either go through him or maneuver around to get into attack range.

I can explain this better at practice.

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Postby Freyson » Tue Jan 03, 2006 8:00 pm

Try to go for the faster (movement) fighters and the longer weapons first. Fighting multiple opponent's is tiring and you want to try to even the end game a bit. That quick * with the polearm is gonna be a real * after you take out his 12 friends.

I disagree a bit with Kyrian in the 'stay in the open', but that has to do with my fighting style and lack of real speed. A corner or an edge can limit the angles they come at you from. But this is a VERY bad idea if you are not a good blocker. If you are the type of person who jumps back, ducks, or in any other way moves out of the way of an attack, stay in the open.

Fight on the oblique, not the guy in front of you.
Push opponents into each other. I mean PUSH, not manuver.
Be aware of terrain.A small dip or rise, can upset footing. Use this to feint opponents into being off balance.
Leg and leave.
Make meat shields. The dead often don't drop immediately. Follow up the kill shot with a shield bash or body check to make the dead drop so their team has to go over/around them.
Make them hit each other.
Disarm when you can, if they are trying to find a weapon they are not swinging at you. Sometimes you can do this easier than killing them and move to the next.
DO NOT GRAPPLE!!!! Do not let them grapple you!!!!!
If they fall down, leave them for later. Make them fall when you can.
Change up attacks and openings to use all your armor. One shot to each arm is better than 2 shots to one.
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Postby Seiichiro » Tue Jan 03, 2006 8:59 pm

Lead the people chasing you into a vulnerable position. Draw them off their main group and call for support. Finding yourself in that position can be an asset for your team.
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Postby Kyrian » Tue Jan 03, 2006 10:22 pm

Digoza,

Don't forget to use your lefty-fu! Because most fighters are right-handed and expect attacks from similar quadrants, you can use this to your advantage.

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P.S. Freyson, good point about being out in the open--it really depends on your fighting style.
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Postby Domoviyr » Wed Jan 04, 2006 9:05 am

Because I'm really fast, one of the best techniques for me is to just run the other direction from my enemies. If I'm the last one on the field, they will undoubtably give chase, but, not all of them run at the same speed. Kill them as they catch up to you (this makes for handy one-on-one) and prevent them from forming as a group. Fast feet and quick kills are essential for this technique.
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Postby Mawr » Wed Jan 04, 2006 11:06 am

So what do you do if they just stand there and flip you off?
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Postby Syrus » Wed Jan 04, 2006 8:26 pm

Run circles.



Seriously, wait it out. Eventually someone will get bored. Weed out the impatient.
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Postby graavish » Thu Jan 05, 2006 1:22 pm

i'm a bigger guy but i'm strong and still fairly big so i like to move alot when i get out numbered i look at several things:

expierence level: if i'm fighting 4 people and one of them is izareth or gabriel or nanga etc. etc. i'm sure as hell going to separate him from the pack. because if i kill them not only am i most likely taking away the best fighter, i'm taking away a source of tactics and expierence to the others.

weapons: i always take shieldmen out first because with a few exceptions shield men are always tougher and when the numbers are higher people tend to separate more because the feel safer so when it's just me i tend to look at shield men dieing first. next come flourentiners because a good flourentiner can give me a run for my money. then come polearms because unless your a god with polearms i'm gonna steal your lunch

plain numbers if there is 3-5 i'll fight them in their little group because they can bunch themselves up and i can pick arms and gimp them if there is more than that i'm running until only one or two of them are chasing me and then im killing them and starting over

this is a rather painful strategy at 275+ but it works
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Postby Domoviyr » Sat Jan 07, 2006 11:26 am

Mawr,

Oft times at that point in the battle, my enemy isn't thinking all that clearly and will give chase because of how close victory is.
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Postby savetuba » Sun Jan 22, 2006 7:53 pm

now suppose you are the last one left and there are only 3 fighters, 2 you know you can kill but when you start gimping and go, the hardcore people start complaining that you run away all the time yet they stand there with someone else expecting you to run at them and die.
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Postby Mercer » Sun Jan 22, 2006 8:13 pm

There's a difference between a tactical withdrawal and maneuvering (3+ vs 1, wounded vs. whole, etc.) and wussing out. Now, if the last guy is gimped and you go get a fresh shield, or a javelin, or something like that, I'd probably mark you down.
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Postby Teej » Sun Jan 22, 2006 8:26 pm

I'd reply but it looks like everyone mentioned all my points most important two though...

Force them to engage you at different times...

Mobility; don't get sandwiched...
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Postby Killian of Andor » Sat Mar 04, 2006 4:14 pm

But what do you do if 5 of them decide to run you over, and you are not that fast?
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Postby Faolan » Sat Mar 04, 2006 5:34 pm

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Postby Killian of Andor » Sat Mar 04, 2006 5:42 pm

That would be the most obvious outcome, but is there any way to survive that?
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Postby Faolan » Sat Mar 04, 2006 5:58 pm

the only way I could see getting out of that would be to "stack" your opponets and you would probably have to cut to the left first.

If these fighters have any degree of skill you probably will die.

But if you have mad skills like Josh or Zao then you may be able to pull something off.
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Postby Killian of Andor » Sat Mar 04, 2006 6:54 pm

Unfortunatly, one of them is an EBF and 2 others are pretty good.
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Postby Mercer » Sat Mar 04, 2006 7:02 pm

Think of it this way: you have a great incentive to get better at fighting.
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Postby Killian of Andor » Sat Mar 04, 2006 8:00 pm

Hard to get better when you die in less than 6 seconds. And Orion has 7 years of experience on me.
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Postby Mercer » Sat Mar 04, 2006 10:13 pm

Didn't say it'd be a quick getting-better... and I got to learn under the "tutelage" of all 4 original EBF, so I know of what I speak.
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Postby Killian of Andor » Sat Mar 04, 2006 10:20 pm

I guess you're right. Things take time. Until then, I'm just going to have to accept that I will get massacred.
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Postby Big King Jimmy » Sun Mar 05, 2006 12:03 am

If I'm fighting 2 or 3 people, one who I know will give me trouble and others that won't, I always try to pull out the troublsome one first.

The way I look at it, I'm gonna have a better chance fighting him now that after being winded by these other guys, and if he kills me, that's less waisted effort before the next fight.
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Postby Killian of Andor » Sun Mar 05, 2006 12:14 am

The problem is that the troublesome one can kick my *
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Postby Faolan » Sun Mar 05, 2006 7:38 am

Then I suggest falling back and finding more team mates. If all your team members are dead it looks pretty dim.

But sometimes even the sucky guys beat the Heroes.

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Postby savetuba » Sun Mar 05, 2006 9:22 am

to beat the heros you have to mass rush the hero. Sure some will die, but you will kill the hero.

The combination I find that works is a glaives man and a sheild man. Most of the fighters out there are too reliant on their sheild so in a 1 on 1 with sheilds the better fighter will win, but if the glaive man is a threat then the sheild man must either block the glaive with his sheild or avoid the glaive somehow.

A swing to the weapon side with the glaive at the same time your sheild man rushes garentees a kill. Unless he does some kind of spining move and rolls with the glaive blocking the glaive with his sheild, putting your sheild man between the two of you so you can not get in another shot, then killing your sheildman. From there he will rush the glaive and slaughter him/her.
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Postby Killian of Andor » Sun Mar 05, 2006 10:19 am

Nice idea, but that is assuming that you have a glaiveman and a shieldman left. Usually I am one of (or the) last. And I know you've fought with Orion at Rebirth. You should know the immposibility of this.
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Postby savetuba » Sun Mar 05, 2006 11:39 am

true, but I like to fight glaive so it is never hard for me to find another sheildman from the get go and together we kill everyone else starting with the hardest.
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Postby Killian of Andor » Sun Mar 05, 2006 11:57 am

That would qualify you as "lucky"
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Postby Faolan » Sun Mar 05, 2006 2:04 pm

"I'd rather be lucky than good."

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Postby Killian of Andor » Sun Mar 05, 2006 3:36 pm

I'd reather be good than lucky. More consistant.
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Postby Black Cat » Sun Mar 05, 2006 3:52 pm

Like my archery.
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Postby Faolan » Sun Mar 05, 2006 5:56 pm

Also a note about what Domoviyr had said; The tactic he describes was one used by the revolutionaries in Japan.

It was used to take down several enemys or at least get away

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Postby Juicer » Tue Mar 07, 2006 12:39 am

Killian, I'm gonna let you in on a secret for fighting Orion....

...

(he's OLD!!!)

Just insult Kestrel or Xooyan to incite his crazy rage, run like the devil(or Orion) is after you, and after a minute or two, his oldness will overpower his rage, and he'll be all tired-like. Slow down a bit so he thinks he can catch you, then plant your feet, and shield bash the hell out of him while pulling a wrap shot. The plan is flawless! Except that after the fight Orion will ACTUALLY kill or maim you... but risks are there to be taken, right?
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Postby Juicer » Tue Mar 07, 2006 12:39 am

i NEVER double post.
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Postby graavish » Tue Mar 07, 2006 12:08 pm

man juicer i like ya but if you can't beat 10 to 20 people by your self how'd you get in the greatness that is horde :devil: :goblin: :devil:
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Postby Mekoot Gorlock » Tue Mar 07, 2006 12:29 pm

by beating 6 or 7 on his own with a glave and winning a nuit fight for the horde.
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Postby graavish » Tue Mar 07, 2006 1:12 pm

gorlock*sigh* mean things upon you.

ps i was kiddin you know i don't think anyone on earth is as good as me at anything except knitting for some strange reason it's not juicers fault he doesn't measure up to me not your either









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Postby Juicer » Tue Mar 07, 2006 6:22 pm

oh-hohoho!

Silly Graavassh! You thougt I was talking about how I fight Orion! I was telling him how a pinky like him should fight Orion. I fight Orion like any self-respecting monster... With a fork in one hand and a bottle of A-1 in the other.

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Postby Jarlaxle » Tue Mar 07, 2006 7:12 pm

Im in Killians realm, and my trick to fighting Orion is to NOT FIGHT HIM lol. the point about him being old is true. I can normally outrun him (you can too Killian), especially with him in those greaves, but we should give that sheild bash/retreat idea a try
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Postby Killian of Andor » Tue Mar 07, 2006 7:34 pm

Juicer wrote:With a fork in one hand and a bottle of A-1 in the other.


Haha, I like that

And stupid Jarlaxle, you should know that the only way to get that close to him is as a corpse.
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Postby Mercer » Tue Mar 07, 2006 8:14 pm

Take the "A Knight's Tale" method of beating him: with a stick, while he's asleep. :D
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Postby Killian of Andor » Tue Mar 07, 2006 8:16 pm

Good idea Mercer, hadn't thought of that. Then he can't even rez.
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Postby Underhill » Tue Mar 07, 2006 9:33 pm

Or running into him with one, then kicking him viciously.
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Postby Jarlaxle » Tue Mar 07, 2006 10:21 pm

Look Killian we could do this, Ill drop kick his sheild(hell kill me but also be on his *) then u MURDER him
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Postby graavish » Tue Mar 07, 2006 10:32 pm

dude seriously though the only way you will ever get near his level is to fight him. as much as you can. as often as you can. i make it point at battle practice and events to go after the best fighter i can.

example wolfpack open: i fought for six hours probably was killed by galin 30-40 time didn't even register on his radar most of the time but eventual i took his arm and any event he's at i'm gonna keep going after him too. not to annoy him or because i think i can beat him but for the fact of i can't beat him. one day i hope to be his skill level and to do that i have to fight him as much as i can

so to solve your obryn problem don't run stand your grand, learn his trick and moves. put them in your repetroire and eventually you'll beat him. or since i've never met obryn you all so he's old and you might annoy him into retiring
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Postby Jarlaxle » Tue Mar 07, 2006 10:37 pm

Obryn?Orion.
Well Orions been at it for 12 years, to the point where i dont last more than 2 swings, he always finds an opening, Killians better than i am, so i fight him alot, and sometimes i even fight this pretty good guy named Gar whos like a beserker.
Manipulation leads to chaos
During chaos I always seem to come up on top
Therefore, I must manipulate all that you do
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Jarlaxle
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Postby Killian of Andor » Tue Mar 07, 2006 10:54 pm

Ya, fight him and lose.
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