I know we've run these types of things before. Unfortunately, with the automatic pruning and the loss of a lot of our old information due to the server attack last year, they've gone away.
I would suggest this format when first setting up a scenario:
I. Objectives (if there are any) and background. It could just be a melee with the winning side being the one that has fighters remaining.
II. Red forces. Enemy order of battle. List:
--a. Size of units
--b. Unit overall experience level
--c. Type of unit (heavy, skirmish, etc.)
III. Blue forces. Friendly order of battle. List:
--a. Size of units
--b. Unit overall experience level
--c. Type of unit (heavy, skirmish, etc.)
IV. Organization/formation. (Pictures help but are not required)
V. How the battle develops. I'm thinking that using timecoding is a good way to demonstrate how the battle plays out over time. For example, "30 seconds: Center has opened. Unit on the right has moved forward to engage enemy. Skirmishers on left side have spread out to cover enemy flankers moving to go around our line. 1 minute: Right-side unit has crushed enemy. Begins pivoting towards the the center." Give as much detail as possible.
V. What would you do? At a particular timecode, give the reader an opportunity to respond as to what they would do if they were in charge. Feel free to use historical battles or ones you've been in in Belegarth. Once you pose the question and a person responds, feel free to start developing the battle, i.e., now that you did that, red forces respond by ...
I'd like to keep the scale to battles that have at least 30 fighters per side. It gets us past the scale of small unit tactics and people have to start looking "big picture".
If anyone has any questions or comments, please let me know.
Kyrian