It is currently Tue Jun 18, 2019 9:39 am


Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: How can "all-around fighter" be measured?
PostPosted: Mon Apr 02, 2007 3:15 pm 
Hero
Hero
User avatar

Joined: Sat Apr 19, 2003 10:52 pm
Posts: 1528
Location: Arcadia, CA
Started Fighting: 0- 8-1991
Realm: Andor
Unit: Clan of the Hydra
Favorite Fighting Styles: sword and board
florentine
archery
So I had this idea of a theoretical tournament for determining the best all-around fighter with "all-around" being defined as someone who could pick up almost any weapon style and be deadly (but not unsafe) with it.

These were the styles I came up with:

1) Sword and board
2) Flail and board
3) Two weapon
4) Javelin
5) Archery
6) Two-handed sword
7) Single sword
8 ) Spear
9) Glaive
10) 2-on-1
11) 3-on-1
12) 4-on-1
13) Tank (fully armored)
14) Random weapons
15) Dagger [added based on your suggestions]
16) Mongolian wrestling [added based on your suggestions]
17) Sword & dagger

Also, can anyone think of any ways to quantify and measure battlefield presence and leadership? The weapon styles skills are fairly easy to measure in a tournament but battlefield leadership and presence are also important aspects of a fighter's skill.

Your thoughts?

_________________
"...change requires action, it doesn't just happen. Define your actions by how you think the game should be, not how the game is. The game will follow."--Big Jimmy


Last edited by Kyrian on Mon Apr 02, 2007 8:51 pm, edited 2 times in total.

Top
 OfflineProfile  
 Post subject:
PostPosted: Mon Apr 02, 2007 3:47 pm 
Underling
Underling

Joined: Sun Oct 30, 2005 7:05 pm
Posts: 59
Location: Knightfall
Hrm, what about daggers? Or any close range weapon.

You also have the general battles and such or help gauge battlefield tactics and the ability to lead. For battlefield presence, look at how they work it in the field throughout the fights.

_________________
I have charged the Uruk-Hai alone. I may have died, but I had a great time doing it.

KnightFall Guard


Top
 OfflineProfile  
 Post subject:
PostPosted: Mon Apr 02, 2007 3:52 pm 
SLAYER

Joined: Sat May 10, 2003 10:08 am
Posts: 1502
Location: behind you
battlefield presence: overall effectiveness in war (things i try and tally mentally)

i cut everything in half, they either know i'm there or dont. the backstab numbers almost always dominate for me.

number of kills per battle.
- honorable
- backstabs

number of limbs cut off
-honorable
-backstabs

armor cut off
-honorable
-backstabs

then i keep tabs on how I died and what I lost in the same.


Top
 OfflineProfile  
 Post subject:
PostPosted: Mon Apr 02, 2007 4:42 pm 
Berserker
Berserker
User avatar

Joined: Wed Sep 15, 2004 9:45 pm
Posts: 833
Location: St. Louis (Arnor) area
Yeah, it would be hard to judge things like intimidation factor, leadership, and awareness, which is arguably much more important than being able to use a weapon other than the one you normally use :)

Also, yes, maybe a single dagger round, a grappling round(start with dagger on the ground, and each figher 20 feet or so away), and maybe even a mongolian wrestling round(optional)

Of course, if you add in a lot of people, something like this could take up almost an entire day.

_________________
Brother of the Black Company!
Resident Dwelf.

HEIL o/

GOD WILLS IT!


Top
 OfflineProfile  
 Post subject:
PostPosted: Tue Apr 03, 2007 7:40 am 
Mercenary
Mercenary

Joined: Tue Apr 29, 2003 5:59 am
Posts: 626
Location: Fjords of NoVA
Started Fighting: 0- 4-1984
Realm: Dagorhir Aratari
Unit: Vardrotta
Favorite Fighting Styles: Two-handed sword (longsword)
Glaive
Archery
Keep it simple(r).

1) Single blue
2) Blue weapon and shield
3) Red weapon (with or without shield; most use a buckler)
4) Spear (with or without shield; most red weapon users use a buckler)
5) Two weapon (and I don't mean a spear or glaive with a dangling fromt wrist weapon or some other back-up weapon).
6) (Pure) Archer
7) "Heavy" archer (above but with back-up weapon and melee combat factored in)
8 ) grappling ability
9) "Other" (things like dagger fighting, just using javelins or rocks, etc).

All of these can then be "scored" on single combat, small scale combat (say up to 10 fighters total), medium scale (10-50 fighters total), large scale (50-100 fighters total), and grand melee scale (100+ fighters total).

_________________
GvK


Top
 OfflineProfile  
 Post subject:
PostPosted: Tue Apr 03, 2007 10:15 am 
Scout
Scout
User avatar

Joined: Tue May 23, 2006 10:11 am
Posts: 293
Location: Holland, Mi
It depends how it is fielded..if it is fielded with fighters of all abilities..I would say stones only.

Why? Because I have seen a few vets come to local practices and just walk around with a stone or two and block with it..throw it when they want..and basically if they felt like it..looted off the dead.

_________________
"Thou who shed his blood with me....shall always be my brother....and those who have become my brother I will not hesitate dropping my blood for, even if it meant bleeding to death."


Top
 OfflineProfile  
 Post subject:
PostPosted: Tue Apr 03, 2007 5:05 pm 
Grizzled Veteran
Grizzled Veteran
User avatar

Joined: Tue Apr 22, 2003 5:46 pm
Posts: 5611
Location: Kung Foo Island
Started Fighting: 15 Jun 2000
Realm: Aquilonia
Unit: Western Uruk Hai
Favorite Fighting Styles: Just the Tip
I like Xiao's formula for battle feild awaeness, but you'd need judges on the sideline scoreing and holding up signs, like the olympics. THat would be cool.
You could judge leadership the same way rate people on, say:
Voice/command projection(does he get his point across to his people effectivly?)
Control of his force(do the mo-fo's do what he says?)
effectivness(does his **** work?)
Versatility(can he still pull it together when his plan goes to hell?)
And what I think is very important,
Personal Style(does he look cool doing it?)
Personally, I like to keep myself well versed with all the weapons I have available(witch is about all of them). Every time I start getting too good at practice I switch to somthing I haven't done for a while. It make the new kids feel good when they kill me and I usually learn something new, eventually.
FB

_________________
Warlord of the Western Uruk-Hai

Don't call it a comeback
I been here for years
Rockin my peers and puttin suckas in fear


Top
 OfflineProfile  
 Post subject:
PostPosted: Tue Apr 03, 2007 9:18 pm 
Grizzled Veteran
Grizzled Veteran
User avatar

Joined: Wed Feb 09, 2005 2:19 pm
Posts: 2513
Location: Rath(Boise)
Started Fighting: 20 Aug 2004
Realm: Rath
Unit: Brotherhood of the Falcon
Favorite Fighting Styles: Sword and Sheild
I agree with Fork. Its good to be well rounded!

_________________
16th Knight of the Highlands of Chaos
Brotherhood of the Falcon
Order of the Gilded Owl
Go Team 4!
Member of the Church of Daraith
Humility: Its pretty much the only thing I'm NOT good at.
Derian wrote:
Well, ****. Par is right.


Top
 OfflineProfile  
 Post subject:
PostPosted: Mon Apr 09, 2007 8:18 pm 
Toadie
Toadie

Joined: Tue Oct 26, 2004 7:53 pm
Posts: 103
Realm: Morva
Unit: Army of Morva
I wasn't sure if this was implied, but I'd assume that each style would have to be matched against various styles, not just it's own? IE, it's important for florentine/spearman to know how to get past a shield, etc.

Also, perhaps a shieldblocking challenge of sorts. Maybe something like:

sword and board vs. sword and board with an archer aiming at each fighter and taking shots at them?


Top
 OfflineProfile  
 Post subject:
PostPosted: Mon Apr 09, 2007 8:30 pm 
Berserker
Berserker

Joined: Thu Sep 04, 2003 3:28 pm
Posts: 846
One thing i've never heard mentioned in versatility discusions is shield type. Each different shield requires a different style. Do you know different styles or do you lean on one shield?

I think at Melcaorme this year I'll throw in some tourneys divided by shield types. Round shield tourney, teardrop, whatever.


Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
GuildWarsAlliance Style by Daniel St. Jules of Gamexe.net. Modified by