Battle for First Dawn- August 11th, 2012- Columbia MO,

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Battle for First Dawn- August 11th, 2012- Columbia MO,

Postby Ixous » Tue Jul 17, 2012 7:09 pm

The Battle of First Dawn!

Hello Dagohir and welcome to the Battle for First Dawn! This is an Order sanctioned and organized day event that will take place in Columbia, Missouri, at Cosmopolitan Park.

The park is massive, with at least a dozen football fields, half a dozen baseball diamonds, a skate park, playgrounds, etc etc. The important bit that we will be fighting on will be in the woods however. Cosmo Park has several square miles of woods and trails that will make for perfect fighting conditions!

The Battle for First Dawn is an assault on the Order monastery located on the Mountain of First Dawn. This will be a short day campaign consisting of three battles, with the out come of each battle determining the setup for the next battle. For example, if the First Dawn defenders successfully defend the castle for the first battle, they get better equipment and positioning for the escort mission, the second battle.

There will of course be more than three battles, as this will be an all day event! These are just the main three.

COST:
This is a completely free event!

If you can afford the drive out here, you can afford to come! Afterward, once it's too dark to fight anymore, we will be going to a local restaurant for some chow, and you're welcome to join.

[EDIT]Also, there is no age restriction. If you are under 18, I just ask that you get a notorized waiver signed by your folks, and then you can join.

WHEN:
August 11th.

The event officially starts at noon, however you are encouraged to show up early! I will be at the field as early as 10am. Weapons check will be from 12:30 to 1pm. The first battle will start at 1:30pm

WHERE:
1615 Business Loop 70 West, Columbia, Missouri

Cosmopolitan Park in Columbia Missouri. Here is a link to the Google map.

https://maps.google.com/maps?ie=UTF-8&q ... LcBEPwSMAA

We will be meeting next to the skate park, at the beginning of the Bear Creek trail connector.

WHO:
This is a great event for anyone in reasonable driving distance to Columbia Missouri that has a great love for scenario woods battles with real consequences for winning or losing said battles. Great for newbies trying to get a feel for how the game used to be played!

WHAT WILL WE BE DOING?!
Pickups will happen until 1:00 during which the order will be checking weapons and getting waivers.

At 1pm, the event moves into the woods to the meeting area. Teams are divided up equally. One team will represent the Order and her allies, the other team will represent the evil mercenaries. The Order team will be sent to a specified area to fortify and get ready for an assault, while the enemy prepares. At 1:30, lay on will be called and the goal of the enemy is to take the flag located in the monastery. The defenders have a limited number of lives while the attackers do not. Game will end when either the attackers have retrieved the flag, or the defenders keep it for a certain length of time.

At this venture, there are consequences for the previous battle. If the Order successfully defends their flag, they are now on an escort mission. They will need to escort a non-com from their monastery to a pre-determined location, while brigands will attempt to take the non-com from them along the road. The Order will have limited rezzes while the brigands will have several opportunities to rez.

If in the previous battle the Order loses their flag, they are now on a rescue mission. The Order will need to rescue a non-com from the hands of a roving band of mercs. Essentially role reversal.

At the final battle, the Battle for First Dawn, the consequences are made full. If the Order keeps their flag, and successfully escorts their non com, they will receive a red weapon that does red damage even if swung one handed. All Order members will have 1 point of armor.

If they only defended their flag, they will only have the Red weapon. If they only rescued the non-com from brigands, they only have one point of armor.

However, there are rewards for the evil mercs too! If the Mercs successfully take the Order's flag, and also successfully keep their non-com, then the mercs will have an unbreakable shield, and will also have a non-com necromancer! This necro will be able to heal combatants even while they are being attacked, simply by touching the affected wound or broken equipment with both hands for a count of 10 seconds.

If they only take the flag, they will only have the unbreakable shield. If they only steal the non-com from the Order, they will only have the necromancer.

At the Battle for First Dawn, it will be a two flag CTF with each base now hidden from the other team. This battle will be long and enduring, only ending when one team has captured a certain number of flags, and also completes a hidden goal! (only revealed once the team has the required number of flags)

IMPORTANT NOTES:
[Edit] Parks and Rec of CoMo changed their minds! Archery is now allowed, provided we're strict on the rules. Every bow and arrow will be checked thoroughly, so plan accordingly!

Healing in this scenario will be handled a bit differently. At the beginning of the event, I will be passing out a number of white ribbons to each team's healers. Each healer gets 5 ribbons, and will heal a person by tying a ribbon to the affected limb or equipment. There must be three bow ties and standard healing rules regarding combat apply. Once a fighter is dead, he takes his ribbons to rez, and any healer can go to rez at anytime to refill their stock. Healers may only carry 5 ribbons at a time.

We are very excited to do a scenario battle, and look forward to your attendance at this great event
Last edited by Ixous on Tue Jul 17, 2012 9:27 pm, edited 1 time in total.
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Re: Battle for First Dawn- August 11th, 2013- Columbia MO,

Postby Remdawg Killionaire » Tue Jul 17, 2012 8:37 pm

Jackin' yer steez once again and as per usual. :devil:
Bishop wrote:Overall I believe the article was positive for our image, loosely defining us as a sadomasochist anti-larp. I'm ok with that. http://www.vice.com/en_ca/read/LARP-harder

Caleidah wrote:But, his sensei passed that style down to him! Literal hours of tradition!
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Favorite Fighting Styles: Acerbic wit and sassy one-liners


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