It is currently Wed Dec 12, 2018 5:59 pm


Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: WAR 2013 - Indianapolis, IN Oct 12th
PostPosted: Tue Sep 24, 2013 9:48 am 
Recruit
Recruit

Joined: Tue Apr 10, 2007 11:10 am
Posts: 38
Location: Mittelmarch
Realm: Mittelmarch
Unit: Legion of the Dragoons
October 12th, 2013

TROLL: $3
TIME: 11:00 am
LOCATION: Paul Ruster Park
11300 E. Prospect Street
Indianapolis, IN 46239

WHAT IS WAR? Two teams battle with minimum lulls; the objective is to conquer and defend territories along several terrains; bridges, woods, and open field. A herald with a stopwatch for each territory will determine control. If you want a break, take it yourself, but the battle will keep going. This is an event for people who like to fight hard.

Rules of WAR
• 1.5 hours of game play for 1st and 2nd half (30-minute halftime)
• Teams are balanced prior to the main battle; players must be present during the balancing stage
• Each team is awarded 2-3 Valkyries (mobile resurrection points), team size depending; additional touch-and-go resurrection points are located near your team’s Castle
• A team representative will flip a coin prior to the start of the WAR; victor will choose either their first Valkyrie OR pick their preferred beginning Castle

Objectives
• Defend your team's Castle (1 point per minute held)
• Capture Territories (3 points per minute held)
• Capture the Enemy Castle (5 points per minute held)

Territories & Valkyries
• 1 person must be within 10 feet of the Herald/flag to maintain point control for your team
• For each capture point, there is no "contesting time" (once a team claims the point at the beginning of the half, that team holds the point until all nearby players of that team are eliminated)
• Projectile weapons cannot pass through castle walls, in or out; projectile weapons deal damage through castle doorways only
• Valkyries can resurrect their team members inside castle walls so long as their team has control of the castle
• Valkyries must enter the castle with their team through the castle door (once a Valkyrie has lost their “lives,” they must leave the castle to recharge)
• Valkyries cannot enter a castle through an enemy team OR float through the castle walls; they must enter the castle with a group of reinforcements of their own team

Healing
• Healers must submit their healing poem for clearance at weapons check; healers will receive a white armband and must display the band during WAR
• Healers follow the Dagorhir rules; repair gear, limbs, etc.; Healers cannot resurrect fighters
• (Hint: utilizing healers during WAR is a strategic tactic)

**Age Restrictions**
• All participants must submit a waiver and release of liability to participate at any Dagorhir events hosted by Mittelmarch; if you attended Olympics X (April 2013), your waiver is on file
• Participants under 16 are unable to participate in field battles
• Participants 16-17 must arrive at Troll with an adult chaperon of 18+ years of age and a notarized waiver, signed by your legal guardian


Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
GuildWarsAlliance Style by Daniel St. Jules of Gamexe.net. Modified by