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 Post subject: WAR 2013 - Indianapolis, IN Oct 12th
PostPosted: Tue Sep 24, 2013 9:48 am 

Joined: Tue Apr 10, 2007 11:10 am
Posts: 38
Location: Mittelmarch
Realm: Mittelmarch
Unit: Legion of the Dragoons
October 12th, 2013

TIME: 11:00 am
LOCATION: Paul Ruster Park
11300 E. Prospect Street
Indianapolis, IN 46239

WHAT IS WAR? Two teams battle with minimum lulls; the objective is to conquer and defend territories along several terrains; bridges, woods, and open field. A herald with a stopwatch for each territory will determine control. If you want a break, take it yourself, but the battle will keep going. This is an event for people who like to fight hard.

Rules of WAR
• 1.5 hours of game play for 1st and 2nd half (30-minute halftime)
• Teams are balanced prior to the main battle; players must be present during the balancing stage
• Each team is awarded 2-3 Valkyries (mobile resurrection points), team size depending; additional touch-and-go resurrection points are located near your team’s Castle
• A team representative will flip a coin prior to the start of the WAR; victor will choose either their first Valkyrie OR pick their preferred beginning Castle

• Defend your team's Castle (1 point per minute held)
• Capture Territories (3 points per minute held)
• Capture the Enemy Castle (5 points per minute held)

Territories & Valkyries
• 1 person must be within 10 feet of the Herald/flag to maintain point control for your team
• For each capture point, there is no "contesting time" (once a team claims the point at the beginning of the half, that team holds the point until all nearby players of that team are eliminated)
• Projectile weapons cannot pass through castle walls, in or out; projectile weapons deal damage through castle doorways only
• Valkyries can resurrect their team members inside castle walls so long as their team has control of the castle
• Valkyries must enter the castle with their team through the castle door (once a Valkyrie has lost their “lives,” they must leave the castle to recharge)
• Valkyries cannot enter a castle through an enemy team OR float through the castle walls; they must enter the castle with a group of reinforcements of their own team

• Healers must submit their healing poem for clearance at weapons check; healers will receive a white armband and must display the band during WAR
• Healers follow the Dagorhir rules; repair gear, limbs, etc.; Healers cannot resurrect fighters
• (Hint: utilizing healers during WAR is a strategic tactic)

**Age Restrictions**
• All participants must submit a waiver and release of liability to participate at any Dagorhir events hosted by Mittelmarch; if you attended Olympics X (April 2013), your waiver is on file
• Participants under 16 are unable to participate in field battles
• Participants 16-17 must arrive at Troll with an adult chaperon of 18+ years of age and a notarized waiver, signed by your legal guardian

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