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PostPosted: Fri Apr 01, 2005 1:57 pm
by Ahki
Prereg for 9 people for TA is in the mail. Its last minute but I was still adding people at 1am this morning.

Ahki

PostPosted: Fri Apr 01, 2005 3:58 pm
by Bodhi
Sorcia, whats this Power of the Mind tourney? Why dont you just tell me to go to the back of the bus! This tourney just has a blattant NOT MEANT FOR BODHI TO WIN sign on it. I am so...Oh look, a pOtatO.

PostPosted: Fri Apr 01, 2005 11:31 pm
by Sorcia
1. Pre-reg is closed. Thank you to all the people who pre-registered because it helpes our realm run a big event like this.

2. If you got your pre-reg in under the wire just wait a few days for them to get here. I will post a final list around Wednesday of next week and we can figure out then if any went missing.

3. Power Of The Mind is a tournament that I am running for the entirety of Spring War. It will be a series of trivia and puzzles that range from easy enough for Bodhi to difficult for Kegg. :) This is for fun and fabulous prizes! You can pick up the POTM sheets from me and do them at your leisure. I will be at troll most of the time so just look for me there. Judging will be done by Sorcia and Kyrian and only the two of us will know the answers ahead of time. We are also the only people who can't enter the contest. Prizes will be random and at the discretion of the judges.

PostPosted: Sat Apr 02, 2005 2:25 am
by Beoren
hey, me and a bunch of other people from loderia are looking for chaperones. we gotta have 'em guys. anybody wanna help us out, here?

SORCIA: Get my pre-reg?

PostPosted: Sat Apr 02, 2005 8:09 am
by Kestrel, guest
Sorcia,
did you happen to get a pre-reg for Kestrel, mundane name Caroline Johnson? I sent it to you within the first week following the first pre-reg deadline, since I was told that the deadline had been extended. If you have, and just haven't added my name to the list, that's cool, I just wanted to make sure that it at least got to you in three weeks.
Kestrel

PostPosted: Sat Apr 02, 2005 12:04 pm
by Sorcia
Janice has been out of town and I only got the list of people she could remember. I'll check with her today when she can look at the actual list.

Pre-reg

PostPosted: Sat Apr 02, 2005 12:35 pm
by Kestrel
Okey dokey. Thanks.

PostPosted: Sat Apr 02, 2005 8:06 pm
by Sorcia
------Pre-Reg List------
Magda
Tyrael
Rivenskye
Kazi
Ghanima
Calarn
Chibi
Vidar
Bhakdar
Kegg
Libertatia
Galin
Soth
Physic
Debbie
Nuri
Katina
Piper
Demon
Ayala
Mygan
Sobe (Ashley)
Lorelei
Asmodeus
Freya
Pyre
Aiyanna
Magnus
Malum
V'Hil
Skel
Ox
Spike
Vaylor
Spekkio
Bull
Thraka
Bodhi
Russ
Icarus
Mistie
Athena
Nikkita
Celene
Tobin
Kestrel

This list is for all PR's recieved by 4-02-05.

Next update on Monday or Tuesday.

PostPosted: Mon Apr 04, 2005 7:44 pm
by Sorcia
------Pre-Reg List------
Magda
Tyrael
Rivenskye
Kazi
Ghanima
Calarn
Chibi
Vidar
Bhakdar
Kegg
Libertatia
Galin
Soth
Physic
Debbie
Nuri
Katina
Piper
Demon
Ayala
Mygan
Sobe (Ashley)
Lorelei
Asmodeus
Freya
Pyre
Aiyanna
Magnus
Malum
V'Hil
Skel
Ox
Spike
Vaylor
Spekkio
Bull
Thraka
Bodhi
Russ
Icarus
Mistie
Athena
Nikkita
Nor
Celene
Tobin
Kestrel
Ahki
Anglaive
Ben
Fledge
Kira
David S.
Hilikus
Bradon
Ashera
Brutus
Daemarth
Angwynn
Madison
Falkor
Peter the Quick
Ohtar
Llonwyn
Belka
Polaris
Neela
Valder- You get the prize for the best pre-reg ever! :D

This list is for all PR's recieved by 4-04-05.

PostPosted: Tue Apr 05, 2005 12:00 pm
by Thorondor
Well, everyone I was planning on seeing at SW, it will have to wait until Arm probably. I'm getting admitted to the hospital today & will be on IV meds for at least 2 weeks. Means no fighting, needing a stable temp area, sanitary stuff, etc.

Hope everyone has a blast!
~?~

PostPosted: Tue Apr 05, 2005 12:03 pm
by Crynolyn
What are you going in for ?

PostPosted: Tue Apr 05, 2005 7:49 pm
by Dr. Kazi
Sorcia, do non-fighters who are under 18 need waivers?

PostPosted: Tue Apr 05, 2005 7:50 pm
by Shratisfaction
Im buying my bus tickets tomorow!!
I leave Utah next wendnessday :)
Hurray!
Ill see you folks there!(:

PostPosted: Tue Apr 05, 2005 7:57 pm
by Sorcia
Kazi, yes.

They can be found here --->Wolfpack Waivers

PostPosted: Tue Apr 05, 2005 8:02 pm
by Obryn
Speaking of - Per our head medics, realms should bring their own basic medkits for simple band-aid type needs. We need our medics to be available for the field.

-O

PostPosted: Tue Apr 05, 2005 8:05 pm
by Sorcia
------Pre-Reg List------
Magda
Tyrael
Rivenskye
Kazi
Ghanima
Calarn
Chibi
Vidar
Bhakdar
Kegg
Libertatia
Galin
Soth
Physic
Debbie
Nuri
Katina
Piper
Demon
Ayala
Mygan
Sobe (Ashley)
Lorelei
Asmodeus
Freya
Pyre
Aiyanna
Magnus
Malum
V'Hil
Skel
Ox
Spike
Vaylor
Spekkio
Bull
Thraka
Bodhi
Russ
Icarus
Mistie
Athena
Nikkita
Nor
Celene
Tobin
Kestrel
Ahki
Anglaive
Ben
Fledge
Kira
David S.
Hilikus
Bradon
Ashera
Brutus
Daemarth
Angwynn
Madison
Falkor
Peter the Quick
Ohtar
Kerox
Llonwyn
Belka
Polaris
Neela
Valder- You get the prize for the best pre-reg ever!

This list is for all PR's recieved by 4-05-05.

Great War Campaign rules

PostPosted: Fri Apr 08, 2005 8:18 am
by Kyrian
To everyone planning on attending Spring War,

We will be trying out a campaign scenario where the success in the campaign will be determined by the outcome of each individual battle. For the fighters not participating in the strategic portion of the campaign, the marshals will announce the scenario, the specific rules, and, as the battle progresses, when each team may enter the battlefield.

General information
-The campaign will take place on Saturday afternoon.
-Marshals reserve the right to modify the rules as needed to insure a smooth-flowing game.
-These rules, as posted on the board, are the final draft. The finished copies of the rules will be available will be available at Troll and will supersede these posted ones.
-All organization will be done on the realm level.
-The two core realms will be determined by realm meat grinder on Friday.
-Remaining realms will be divided equally into small, medium, and large realms.
-Core realms will randomly pick other realms to fight for them.
-Each side will be differentiated via red and blue headbands.
-Marshals may rebalance sides if needed.
-Each side will be divided into a maximum of 5 teams composed of one or more realms. Once a team has been formed, realms may not be shifted to a different team. Teams on each side will be represented by banners indicating the team color and number (I through V).

Objective
-Two sides vie for control of 4 out of the five strategic points on the campaign hex map for one turn.
-Winner of campaign determined by success or failure on the battlefield.
-Opportunity for realms to fight together.

Campaign Map.
-Campaign map consists of a series of hexes with the different terrain or missions.
-Five strategic points on the map. The strategists will move their teams on the map to try and hold the strategic points.
-The outcome of each battle will be determined by a single fight.
When teams from both sides land on the same hex, the teams will fight to determine who wins control of the hex.
-If a side loses, then they will move back to one of the adjacent hexes (with forward movement being towards the enemy starting point).
-Each side will be allowed 4 actions per turn.
? Moving a team one hex is one action.
? Combining or splitting teams count as 2 actions. Moving combined teams requires that number of actions, i.e., moving a group consisting of 3 teams requires 3 actions.
--To combine teams, both teams must be in the same hex

Roles
? Strategist
? Strategist determines movement of units on the campaign map
? Will not fight in battles
? May divide their side into a max of 5 teams. A team must consist of a minimum of one realm. A realm cannot be subdivided amongst several teams. Note: There is no way to win the campaign without dividing a side into at least four teams.
?
? War Commander
? Leads teams in battle
? Cannot be the same person as the strategist.
?
Realm battle leaders
? All realms will designate a realm battle leader.
-Determined by realm.
? Interactions between the War Commander and supporting realms should be via realm battle leaders.

Nomads
? Nomads-Wolfpack fighters-designated with white headbands
? No affiliation
? Will attack both sides and will NOT ally.
? Random encounters-Strategists will draw cards to determine if nomads will appear.
? If the nomads should win an encounter, then neither side can occupy that hex during that action.

? Reinforcements
? In fighting for a hex, the teams that are currently in the hex begin fighting.
? Depending on the scenario, there may be a messenger beacon at each side?s starting location. In order to get the rest of their reinforcements immediately, a side must get to the opposite beacon. As soon as the beacon is reached, all the other teams on that side may enter the field. If a side is unable to reach the beacon, the other teams will enter the field after a certain time period based on their distance from the contested hex.

Sequence of events.
1) Strategists make their moves on the campaign map.
2) Contested hexes are identified by strategists and game marshal.
3) Field marshal will announce the scenario and any scenario-specific rules.
4) As the battle progresses, the side marshals will indicate when a team may enter the battlefield. The corresponding banner will then be raised.
5) Once a side wins the scenario, the campaign map will be updated and the strategists will move the teams again. If neither side wins (simo or nomads win the scenario), then both teams will move off the hex.

Double-blind format.
? Each side will move their teams without knowing what the other team is doing.
? Marshal will have duplicate map to track when opposing teams land in the same hex.

Battle types
? Swamp: No running and no reusable missile weapons
? Plain: Regular field battle
? Caravan: Defenders have a start point and end point to which they must safely carry supplies. The attackers may attack the defenders at any point along the route.
? Mountain top: Defenders start out completely surrounded by the attackers. No missile weapons due to the high winds.
? Crossroads (chaos bridge battle): Defenders start at the intersection of all the roads. The attackers may line up on any or all of the roads.
? River/bridge crossing: There are three bridges crossing over a contested river. Fighters wearing only extremity armor or no armor may wade (walk on knees) or swim (crawl on hands and knees). Swimming fighters must not have any shields or weapons in their hands while crossing the river. However, they are immune to missile weapons. Fighters wearing head and/or torso armor may only use the bridges to cross.
--Beach assault (something similar to the beach assault in ?Troy?
-Objective: Attackers must carry flag past the defenders? starting line.
-Attackers? transport cannot reach the beach due to shallows. Must use small boats and attempt to establish beachhead.
-PVC boats
-Rowers: One hand to hold boat (row) and other to hold shield
-Max of four rowers. If there are 4 rowers, fighters in boat may run. If less than 4, then fighters can only walk.
-Rowers and fighters may be engaged by missile weapons while traveling to shore. Rowers may not hold the boat higher than their waists. Any missiles hitting under the PVC will not count.
-Defenders cannot melee engage until beachhead established; however may engage with missile weapons once attacking boats are in range of shore emplacements (designated archer line).
-Once the first wave of boats has landed and dropped off its passengers, defenders can melee. Defender reinforcements will be timed.

If anyone has any questions or concerns, please let me know.

Kyrian

P.S. This will also be posted in "General Mayhem".

PostPosted: Sat Apr 09, 2005 7:49 pm
by Lord Onyx
Sounds cool..

PostPosted: Sat Apr 09, 2005 9:48 pm
by HotPants
is there a map available once i am in the area. i havent been able to find a decent map of how to get to the park once i am in the area.

HotPants :goblin:

PostPosted: Sat Apr 09, 2005 11:56 pm
by Theros the Large
Here is a map of the surrounding area...

Image

How do we get there???

PostPosted: Sun Apr 10, 2005 10:15 am
by Rogue
Is it possible to get directions to spring wars??? if not could someone just tell me the address, like the zip code and everything else and I'll go look it up??? please and thank you. :?: :) I know there is a map but i ment a maybe a little better version of a map to spring wars? please and thank you.

Re: How do we get there???

PostPosted: Sun Apr 10, 2005 10:49 am
by Nuri
Rogue wrote:Is it possible to get directions to spring wars??? if not could someone just tell me the address, like the zip code and everything else and I'll go look it up??? please and thank you. :?: :) I know there is a map but i ment a maybe a little better version of a map to spring wars? please and thank you.


Rouge, there are directions in general mayhem-or at least the info to get mapquest direction.

PostPosted: Sun Apr 10, 2005 11:09 am
by Crynolyn
Mapquest isn't good with that address

http://www.timberslodge.com

Follow their directions, Theros says it's right next to the park.

PostPosted: Sun Apr 10, 2005 11:50 am
by Bodhi
Will there be any kind of place to get drinking water from? Or should I just come with bottled water.

PostPosted: Sun Apr 10, 2005 9:53 pm
by Shrek
Here's a question.

I'm only going to be there on Saturday. I know I'll need to pay 8 dollars, a fair fee for fighting.

The question I have, is do the three non-fighters (fiancee and Parents who want to take pictures and video) who are coming with need to pay as well?

Just checking so I bring an appropriate sum of money.

~Shrek

PostPosted: Sun Apr 10, 2005 10:18 pm
by Nuri
Bodhi wrote:Will there be any kind of place to get drinking water from? Or should I just come with bottled water.


There is a well pump. But bring your own water as well.

PostPosted: Mon Apr 11, 2005 12:02 am
by Sorcia
Shrek- Visitors are allowed to come during the day and watch on the sidelines for free. The rule is they must leave at dark and they must check in at Troll.

Bodhi- As Nuri said, a well is available for water but it's a good idea to bring your own. As if you're going to drink anything but alcohol, you 21-year-old-turnin' *. :devil:

If you just look for the Timbers Lodge, the fighting field is just west of the road that leads to the restaurant. Also, look for brown signs that lead to Hidden Springs.

-Sorcia

PostPosted: Wed Sep 28, 2005 11:37 am
by Lord Onyx
Has the dates for SW 2006 been set yet?? Same place?? Who is running it?

PostPosted: Wed Sep 28, 2005 12:11 pm
by graavish
ok since my broke * will be rich by the time spring wars roll around i will be there but ive never been to an illinios event so whats drive time and are there cabin cause from the sound of it there aren't and if that's so i need to buy a tent

PostPosted: Wed Sep 28, 2005 12:51 pm
by Tulio
corect, no cabins

PostPosted: Wed Sep 28, 2005 9:29 pm
by Nuri
Lord Onyx wrote:Has the dates for SW 2006 been set yet?? Same place?? Who is running it?


We generally don't start planning SW until after Oktoberfest. Unless some radical change is made, and for some miracle a better park decides to open same place, and probably about the same time.

As far as I know, Wolfpack Squires are running it.

PostPosted: Wed Oct 12, 2005 1:06 pm
by kohntre
this is not to boost my post count...

I am ready for the next event...SPRING WAR 06.
same time same place same fun wahoo, or is it?

PostPosted: Wed Oct 12, 2005 1:07 pm
by kohntre
this post is to boost my count, thank you

PostPosted: Sat Oct 15, 2005 10:08 pm
by kohntre
thoughts of battle themes/styles for Next Spring War: no projectiles ( I got a bit peeved with Proj's to the face), and perhaps a few battles with shields spears and swords only, no maces nor flails, no proj's. COuld be a fun one.

PostPosted: Sun Oct 16, 2005 10:48 am
by Derian
No, when you do battles like that, half the field walks off.

And don't spam to boost your count, the mods'll get angry.

PostPosted: Sun Oct 16, 2005 6:41 pm
by Maciah
Last Spring War rocked, I enjoyed the games and the fact that they gave us colored cloth for teams. That could have been useful at Okfest when you're fighting with people who just happen to be on your team.
As for events there, the usual would surfice for me.

PostPosted: Mon Oct 17, 2005 7:29 am
by kohntre
okay so we allow flails, but this would be the time for the archers and javemen to get their swords dirty. It would also give those florentine types a bit of freedom to take to the field without fear of thumps to the face.

PostPosted: Mon Oct 17, 2005 7:38 am
by Magpie Saegar
i flourentine, and i didn't get hit in the face once at ocfest. just need to know how to dodge/stay behind shields. archers/javers really gave me no problem (the javers just gave me extra ammo). the biggest nuisance to me was flankers. :-)


i can't wait til springwar06.... oooooh. they better have gladiator games with the belegarth currency there again.

mmm, i should make some armor before spring war.

PostPosted: Mon Oct 17, 2005 8:21 am
by kohntre
I used a shield and got thumped 3 frigign times. Lucky me. * snipers.

Will still take to the field regardless.

get over it, around it or through it. -mine

PostPosted: Mon Oct 17, 2005 8:21 am
by kohntre
I used a shield and got thumped 3 frigign times. Lucky me. * snipers.

Will still take to the field regardless.

get over it, around it or through it. -mine

PostPosted: Mon Oct 17, 2005 8:22 am
by kohntre
I used a shield and got thumped 3 frigign times. Lucky me. * snipers.

Will still take to the field regardless.

get over it, around it or through it. -mine

PostPosted: Mon Oct 17, 2005 10:52 pm
by Sorcia
I would appreciate a mod locking this thread.

Guys, let this thread die now. The original question has been answered. While we appreciate your input, I personally don't appreciate you using this as a place to raise your post count. Worry less about how many posts you have and more about what your posts say. It took me several years to get to 1000 posts. And there are some people who have been here forever that only have a couple hundred. Relax.

Currently we have to finish planning for the Wolfpack Opener in January. When it is over we can start really diving into SW 06. As of right now we have nothing solid to post so just expect it in April in Illinois.

We will keep you posted.

I brought this post into the world and now I need assistance taking it out. :axed:

PostPosted: Thu Oct 20, 2005 2:41 pm
by kohntre
the triple post was an honest accident, not count boost. sorry.
also was not aware of other plans for wolfpack prior to SW'06. will sit tidy, thanks.

PostPosted: Sat Oct 22, 2005 11:31 pm
by Sir Morpheus
would a moderator please unsticky this thread. It is for last years Springwar