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 Post subject: New Field Commander
PostPosted: Thu Jun 09, 2011 10:35 pm 
Recruit
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Joined: Wed Feb 23, 2011 10:56 pm
Posts: 10
Started Fighting: 10 Jul 2009
Realm: Blackwater Legion
Unit: Blackwater
Favorite Fighting Styles: Sword n' Board
Hey there Guys, i have some questions regarding my new position in my realm.
I have recently taken the position of "field commander" of my realm in Chula Vista. I was wondering if you guys could give me some pointers/ advice on how to go about this. Helpful things would include: good game tips, how often to call water, how to keep people interested, anything really, etc.


Any help will be greatly appreciated, thanks guys!
Char


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 Post subject: Re: New Field Commander
PostPosted: Fri Jun 10, 2011 10:16 am 
Brute
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Joined: Mon Jun 22, 2009 11:53 pm
Posts: 561
Location: St. Louis
Started Fighting: 20 Jun 2009
Realm: Arnor
Unit: Black Company
Favorite Fighting Styles: Spear, Running Away
Call water when noobs start dragging and quit running. That's when you know they need a break.


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 Post subject: Re: New Field Commander
PostPosted: Fri Jun 10, 2011 10:43 am 
Grizzled Veteran
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Location: Stygia (Missoula, MT)
Realm: Stygia
Unit: Western Uruk-Hai- White Skull- HoRDe- VB
http://www.geddon.org/index.php/Categor ... io_battles

Great place to check out different battle types. Pay attention to mundanes, so if they wander onto the fighting field you can call a hold, till they clear. People should be smart enough to get their own water when they need it, but if you do notice someone who looks like they need it, I would suggest talking to them. At our home practices we fight for 2-3 hours pretty solid, then break for a few, usually 10-15 mins, and then back at it.

Keeping people interested is all about switching up battle games every few battles, so no one gets bored with the same stuff. Don't forget to do weapons checks every couple practices if not every practice, keep the field safe and all that.

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Uruk-Hai, Horde, White Skull, VB
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 Post subject: Re: New Field Commander
PostPosted: Thu Jun 16, 2011 1:59 am 
Monkey
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Joined: Wed Aug 04, 2010 2:34 pm
Posts: 175
Location: Fresno, California
Started Fighting: 10 Mar 2008
Realm: Sunspear
Unit: Silverhelms
Favorite Fighting Styles: Sword and Board
Obvious stuff would be:

Waivers, Make sure they're turn in.
Weapon Checks, being the head of those.
Remind people to take shots.
Water breaks should you on yourself to take. But 2-3 hours then breaking is a good idea.
A good way to keep people intrested is dont have super long battles all the time. I know they're fun when your winning, but if you just die alot with very minimal playing time because of deaths, you dont get better, and you don't come back. So shorter battles work best.
Know the Book of War inside and out, Well.. At least remember most everything. Being able to call up the rules when on the field for like hits and such for newer players like shields Vs reds for example, or Armor being Hidden, ECT.
Host build nights maybe if you can and help people build weapons so you can help people learn to build safe weapons.

You said anything helps, hope this isnt insanely obvious, but i have no idea as how old or new your realm is.

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Koom Di' Puts wrote:
And here I thought the point of the game was to have fun?

Savage wrote:
I find that beer often aids in this process.

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 Post subject: Re: New Field Commander
PostPosted: Thu Jun 16, 2011 10:12 am 
Underling
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Joined: Tue Jun 08, 2010 4:05 pm
Posts: 90
Started Fighting: 07 Mar 2010
Realm: Numenor
Unit: Sample Platter
Favorite Fighting Styles: Sword and Shield
My small bit of input would be to order games so that you start with smaller games and work your way up to big line battles, then do a few game types to wind down the practice.

For example: Cutthroat, kill your killer, tree of life,, knights vs peasants, line battles, necromancer, ogre, end practice.

Don't start with the big stuff first or people may lose interest when you switch to something smaller.


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 Post subject: Re: New Field Commander
PostPosted: Fri Jul 01, 2011 8:53 am 
Berserker
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Joined: Fri Dec 11, 2009 10:37 am
Posts: 865
Location: Ventura, CA
Started Fighting: 19 Aug 1964
Realm: Sword Coast
Unit: Clan Blackwolfe
Favorite Fighting Styles: ****, slow and ****.
Blitz(IG) wrote:
Obvious stuff would be:


Blitz you seem like you're getting your **** together pretty quick.. who's been training you?


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 Post subject: Re: New Field Commander
PostPosted: Fri Jul 01, 2011 7:28 pm 
Toadie
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Joined: Wed Nov 17, 2010 10:10 pm
Posts: 143
Location: Fresno/Clovis CA
Started Fighting: 15 Aug 2010
Realm: Sunspear
Unit: The Sith Empire
Favorite Fighting Styles: kungfu S&B
Blackwolfe wrote:
Blitz(IG) wrote:
Obvious stuff would be:


Blitz you seem like you're getting your **** together pretty quick.. who's been training you?


Your man bear, he's a pimp.

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Supreme Leader of The Sith Empire .
Shadow master of Sunspear
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 Post subject: Re: New Field Commander
PostPosted: Fri Jul 01, 2011 8:04 pm 
Berserker
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Joined: Fri Dec 11, 2009 10:37 am
Posts: 865
Location: Ventura, CA
Started Fighting: 19 Aug 1964
Realm: Sword Coast
Unit: Clan Blackwolfe
Favorite Fighting Styles: ****, slow and ****.
Yes, I know he's a bit of a gimp, but he does try.

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BLACKWOLFE
Founder and Lord Marshal the Sword Coast
First King of the Sword Coast
Unit Leader Clan Blackwolfe
Patriarch of House Blackwolfe
Reaver Pirate Lord
Shinigami Captain
Captain of the Lady Wolf
Proud Father of "the" T-Bird


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 Post subject: Re: New Field Commander
PostPosted: Sun Jul 03, 2011 9:10 am 
Slayer
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Joined: Tue Sep 05, 2006 7:21 pm
Posts: 1007
Location: Carbondale, IL
Started Fighting: 02 Apr 2006
Realm: Kingdom of Knightfall
Favorite Fighting Styles: Red Sword - S&B - Florentine
Fratari wrote:
My small bit of input would be to order games so that you start with smaller games and work your way up to big line battles, then do a few game types to wind down the practice.

For example: Cutthroat, kill your killer, tree of life,, knights vs peasants, line battles, necromancer, ogre, end practice.

Don't start with the big stuff first or people may lose interest when you switch to something smaller.



Not to derail here, but what is this "Tree of Life" game you speak of? Is it known by another name on the Geddon, or is it something different?

Also, Char, don't forget to encourage people on the field when you see them doing **** right, especially noobs. Like calling good honor when someone clarifies a hit when it's to their disadvantage to do so, and so on. Keeping a positive field keeps people on it.

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"It is a brave act of valour to contemn death; but where life is more terrible than death, it is then the truest valour to dare to live."


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 Post subject: Re: New Field Commander
PostPosted: Sun Jul 03, 2011 10:11 am 
Hero
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Posts: 1528
Location: Arcadia, CA
Started Fighting: 0- 8-1991
Realm: Andor
Unit: Clan of the Hydra
Favorite Fighting Styles: sword and board
florentine
archery
Thurat wrote:
Not to derail here, but what is this "Tree of Life" game you speak of? Is it known by another name on the Geddon, or is it something different?



Thurat, tree of life starts out as a cutthroat. When a person dies, he heads over to the designated regen point. When there are a certain number of people at the point, typically anywhere between 2-5 depending on the total number of fighters, they respawn as a team.

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"...change requires action, it doesn't just happen. Define your actions by how you think the game should be, not how the game is. The game will follow."--Big Jimmy


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 Post subject: Re: New Field Commander
PostPosted: Mon Jul 04, 2011 10:43 am 
Slayer
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Joined: Tue Sep 05, 2006 7:21 pm
Posts: 1007
Location: Carbondale, IL
Started Fighting: 02 Apr 2006
Realm: Kingdom of Knightfall
Favorite Fighting Styles: Red Sword - S&B - Florentine
Kyrian wrote:
Thurat wrote:
Not to derail here, but what is this "Tree of Life" game you speak of? Is it known by another name on the Geddon, or is it something different?



Thurat, tree of life starts out as a cutthroat. When a person dies, he heads over to the designated regen point. When there are a certain number of people at the point, typically anywhere between 2-5 depending on the total number of fighters, they respawn as a team.


What the Geddon calls "Tag Team", or "Rotational Teams". Ok. Thanks for clearing that up Kyrian!

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"It is a brave act of valour to contemn death; but where life is more terrible than death, it is then the truest valour to dare to live."


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 Post subject: Re: New Field Commander
PostPosted: Mon Jul 04, 2011 3:37 pm 
Gladiator
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Joined: Fri Jun 23, 2006 2:31 pm
Posts: 996
Thurat wrote:
Kyrian wrote:
Thurat wrote:
Not to derail here, but what is this "Tree of Life" game you speak of? Is it known by another name on the Geddon, or is it something different?



Thurat, tree of life starts out as a cutthroat. When a person dies, he heads over to the designated regen point. When there are a certain number of people at the point, typically anywhere between 2-5 depending on the total number of fighters, they respawn as a team.


What the Geddon calls "Tag Team", or "Rotational Teams". Ok. Thanks for clearing that up Kyrian!


Ered Duath calls it "Chaos teams of #"

:P

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 Post subject: Re: New Field Commander
PostPosted: Tue Jul 05, 2011 9:49 am 
Brute
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Joined: Mon Jun 22, 2009 11:53 pm
Posts: 561
Location: St. Louis
Started Fighting: 20 Jun 2009
Realm: Arnor
Unit: Black Company
Favorite Fighting Styles: Spear, Running Away
Also known as Valhalla or "Three to the three!"


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 Post subject: Re: New Field Commander
PostPosted: Tue Jul 05, 2011 10:07 am 
Slayer
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Joined: Tue Sep 05, 2006 7:21 pm
Posts: 1007
Location: Carbondale, IL
Started Fighting: 02 Apr 2006
Realm: Kingdom of Knightfall
Favorite Fighting Styles: Red Sword - S&B - Florentine
It's amazing that we have so many names for the same game. I've never had the chance to run an inter-realm event, but how in the world does one call games when everyone has a different idea of what each one means?

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"It is a brave act of valour to contemn death; but where life is more terrible than death, it is then the truest valour to dare to live."


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 Post subject: Re: New Field Commander
PostPosted: Tue Jul 05, 2011 1:19 pm 
Berserker
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Joined: Fri Dec 11, 2009 10:37 am
Posts: 865
Location: Ventura, CA
Started Fighting: 19 Aug 1964
Realm: Sword Coast
Unit: Clan Blackwolfe
Favorite Fighting Styles: ****, slow and ****.
Azgarehta wrote:
Also known as Valhalla or "Three to the three!"


3 at the tree.

_________________
BLACKWOLFE
Founder and Lord Marshal the Sword Coast
First King of the Sword Coast
Unit Leader Clan Blackwolfe
Patriarch of House Blackwolfe
Reaver Pirate Lord
Shinigami Captain
Captain of the Lady Wolf
Proud Father of "the" T-Bird


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 Post subject: Re: New Field Commander
PostPosted: Wed Jul 06, 2011 1:27 am 
Monkey
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Joined: Wed Aug 04, 2010 2:34 pm
Posts: 175
Location: Fresno, California
Started Fighting: 10 Mar 2008
Realm: Sunspear
Unit: Silverhelms
Favorite Fighting Styles: Sword and Board
Thurat wrote:
It's amazing that we have so many names for the same game. I've never had the chance to run an inter-realm event, but how in the world does one call games when everyone has a different idea of what each one means?


Explain the **** lol. Know mutiple names of each game. its kinda a pain really.
What really gets me is games called the same but VERY different rules.

_________________
Koom Di' Puts wrote:
And here I thought the point of the game was to have fun?

Savage wrote:
I find that beer often aids in this process.

Ticonderoga wrote:
And if all else fails. I'm getting my mom.

Forkbeard wrote:
[And]I'm going to continue being a happy sword weilding wierdo until then.
FB


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 Post subject: Re: New Field Commander
PostPosted: Wed Aug 03, 2011 10:53 am 
Recruit
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Joined: Thu May 12, 2011 1:45 pm
Posts: 32
Location: Highlands of Chaos
Started Fighting: 0- 4-2005
Realm: Alavara
Unit: Ranger Corps
Favorite Fighting Styles: Wayhay too close! Too friendly to.
Goblin evolution.
One hit kills, single blue, free for all.
Then add one hit shields.
then take the shield and break them into teams.
then give them full hits free for all single blue and so on and so on.
we even mix it up by giving the winners a choice of what advancement they want or designating certain advances based on who wins. such as the ability to use the off hand, tech(full hit shields and pole arms), or physical(full hits).
we play this alot and its never the same game twice.
We even use advancement to group fighters up, "over here is full hits, over here is shields and pole arms, over here is teams."
Take it home chew it.
If you have a decent bard make them tell the story. An entertaining story can make the game more interesting, at least while your switching up equipment.

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Foot loose and shoe free.
Soo...what's the story?
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 Post subject: Re: New Field Commander
PostPosted: Fri Oct 14, 2011 5:52 pm 
Hero
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Joined: Wed Aug 12, 2009 10:50 pm
Posts: 1433
Location: St. George, UT
Started Fighting: 20 May 2009
Realm: An Tir Dearg - Realm Leader
Unit: War Wolves of An Tir Dearg
Favorite Fighting Styles: S&B, spear, longsword
^
This sounds interesting. I know I'm late to the discussion, but has anyone else tried this?

I'm bringing it up at our next Realm practice.

_________________
Remy the Wroth wrote:
Just don't call it boffing/boffering. That's not what we do. We fight. With swords. To the sorta-death. I can't stand it when someone says boffering. Plus is means sexin' in the UK.



RIP Surt, Adunakhor of Barad'dun
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