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Belegarth By-Laws wrote:Article 15: Realms
* 15.1. What is a Realm: A community or territory that has an active status in the BMCS.
* 15.2. An active realm in BMCS:
o 15.2.1. Must have and maintain at least ten (10) active members for a one-year period. An active member is defined as a person who participates in realm activities and represents the realm during inter-realm events.
o 15.2.2. Must register with the BMCS. Either contacting an Officer of BMCS, and/or the BMCS UBB.
o 15.2.3. Must use the rules for combat based on those contained within the Book of War of the BMCS. A realm may develop realm-specific rules. However, the national rules will be used during any inter-realm event.
o 15.2.4. Must not be within 20 miles of another BMCS realm. Alternatively, if within 20 miles of another BMCS realm then must have at least ten (10) active members separate from the other realm.
o 15.2.5. A realm must have a regularly scheduled practice at least once per month.
o 15.2.6. A realm must have a written constitution and/or bylaws. These will be submitted to the War Council for review prior to being granted voting status.
* 15.3. Becoming a Voting Realm.
o 15.3.1 Meet all the criteria from section B of section 15.2.
o 15.3.2. An Officer of BMCS, and/or voting member of the BMCSWC must sponsor a new realm before they are granted a seat on the BMCSWC.
* 15.4. Duties and responsibilities of a sponsor realm.
o 15.4.1. Designate points of contacts for both the sponsor and sponsored realms.
o 15.4.2. Exchange contact information including names, addresses, phone numbers, and email.
o 15.4.3. Make an attempt to visit the sponsored realm practice or event at least once every six months.
o 15.4.4. Bring the sponsored realm up for speaking rights at the Belegarth War Council.
o 15.4.5. Once this is done, the sponsorship needs to be addressed by the BMCSWC and a vote taken. It will be a 2/3rds majority vote. Once passed, the new realm will have its voting rights.
* 15.5. Removal of a Realm:
o 15.5.1. If for some reason a realm does not fulfill the requirements of section 15.2 the BMCSWC may remove that realm’s voting status until such requirements are met. A 2/3 majority of all voting realms is required.
o 15.5.2. If a Realm knowingly violates local or federal law, the realm may lose voting rights by order of the BMCSWC.
o 15.5.3. If a realm is dissolved, or states its wish to no longer be associated with the BMCS, the BMCSWC may revoke its voting rights.
o 15.5.4. A realm may voluntarily choose to reduce its status from voting to speaking rights. To regain its voting rights, it must follow the procedures in sections 15.2 and 15.3 of this article.
o 15.5.5. To remove a realm from its right to vote is a voluntary action by the BMCSWC and therefore is not mandated.
Brutus wrote:Also it is good to remember that bows are legally considered weapons, or possibly even a firearm depending on local laws. I don't know if anyone has ever been hassled while firing big poofy balls of foam from their bows, but I usually advise our folks to put the bow down and out of the way when the police are around. Even when they are not around, anyone who shoots in the direction of a bystander will be done arching for the day or longer.
In general, if your group is respectful of others who are using the park, you shouldn't have too many problems. It also helps to have the oldest most respectable person in your group talk to any park officials or police who wander by, rather than Joe 12-year-old Newby. In general, try to look as legitimate, organized, and respectable as you can, even and especially if you aren't any of those things.
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