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Mercer the Black wrote:Face it: from all the boozing that goes on, we're lucky that most of these yahoos can still count to 2. Let's not push our luck...
*waves at all the nice drunkards*
Maybe something like 8-in-1 chain and plate takes two hits, everything else one. If any area is armored by one-hit armor, all armor takes one hit? Just an idea, if you want to try it out.
Barahir of Emyn Uial wrote:Hey, 3 people agree with me!
While I can understand "Keep It Simple for the Stupid" (is that why the Romans stopped playing Darkon? ), and I'm not arguing for a system-wide change, I do think that multiple-armor systems get a bad wrap here. Taken to the extreme it might be as Freyson described. But in practice there is very little mixing of armor classes. The most common would be, say, a maille hauberk with leather bracers, or maybe plate limbs. That's really not that much to keep track of. I can only see it getting complex if you mix classes in a particular strike area.
Just my (alright, maybe not so) humble opinion.
B of E.U.
Owen wrote:I have fought Darkon once or twice.....
Poeir wrote:Ha ha, no. I just picked the two heaviest metal armors that came to mind. I guess scale might be heavier than 8-in-1, but how often do you see that?
With respect to Kyrax, I'd gathered things had been complex before, but I had no idea it was as bad as Freyson indicated. The original poster seemed to want to have more hits for heavier armor, and that's how I'd approach implementing that, to see if it were feasible or not. Still, on/off is easier to keep track of than, 0, 1, 2, ... n.
ixt wrote:For example, if I have chainmail arms and plate bracers, and my bracer gets hit, do I lose 1 hit from the whole arm, or does just the second hit to my bracer go away?
Barahir of Emyn Uial wrote:Brennus and Kyrax,
I'm not arguing for a change to the BOW, just a local variant that people might want to try. I don't think there would be a proliferation of plate armor, as it is expensive to buy and difficult to make. You would, however, see a greater diversity of armors on the field. Under the current rules, leather seems to dominate because it is lighter and less cumbersome. Allowing more protection to heavy armors makes for better game balance, in my mind. Of course, we're all biased toward what we started with.
B of E.U.
Tibriel wrote:but I don't know, does that sound too complicated?
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