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 Post subject: #1 Weapons Checking Procedure
PostPosted: Mon Jul 24, 2006 11:29 am 
Grizzled Veteran
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Joined: Sat Apr 05, 2003 11:05 am
Posts: 2552
Location: Columbus, Ohio
Started Fighting: 01 Aug 1997
Realm: FightColumbus
Unit: Uruk-hai
Favorite Fighting Styles: Round Shield and Short Sword.
    1. Weapons Checking Procedure
    2. Weapons specifactions Rules
    3. Managing a Field
    4. Combat Rules
    5. Safety
    6. Situation Responce


# 1 would be Weapons Checking Procedure.

What are your say 10 musts of Weapons checking procedure?

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 Post subject:
PostPosted: Tue Jul 25, 2006 2:28 am 
Monkey
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Joined: Thu Apr 24, 2003 1:39 pm
Posts: 198
Location: Mars
Started Fighting: 04 Jun 1984
Realm: Wastonia
Unit: Gelf
Favorite Fighting Styles: Co-Master of the **** toss.
#1 Twist, will the blade of this weapon twist on a hit and hit flat?
#2 Wobble, for all points i.e., stabbing tips, is this tip likley to fold to one side?
#3 Incidental padding, does it cover sufficiently and are there soft spots?
#4 Striking surface, sufficiently padded? Soft spots?
#5Is the flail chain 6in. or less, are dingle berries present
#6 flats, can you feel core?
#7 Polmel, is it padded, is it small enough to take out an eye?
#8 Is this a class 2 weapon? how hard does it hit?
#9 Flex, is this weapon flexing within regs?
#10 The X factor, holes in cover, odd angles, is it not safe to have random player 45 pick up and use, is it marked appropriatly to identify what class of weapon it is, etc...


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 Post subject:
PostPosted: Tue Jul 25, 2006 2:29 am 
Monkey
Monkey

Joined: Thu Apr 24, 2003 1:39 pm
Posts: 198
Location: Mars
Started Fighting: 04 Jun 1984
Realm: Wastonia
Unit: Gelf
Favorite Fighting Styles: Co-Master of the **** toss.
Double post.


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PostPosted: Tue Jul 25, 2006 9:04 am 
Hero
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Joined: Thu Mar 31, 2005 8:03 pm
Posts: 1498
Location: Numenor
Started Fighting: 30 Aug 2003
Realm: Numenor
Unit: Black Company
Favorite Fighting Styles: sword and shield
for the checking procedure itself:

1 a very efficient, organized assembly line type set up

2 one line for blues
3 one line for reds
4 one line for spears
5 one line for missle weapons
6 pass/ fail tape (indicating why a weapon fails)]
7-10 speed and efficiency/ a standard to checking which all checkers adhere to/ control/ safety

there would be 3-5 people per line checking specific things (like what spriggot just posted)

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