by The Great Gigsby » Mon May 19, 2008 4:29 am
Free for all scenarios are probably going to serve everyone the best. Here are a couple of my favorites.
Kill your Killer/Vampire Battle/Highlander/Blahblahblah
This game has a bajillion different names and variations. Free for all game; every man for himself. When you kill someone, they stay dead until you die, at which point they call "alive" and reenter the fray. Winner is the first person to kill every other person without getting killed. Some groups play it where if you kill somebody, you get to regenerate a limb. This game can get chaotic if there are more weapons than people playing.
The Rock Game!
Everyone gets arranged in a full circle and is armed with a single blue weapon. Someone tosses a single rock (class 5) into the center. As soon as the rock lands, the game starts. It's basically a single sword free for all, but the rock adds another layer to it. Once there's only one person left standing, the game restarts. I guess you could replace the rock with a javelin or other weapon, but the rock is the most fun/chaotic.
A variation we had at an old realm that really worked well was to allow multiple people to team up during free for all games, the caveat being that if one person on the team died, everyone else on their team automatically died with them. It didn't happen very often, but when people decided to do it, it generally promoted good teamwork and added another dimension to combat.
Any kind of bearpit will work with fewer weapons than people, as long as everyone's willing to share.
I hope this gets you started.