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There are no staffs in Belegarth. Because of how they are constructed, they are really Pugil Sticks.
to thisBoW wrote:3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmored Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have. If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.
Revised BoW wrote:3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have.
Davit wrote:If you're going to do this we need to also think about changing the double green to a red like dmg. Two hands goes through armor etc., but only for "large" weapons, aka red swords with stabby tips, spears, and red polearms (aka not daggers and blues).
Belegarth is the slowest moving major boffer sport there is when it comes to modifying the rules. For also being the youngest, I'm surprised that people are so hesitant when it comes to making changes or even playtesting them. I joined a couple years after the split, but even Dagorhir (and they're ancient) updates their rules annually. Granted our rules are much more compact and streamlined.Davit wrote:Also, the majority of my realm, in addition with me doesn't really want to change (the being old thing and lazy there), so it's not going to be playtested there.
I completely agree. I think that the initial proposal will have the best chance of going forward so we should concerntrate on discussing and playtesting that. I do believe my revision is the most elegant and simplest way of changing things; it just removes two sentences.Arrakis wrote:I feel like we should start off with smaller changes.
Arrakis wrote:2. One-handed greens do blue damage to armor. Stabbed limbs count towards Death By Dismemberment.
There are no staffs in Belegarth. Because of how they are constructed, they are really Pugil Sticks.
Kasada wrote:Most importantly in my mind, allowing stabbed limbs to count towards death by dismemberment would get rid of people having to ask about how a leg is injured. There's no visual distinction on that, like arms.
Angmarth wrote:The EASIEST solution in my mind is to do the following. (This may have already been proposed, so bear with me.)
1) Eliminate green damage.
2) Make all weapons 4ft and greater "Red/Class 2".
3) Distinguish that shields may only be broken with a "slash".
Remember, stabs still have to have "sufficient force".
Javalins are an interesting case. You would need to make them "class 1 when held and class 3 when thrown". Mildly confusing, but not THAT hard.
Angmarth wrote:The EASIEST solution in my mind is to do the following. (This may have already been proposed, so bear with me.)
1) Eliminate green damage.
2) Make all weapons 4ft and greater "Red/Class 2".
3) Distinguish that shields may only be broken with a "slash".
Remember, stabs still have to have "sufficient force".
Javalins are an interesting case. You would need to make them "class 1 when held and class 3 when thrown". Mildly confusing, but not THAT hard.
Arrakis wrote:CHECKING. You can't pass a thrust-only Class II under your proposal if it weighs less than 24 oz and that's only the beginning of the problems. We need to still be able to mark whether a weapon passed for stabbing or not. We can't do that without a separate stabbing Class to check and tape.
Plus, why would you want to try to pass something like reverting javs to throw-only? That's never going to pass.
Are you going to playtest anything?
Angmarth wrote:In St. Louis we have already play tested allowing reds to do damage to armor when used one handed. It made spears more effective, but otherwise had no effect on combat.
Angmarth wrote:You are reading me correct Arrakis. Who has a class 2 weapon under 24 ounces? Seriously? It would be much simpler (KISS) to make all class 2 weapons required to be 24 oz. I don't see how that is a big problem.
bo1 wrote:arrakis, i am talking about weapons doing one point or 2 points.
1 point weapons: arrows, javs, single thrusts, blues.
2 point weapons: reds, double thrusts
arrows and javs are still head legal, armored portion of head is still protected from missles.
any 2 limbs is death, any body is death.
armor give the area an additional point of dammage.
qty 2 hits form a swung 2pt, with both hands on weapon, breaks shield as currently done.
one handed from a 2pt weapon is a 1 pt weapon.
Derian wrote:Well, ****. Par is right.
Sir Par wrote:I don't know why we're trying to eliminate the green class. Fundimentally greens are constructed, and tested differently from blue, and reds. I think its actually easier to KEEP the green class, and just modify the rules for it. Change short stabbys to "single green" all the time and keep the polearms able to do double green.
*snip*
Thorondor wrote:Angmarth wrote:In St. Louis we have already play tested allowing reds to do damage to armor when used one handed. It made spears more effective, but otherwise had no effect on combat.
Did you mean green do damage to armor one handed? Reds already do blue damage 1 handed.
Loptr wrote:Sir Par wrote:I don't know why we're trying to eliminate the green class. Fundimentally greens are constructed, and tested differently from blue, and reds. I think its actually easier to KEEP the green class, and just modify the rules for it. Change short stabbys to "single green" all the time and keep the polearms able to do double green.
*snip*
QFT
Angmarth wrote:Why would you keep the green class? If you are making 1h green the same as 1h blue, then logically green = blue. Except, as we both know, green and blue have separate construction requirements. If you are eliminating the difference between green/blue strikes, then I think you have to (for KISS sake) to eliminate the short green completely. Why bother even having it? Simply make the minimum length of ANY weapon to be 18 inches and call it a day.
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