Kage wrote:Yet we allow steel alloys on the field...
My point was not about what we allow on the field. If your referencing shark chain as a reason that historical armor was resistant to stabs, then it is not a good comparison. *shrug*
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Kage wrote:Yet we allow steel alloys on the field...
Rocca wrote:Kage wrote:Yet we allow steel alloys on the field...
My point was not about what we allow on the field. If your referencing shark chain as a reason that historical armor was resistant to stabs, then it is not a good comparison. *shrug*
Tiberius Claudius wrote:Knowing that it will add a little more depth and complication to the rules, what if armor could block two (2) single handed stab strikes that landed w/ sufficient force with the third disabling the target area?
Thorondor wrote:I can see it now when 2 fighters come up against each other and ask about armor status...the poor person in full armor would have to say something like "right leg gone, torso is gone, left leg two stabs, bracer one stab" instead of "right leg and torso are gone." Say it out loud, it just sounds stupid...and in the time that it takes to say all of that the fight could be over.
If we increase the amount of things people have to keep track of, we'll loose armor or people, or both. We're trying to simplify the game and rules set, not make it more complex.
Tiberius Claudius wrote:Thorondor wrote:I can see it now when 2 fighters come up against each other and ask about armor status...the poor person in full armor would have to say something like "right leg gone, torso is gone, left leg two stabs, bracer one stab" instead of "right leg and torso are gone." Say it out loud, it just sounds stupid...and in the time that it takes to say all of that the fight could be over.
If we increase the amount of things people have to keep track of, we'll loose armor or people, or both. We're trying to simplify the game and rules set, not make it more complex.
Yeah, saying that would absolutely sound ridiculous. However (granted I've been playing this game only a year-and-a-half) I've never gone up to someone during a battle on the field and asked their armor status. I always engage anyone as if they're 100% undamaged and am pleasantly surprised when I find out that they had already taken a hit or two.
I do agree that it is a more complicated addition to the rules and I acknowledge its drawbacks, hence it was a suggestion as an alternate way of thinking about the situation. Thanks for your response and for thinking about it.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
No'Vak wrote:I almost always ask the status of a fighters armor when I go up against any upper tier fighter. Its very important imo.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Arrakis wrote:Why? It doesn't influence where you strike a top-tier fighter (you strike them wherever you CAN) and it doesn't change what you hit them with (armor always stops one-handed stabs, no matter what has happened to the armor beforehand).
Graavish wrote:it's not the weight of the weapon that makes for a solid hit, it's how much i don't like you when i'm swinging.
Dane wrote:Arrakis wrote:Why? It doesn't influence where you strike a top-tier fighter (you strike them wherever you CAN) and it doesn't change what you hit them with (armor always stops one-handed stabs, no matter what has happened to the armor beforehand).
It does influence it quite a bit, actually. If a fighter's greaves are good, I'm not going for a high-risk double leg. If his body's gone but arms are good, I'm going to work for a hip wrap or shield-side shoulder wrap. If the opposite's true, I'm going to try and bait returns so I can take an arm. I'm looking for the quickest way to gain an advantage or a kill, so knowing what armor is in what condition is very important information.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Forkbeard wrote:Both of you have goven examples of why it gives you an advantage when I tell you my armor status.
But you didn't say why you think I have to tell you anything. It's not a rule and I'm not answering these questions in battle anymore. Whe asked my armor status, I'm only going to reply"SEXY" from now on.
Left arm sexy. Torso.....SEXY!
And I don't HAVE to tell you what team I'm on. I know id doesn't say anywhere in the book that I have to do that. When you ask what teaem I'm on, I always say"Yours". Then I act accordingly.
FB
Plithut wrote:I would be willing to bet money on; if the current rules got changed to reflect the green/blue damage as the same type today, within a year or two we would be revisiting the rules regarding spears/archery/greens again due to change.
Plithut wrote:I GUARANTEE that if the rules get changed you will see less and less Red Users, Florentiners, and you would almost never see armor.
Plithut wrote:Why would I want to wear anything that would encumber me that conveys even less protection than it does under the current rule set?
Plithut wrote:Oh, and you think archers are bad NOW? The explosion of archers and spear users because of this rule change would be nauseating.
Plithut wrote:If anything I see these pushes to change the rules as a further step away from looking medieval.
Plithut wrote:I agree with others when they say learn shot variety with different weapons styles. I agree that it is more the problem of realms not teaching their fighters the proper fighting mechanics than a problem with the rules. The rules are already easy enough as is.
Tiberius Claudius wrote:In what way(s)? Please be specific rather than prophesy portents of doom. I'm not saying you're wrong, but I'd like to get your take on it because it is important to consider.
Tiberius Claudius wrote:Why? Reds still do 2 points of damage and still break shields. Florentiners will still have advantage by being able to attack w/ two weapons on different sides of the target. Both types of kits can still do stab damage, so the florentiners would actually gain advantage because of the 1 handed stab effectiveness.
Tiberius Claudius wrote:You may not want to wear armor but I'll still wear it because it looks cool and because wearing it still grants protection. None of us are so out of shape that we can't perform wearing some armor.
Tiberius Claudius wrote:I agree that archers would need to get nerfed to doing a single point of damage to compensate for the new rule. I think that's a good thing though. However, spears are the most common historical weapon throughout all of history as both hunting tools and weapons of war. They are cheap, simple to use, and convey the advantage of reach against one's enemies. If having more of them on the field is a result, it's more historical and I throughly enjoy that idea.
History would disagree with you. Additionally, garb is still required and shields can still be used so I'm not sure what exactly constitutes looking less medieval in your eyes. Can you elaborate?
Tiberius Claudius wrote:The rules are easy to understand as is, however they could be easier. I disagree that this is a "problem" with realm's not teaching proper fighting mechanics. IMO, this isn't really a "problem" at all and if a stab hits solidly and cleanly on a target then it should do damage. I am of the belief that this topic is a serious look at our game mechanics and an attempt to streamline them and adjust them to this new generation of tech and tactics. All sports and organizations go through self-appraisal and change and this is a good thing in every way. I'm thoroughly pleased at the amount of civil and well-thought discourse that is being brought to the table by both sides. I have no doubt that whatever play testing and WC decides will be honest and truly for the betterment of the game.
Arrakis wrote:Immunity to single-green doesn't promote different styles; it represses them. Shortspear and shield is virtually useless in our game. What styles does immunity to single green promote?
Thomas MacFinn wrote:Arrakis wrote:Immunity to single-green doesn't promote different styles; it represses them. Shortspear and shield is virtually useless in our game. What styles does immunity to single green promote?
I may have missed it, but did anybody attempt to answer this very interesting question?
While I understand that Historically spears were the most common weapon, I really think that argument is moot. Have you looked at what we do, there is almost nothing historical about it. We create 'weapons' out of foam and run around in nowhere close to historically accurate garb.
Tiberius Claudius wrote:You guys are both right that the game isn't nearly historically accurate, but to relegate that aspect to the realm of "mootness" rejects a core concept of the game, IMO.
Rocca wrote:Point is: Historical accuracy argument is moot point. Historically inspired, yes, restricted, maybe, but accuracy? No.
Arrakis wrote:Remember: Just because some people want to change a thing for a bad reason DOESN'T make the change a bad change and doesn't mean there aren't good reasons to make the change.
Shinbro wrote:Arrakis wrote:Remember: Just because some people want to change a thing for a bad reason DOESN'T make the change a bad change and doesn't mean there aren't good reasons to make the change.
I want to be rid of our free market system and have every market exclusively monopolized by the Gov. because I hate shopping. Doesn't sound like a bad thing right? But it makes me happy.
You cannot seriously think that way can you?
I took some time away from this discussion to let my initial reactions subside. Now I see that this argument is neither about stabbing or armor. This argument is about the speed of play and making changes in the rules to further speed up game play.
It's like we can't kill people fast enough here so we want to do away with any speed bumps we can identify.
This game is almost mindlessly fast as it is.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Shinbro wrote:Arrakis wrote:Remember: Just because some people want to change a thing for a bad reason DOESN'T make the change a bad change and doesn't mean there aren't good reasons to make the change.
I want to be rid of our free market system and have every market exclusively monopolized by the Gov. because I hate shopping. Doesn't sound like a bad thing right? But it makes me happy.
You cannot seriously think that way can you?
I took some time away from this discussion to let my initial reactions subside. Now I see that this argument is neither about stabbing or armor. This argument is about the speed of play and making changes in the rules to further speed up game play.
It's like we can't kill people fast enough here so we want to do away with any speed bumps we can identify.
This game is almost mindlessly fast as it is.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Derian wrote:Well, ****. Par is right.
Sir Par wrote:WRONG Kasada. Armor never actually takes any damage. Its the target behind it that does. For ease of explanation if we go by the point system, armor reduces hits by 1/2 a point. So a blue that does one point actually does 1/2 point to the body, and nothing to the armor. The second hit does an additional 1/2 point of damage to the body, equaling one point, disabling body. A red weapons does 2 points of damage, reduced by 1/2 it does 1 and 1/2 points of damage to the body disabling body. The BOW specifically states that 1 handed stabs to an armored portion of the body are IGNORED, regardless of whether or not its been struck by a blue. It also states that 2 handed stabs bypass armor, they don't deal points the way blues or reds do.
Elebrim wrote:...I question why lately it seems like we must do everything that Amtgard does or else we are no longer the best fighters. I don't think it's right or necessary.
Derian wrote:Well, ****. Par is right.
3.3.1. Armor confers one additional hit to the Target Area covered by the Armor.
3.2.2.1. Class 1 (one-handed) Weapons cause one hit of Injury to a Target Area.
3.2.2.2. Class 2 (two-handed) Weapons cause two hits of Injury to the Target Area.
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