Just because I haven't posted something in a while, I thought I would drop in and see what people think.
There are really only 2 kinds of weapons in our game. 1 handed, and 2 handed.
Armor may not be penetrated by a 1 handed stab. Any weapon (that passes for stabbing) wielded with 2 hands penetrates armor.
Shields may not be damaged by a 1 handed weapon, or a 2 handed weapon unless it is swung 2 handed. Any weapon (that qualifies for a 2 handed swinging weapon) when wielded with 2 hands will penetrate armor and damage shields.
Missiles always penetrate armor and never damage shields.
I have thought about the 1 handed stabbing rule for a long time and think that we should probably just move to a system that makes a "hit is a hit is a hit" whether or not it is swung or thrust. If a hit lands solid from a thrust then so be it, I honestly don't think it breaks the game, but I'm curious as to what others think.
If we went to that then our rule set would be even simpler. Just a thought.
A 1 hand weapon can cause 1 level of damage.
A 2 handed weapon can cause 2 levels of damage.
Armor prevents 1 level of damage.
All stabs or a slashes must have sufficient force.
Shields may not be damaged by a 1 handed weapon, or a 2 handed weapon unless it is swung 2 handed. Any weapon (that qualifies for a 2 handed swinging weapon) when wielded with 2 hands will do 2 levels of damage to armor and 1 level of damage to shields.
Missiles always penetrate armor and never damage shields.
Just an afternoon thought to chew on.