Moderators: Enderonimus, Belegarth: Forum Moderators
Forkbeard wrote:In my opinion, everyone who is a serious fighter will eventually want to play Bel or Dag(depending on their location.
FB
Bishop wrote:Overall I believe the article was positive for our image, loosely defining us as a sadomasochist anti-larp. I'm ok with that. http://www.vice.com/en_ca/read/LARP-harder
Caleidah wrote:But, his sensei passed that style down to him! Literal hours of tradition!
Forkbeard wrote:Amtgard is no challenge whatsoever. Except the challenge of not swearing while I am made to fight little kids.
FB
Bishop wrote:Overall I believe the article was positive for our image, loosely defining us as a sadomasochist anti-larp. I'm ok with that. http://www.vice.com/en_ca/read/LARP-harder
Caleidah wrote:But, his sensei passed that style down to him! Literal hours of tradition!
Forkbeard wrote:No randy, you won't
Forkbeard wrote:I'm sorry if my expressing of my opinion got your panties in a twist. Sort yourself out and meet me on the field and show me how bad * you are, please.FB
Forkbeard wrote:Are you REALLY telling me I'm wrong.?
Forkbeard wrote:You're not going to convince me that I will be allowed to do **** in amtgard fighting that is against your rules. To try to convince me I will is stupid.
Amtgard
The Rules of Play version 7.6 wrote:Combat Notes
1. Any two shots to the limbs (except two shots to the same leg) results in death. Example: You are struck in the arm. The arm must then be placed behind your back and is useless. You are then struck again in any limb, including the one behind your back, and die.
2. A single shot to a hit location, regardless of weapon type or point value, only counts as one blow to the hit location and any ‗extra‘ damage never carries through to another hit location. Example: Being struck in the arm with a Red Weapon only wounds the arm. The extra damage is ignored.
3. Shots that only strike garb or unwielded equipment do not count as a hit unless said items blocked a blow that would have struck a combatant (i.e. garb, equipment, sheathed weapons, etc. are not shields and do not count as armor).
4. Blows from melee weapons that nick or lightly glance off of a target do not count as hits. Any shot that stops or impacts then deflects at an angle is considered a hit. See also ‗A Valid Hit‘ above.
5. Projectiles that nick or lightly glance still count as hits.
6. The chain portion of flails, weapon hafts, hilts, hand guards, and courtesy-padded shafts are not legal striking edges and do not count as hits.
7. Contact with illegal targets stop a shot and pause the action if necessary for your opponent to recover (i.e. if you hit your opponent in the face, stop combat until he indicates he is unhurt). A single shot which strikes both an illegal and a legal area simultaneously is not valid. i.e. a shoulder shot that deflects into a head is valid, but a neck shot that also hits part of your shoulder at the same instant is not valid.
8. Deflections that then strike true on a target are hits, with the exception of shots that deflect off of illegal targets—which do not count. Projectiles, even on deflections, can only deal damage to a single target i.e. a throwing dagger hitting an arm and then deflecting into the chest only wounds the arm, it does not affect the chest.
9. If a person is wounded in an arm throwing a shot, or killed, shots they threw into motion before being struck still count as a hit, if they land within a half second of being struck. In the case of a two-handed weapon, the wielder must remove his wounded hand from the weapon within a half second for the shot to count. This should be a clear case of finishing an already thrown shot, meaning that it requires no change of direction and the last action required to finish the shot has already been started prior to being struck. If you have any questions, ask your kingdom/group level Guildmaster of Reeves. A reeve‘s call is always final in determining if a shot is in time or late.
10. Shots that knock aside a parry and then strike the target are hits.
11. Bounces never count from projectiles or magic balls.
12. A player who consistently breaks game rules, cheats, causes mundane problems with authorities or safety can be barred from the local group or kingdom by joint agreement of the Monarch and either the Prime Minister or the Guildmaster of Reeves of that group.
13. Players may not wield more than one weapon in a single hand. Firing multiple arrows simultaneously is an exception to this rule.
14. Grappling with an opponent, shield bashing, rough, dangerous, or offensive physical contact is strictly prohibited and can result in being banned from play indefinitely.
15. If you have to think about whether or not a shot was ‗good enough‘ to count, it probably was. Always endeavor to have unquestionable honor in the area of calling your own shots. Your peers will respect you and return the favor.
16. Do not call another person‘s shots unless you are a reeve. It is rude and considered in poor form. If you consistently have problems with a player not taking their shots, inform a reeve who will deal with them appropriately.
Black Cat wrote:I think this part of the rulebook is what Forkbeard is referring to about Amtgard disallowing his style of play. Shield bashing is explicitly disallowed and the way the rule is worded wouldn't make it much of a stretch to kick someone off for shield checking or other commonplace Belegarth/Dagorhir manuevers. (see #14)
Dangus wrote:People like you and I could get away with checking someone at an event, but people who are widely unknown to the amt-populace would probably get a stern talking to by any reeve, in what would probably be an incredibly condescending manner.
Forkbeard wrote:why don't you stick to the forums for your game if you have such a problem with the things said here?
Again, I am fighting the continual stereotype that amtgarders are inferior fighters/people because we don't allow shield bashing, don't have weight minimums, and don't allow grappling. That makes us different, not inferior.
Mostly because I really like playing belegarth and I really dislike loud mouth bullies.
As for allowing children on the field, Im pretty sure the bel park I attended recently does not only that but allowed another fighter with a bone disease where a significant hit to the back would cause permanent damage. So is this a case of pot vs. kettle? Surely, you would like to address a belegarth park allowing a pregnant woman and a man suffering from brittle bones (or something similar) onto the field!?
If you came to an amtgard field, and really wanted to shield bash/kick, fight with suffecient force, I promise you there will be people there that will be okay with it. The park as a whole, most likely not. But my comment if you re-read it was that we would show you a good time and a good fight. Not that amtgard would suddenly change its rules to suit you.
Thumbs wrote:I'm almost scared to post in this thread now. but i have to ask, what is "ditching"?
Mefit the Geek wrote:You'll get what I give you and like it!
There are no staffs in Belegarth. Because of how they are constructed, they are really Pugil Sticks.
Forkbeard wrote:The lame thing about ditching is that you cannot break people shields, so red weapons are almost useless. Which is another thing that makes it no fun for me.
FB
Rasheab wrote:I also recall overhearing at Battle for the Ring a Amtgarder gentleman saying that if you're the guy who brings a polearm to the ditch line, your teammates will refuse to protect you. (Not my personal experience.)
Rasheab wrote:Thumbs, to add to what Randy said: it's the first person who dies on the winning team. Or the losing team gets newcomers. (In my experience.) Ditching is classless, and moves really fast, so a lot of folks prefer it over battlegames.
I think ditching works really well when modified for Belegarth. Use all the normal Bel rules (+/- armor, preferably not archers), two teams line up, first person to die on the winning team switches teams. = Win.
As for polearms/red weapons in the ditch line: if you bring one on the ditch field, you're labeled as "that guy." It leads to an escalation of equipment (generally ditching is florentine or sword/bat & board, in my experience). I also recall overhearing at Battle for the Ring a Amtgarder gentleman saying that if you're the guy who brings a polearm to the ditch line, your teammates will refuse to protect you. (Not my personal experience.)
Users browsing this forum: No registered users and 4 guests