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Surt wrote:there is such thing as a light hit. in bel and dag. what cheapens a fight is the person hitting light. when someone hits somebody lightly your forcing them to make the desicion of taking a * hit and dieing or calling light and looking like a *. this is not a tap game. thats amt or nero. i don't care how small you are. my little sister audrey used to fight with me when she was in elementary. and shes hit me hard enough to regret going easy on her. i don't believe it when people say they can't hit hard. what i can beleive in is they are too tired to hit hard. if thats the case, get off the field and rest until you can play the game the way it was meant to be played.
Big Jimmy wrote:Whose this 'We.' Saying people in Bel can go to Rag and change a rule is silly.
Big Jimmy wrote: I met an AWESOME guy from the Gestiguiste
Slagar wrote:At this, a big Midwest Dag event, I intend to call 'light' on * shots. I'll let you guys know how it goes.
The hero Belegarth deserves, but not the one it needs right now. So we'll hunt him because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A Viking *.
Slagar wrote:At this, a big Midwest Dag event, I intend to call 'light' on * shots. I'll let you guys know how it goes.
Graavish wrote:it's not the weight of the weapon that makes for a solid hit, it's how much i don't like you when i'm swinging.
Dane wrote:Slagar wrote:At this, a big Midwest Dag event, I intend to call 'light' on * shots. I'll let you guys know how it goes.
Should be fine, unless you win a tourney.
Athron wrote:I don't know one person who hits any differently or plays any differently because of the word 'noticeable'. Its a poor wording, and I don't know why its there, but it doesn't change Dagorhir. If you know of anyone whose actual *playing* experience of Dagorhir has changed because of this word choice, lemme know.
This was a vet who considers themselves a top tier fighter.
Graavish wrote:it's not the weight of the weapon that makes for a solid hit, it's how much i don't like you when i'm swinging.
Dane wrote:This was a vet who considers themselves a top tier fighter.
That's adorable.
Big Jimmy wrote:And just to show I'm not 100% prejudice, I met an AWESOME guy from the Jestigise (I'm positive that's spelled wrong) this weekend. I was shocked, but he was a really cool dude.
I don't know one person who hits any differently or plays any differently because of the word 'noticeable'. Its a poor wording, and I don't know why its there, but it doesn't change Dagorhir. If you know of anyone whose actual *playing* experience of Dagorhir has changed because of this word choice, lemme know.
Arrakis wrote:Dane wrote:This was a vet who considers themselves a top tier fighter.
That's adorable.
I feel like there are more self-proclaimed "top-tier vets" in Dagorhir than there are self-acknowledged "decent fighters".
Kyrax wrote:Knew I wasn't going to be a top-tier fighter within weeks of starting out.
Azgarehta wrote:I think the crux lies on the "strikes solidly" part of the rule, and not the "noticeable force" part. That said, sufficient force is an infinitely better rule.
I'll just change my "Light" calls to "Not Solid" for the time being.
Slagar wrote:Kyrax wrote:Knew I wasn't going to be a top-tier fighter within weeks of starting out.
That is why you fail.
Dedric wrote:I don't play Dag this way, and neither do most of the Dag people I know. The Dag forum poll indicated a desire to switch back to the original wording of 2:1. It was a bad wording that made it in last year, and it's probably going to get changed this year.
Azgarehta wrote:From the MoA:
3.4.1 - Hits from hand-held weapons count when the weapon strikes solidly with noticeable force. NOTE: what constitutes a "solid strike" is necessarily subjective and thus relies on the honor of both the attacker and the person who is struck.
There are no staffs in Belegarth. Because of how they are constructed, they are really Pugil Sticks.
Kyrax wrote:Slagar wrote:Kyrax wrote:Knew I wasn't going to be a top-tier fighter within weeks of starting out.
That is why you fail.
Nah, just being realistic.
Titan G wrote:Kyrax wrote:Slagar wrote:
That is why you fail.
Nah, just being realistic.
to be fair anyone can be a good fighter, i mean look at slagar, everyone literally thought he was retarded when i saw him at his first event. look at him now
Titan G wrote:Kyrax: "Knew I wasn't going to be a top-tier fighter within weeks of starting out."
Slagar: "That is why you fail."
Kyrax: "Nah, just being realistic. "
to be fair anyone can be a good fighter, i mean look at slagar, everyone literally thought he was retarded when i saw him at his first event. look at him now
Isk wrote:...apparently the official position of the war council was that if it hit your garb enough to notice it, it's a good hit so you should never call garb. That is definitely a nod toward the 'noticeable is enough' interpretation of this rule.
Alric wrote:Isk wrote:...apparently the official position of the war council was that if it hit your garb enough to notice it, it's a good hit so you should never call garb. That is definitely a nod toward the 'noticeable is enough' interpretation of this rule.
I've played a lot of Dagorhir all over the east coast in the last year, and I have never encountered this interpretation anywhere.
To the OP: I don't think it's accurate to build a comparison between Dag and Bel's rulesets based on a single line from our rulebook. The Bel fighters I've met have been just as much a mixed bag as the Dag fighters I know. Some hit beautifully hard, some are total tap fighters, and most are somewhere in the respectable range.
Alric, the comparison discussion has been going on forever and the horse couldn't even be used for glue anymore. I have to say that my experience has been different. I haven't fought any tap fighters yet among the dag or bel fighters I have faced in the last year since I returned to the game. In an effort to make something useful for both games we have built a full comparison table that you might find interesting. It was built in order to outline exactly, minutely, what the differences in rules are so that anyone from either game can cross-game with a minimum of frustration.Alric wrote:I've played a lot of Dagorhir all over the east coast in the last year, and I have never encountered this interpretation anywhere.Isk wrote:...apparently the official position of the war council was that if it hit your garb enough to notice it, it's a good hit so you should never call garb. That is definitely a nod toward the 'noticeable is enough' interpretation of this rule.
To the OP: I don't think it's accurate to build a comparison between Dag and Bel's rulesets based on a single line from our rulebook. The Bel fighters I've met have been just as much a mixed bag as the Dag fighters I know. Some hit beautifully hard, some are total tap fighters, and most are somewhere in the respectable range.
As has been discussed here and in a couple of other threads, this is rarely the way the Dagorhir chapters actually play, but it is EXACTLY what the rule says.Squire Dacian wrote:<rant>
Yeah, I was at that War Council when they voted on it...I wanted to gouge my eyes out with a hot poker when it passed unanimously.
In Dag, you CANNOT call garb. Calling garb means that you acknowledged, and NOTICED, the weapon came in contact (even just your clothes) and as such, it had "noticeable" force. This drives me up the **** wall.
There's a lot of cool dudes out there who don't enforce this, but some take it as being the same as "nope, not taking that shot", instead of "that was close, but it didn't hit me".
</rant>
Caretaker, good to see you here and I am looking forward to seeing you and the rest of the Black Lions at Yestare as well!Dagorhir Manual of Arms wrote:4.10.2 - If a blow strikes a sheathed weapon (i.e., one that is attached/hanging from one's belt or over one's back) or any other worn object, including baggy clothing such as cloaks, the attack is considered to have hit the fighter. A weapon must be in a fighter's hand to intercept an attack.
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